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Everything posted by SpaceFace545

  1. A request for someone to adopt this mod or someone with Mac experience to maintain and improve waterfall. Numerous Mac users including me have issues with the shaders. Certain plumes will often appear through objects. Waterfall is a groundbreaking mod and it's a bummer that it doesn't work fully on macOS. I know nertea is retired but hopefully someone can adopt his mods. Great examples of the issue:
  2. You would also have to work with a lot of parts from mods which have integrated radiators in the SM or in the capsule itself.
  3. Maybe? it's considered but since stuff changes so often and no design ever seems to stick for a while Kari makes stuff based upon rigid plans and what is actually happening.
  4. I have this same issue with some mod's RCS plumes and SRB waterfall plumes. Also on Mac. It's a shame nertea is MIA. Hopefully someone adopts his mods.
  5. Could fonts be added in the future? I was thinking the font the spacex uses for the starship serial numbers.
  6. I don't think we are talking about the same thing. Previously under the "filter by manufacturer" tab I had an icon for every mod in my gamedata folder but now it seems to be patchwork with certain mods. I'd like to find out why that function isn't working currently and how I could get it back because it was quite handy when dealing with over 100 mods lol.
  7. Would you mind telling me what the problems are. After I originally installed booster guidance and space tux libraries filter extensions stopped working properly. My module manager is up to date and filter extensions is seemingly installed correctly with the proper dependencies.
  8. Thanks. So the few mods which do have a manufacture tab are Asbury, BDB, Conformal Decals, Eisenhower, Scansat, and Tundra. The rest of the tabs are just stock manufactures. save: https://www.dropbox.com/scl/fo/vtq4kca7dbktqdxr68n74/h?dl=0&rlkey=m6w3nnkd5eomuq90a8ay16z27 config cache: https://www.dropbox.com/s/hors5mfcx61xuo4/ModuleManager.ConfigCache?dl=0
  9. Yeah I tried that and same thing. Whenever you can take a look would be appreciated but this is a superficial bug so take your time lol.
  10. So previously I had this huge list of mods in the manufacturer tab which was super nice to browse through but I was messing with some stuff and now thats all gone. I downloaded booster guidance and space tux libraries so maybe thats the culprit but when I uninstalled both I'm stuck with the issue even after reinstalling filter extensions. Log: https://www.dropbox.com/s/qsmv2bhwcqb9otu/ModuleManager.log?dl=0
  11. Dude that is mental. Can't wait to see what you pull off in KSP2
  12. A mix of BDB and ACK. The boosters are BOLEs from ACK and the rest is from BDB.
  13. Anyone have this issue. My plumes appear through the nozzles. Can't figure why. I have all of the dependencies installed. I'm happy to give you a list of mods and log if it's needed.
  14. Looks stellar but wouldn't it make more sense if the front gear was a skid and the rear were wheels. Or even better; all the gear are skids.
  15. With BDB changing a lot of hypergolic engines to use aerozine50/n204 you could add support for that. Monoprop is still used for RCS but it adds another fuel type for hypergolic engines.
  16. It sadly wasn’t. When designing this vehicle Boeing was looking to develop a cheap, big rocket that would complete its job in the simplest manner.
  17. 1. Separate part so we can kitbash a bit or something 2. I’d go with a pretty hefty crew size. Maybe 16 or 20. This thing is 150 feet tall anyways. both dependencies sounds good to me
  18. Okay great but this is literally a heat shield surrounded by miniature engines. No aerospike nozzle, no plug, just a simple slightly convex heatshield with a ring of nozzles. The only other example I can think of is Roton’s engine situation.
  19. I mean it's literally a ring of engines around a standard heat shield
  20. I think it is more of a ring of small engines around a heatshield than an aerospike.
  21. The simple statement, Mars Sucks. It just does, no way to make it habitable and it will probably end up killing any colonists. How about we spend those billions on ways. to make Earth and Human society more sustainable. Funding to clean energy ways to reduce waste Educating and promoting contraception so we can go back to a sustainable population Hell, maybe even looking into ways we can export heavy industry off planet But selling the idea of "making life multiplane blah blah blah" is just a quick snake oil pitch.
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