Jump to content

jost

Members
  • Posts

    222
  • Joined

  • Last visited

Everything posted by jost

  1. Coudn't you use the personal parachutes of the Kerbals? Or would this hurt the challenge rules?
  2. Hm, the outer Planets ( Neptun, Saturn, Uranus, Pluto), Jupiters moons and Asteroid belts were discovered with telescopes so I don't think that this argument is a good one in any case. I agree however that most planets of the kerbol System shouldn't need to get discovered by a Telescope. Eeloo, Dres and maybe Gilly, Pol and Bop are a different beast though. In the end I don't think KSP2 will have it since it would make it more difficult for new players
  3. And we still know some asteroids better than the deep sea. So this might make sense even from a realistic point of view ( if you like to think this way)
  4. Linux User here and I agree: It's much more practical to finish the game first, then supporting it with proton
  5. I don't think that this would be a good idea since they would then have two maintain two Systems and ensuring everything is compatible instead of dumping technical debt.
  6. It doesn't make sense anyhow since it would mean that the developers would build from a different code base for Steam and stand alone release. Why on Kerbin should they do such a thing? This would be just more work without any benefit
  7. One participant of the Kerpollo challene completed the techtree in two launches, second was jool5:
  8. Well regex is a long time KSP fan too. And "integral Part of community" is quite subjective. Regex years of ranting against KSP1 career mode are quite an integral part of my community experience
  9. Well some people think that the KSP2 team shouldn't have vacation due to the current state. So while I agree with your points I'm not surprised the same camp makes such a big Deal out of buisness as usual in capitalism
  10. Commnet and breaking ground for example, stock delta v readouts and Transfer planner/alarm clock. In fact there were more years of development after his departure than before
  11. He wasn't even a Squad employee since 2016 (!): If it would have been impossible to develop KSP1 right without him the last version would have been 1.1: https://wiki.kerbalspaceprogram.com/wiki/Version_history Sorry, not sorry: Many of the things which really made KSP1 great were implemented after he left Squad. And to make it clear: This is not to trample on HarvesteR: His idea of a rocket simulator was a stroke of genius and I have a lot of respect for his work. But to claim that he was sole responsible why KSP1 was a better game than KSP2 seems slightly exaggerated to me and unfair to the other KSP1 and KSP2 developers. And I'm not even sure whether KSP2 will reach it goals in the end.
  12. And the maker of MKS is part of the "incompetent" ksp2 team if I recall correct
  13. It depends. The Kerpollo challenge must be run in science mode: The idea is to complete the techtree in nine launches (one for Kerbin , one for the mun, another one for Minmus. After that one for each planet and its moons (Moho, Eve (with Gilly), Duna (with Ike), Dres, Jool (with it's moons) and Eeloo. Except Kerbin (only orbit and return) and Jool (since you can't land on it) you need to land on every body. To make things more interesting there are some rules which make it quite a nice challenge. I did this four years ago and had lots of fun:
  14. Jool5 might be a start before doing the big tour: Land on all moons of Jool in one Mission. Kerpollo is easier than the big Tor but soll has it's challenges
  15. If I recall corectly it's only visible if you have the highest graphics settings activated. The location is in the wiki: https://wiki.kerbalspaceprogram.com/wiki/List_of_easter_eggs#Duna
  16. Correct it's not equivalent. For this reason "Oh now how dare they to have vacations!" is not a good argument.
  17. Especially if we consider that the USA has one of the lowest vacation times in western countries. Last time I looked up the states had 10 public holidays (like 4th June) and the average companys at least give 10 PTOs (please correct me If I'm wrong). Most european states have at least 20, I live in Germany and we have 20 vacation days per year (for five workdays per week), 24 days for six workdays per week. And we are still getting payed when we are sick. Many employers (my included) even give more regular vacation days (30 days per year is quite common, this is what I have). Anybody who really wants the KSP2 developers to "work hardcore" ala twitter under Musk should be happy that KSP2 ist developed in the states and under it's broken labour relations law otherwise they would have even more days off (and I would be quite happy for them if they have!).
  18. Well, the IG and T2 staff has too. So it's no wonder they don't want to risk their job by appeasing people who wants them to "defend their honor" "admitting the game is crap" etc pp. Obviouvsly the communication and development is doing the way the managment wants. That doesn't mean it's perfect or even good. But it's in line with the people paying the checks. Thus it's kind of pointless to expect from developers/community managers/designers etc to do things the community (or the angry parts of it) want but not the people paying for the gig. If these people (aka investors) would like a different approach we would have it. It's a pity we havn't but I don't blame the workers that they won't risk their job on it.
  19. I think that a middle path should be aimed for. First: Commercial providers should be treated different than hobbyists (so an open source company like RedHat or Ubuntu should still be liable for any bad things resulting from bugs in their software but hobbyists can still work on fun projects) Second: I can see why working on high risk things (like medicical or military stuff/controlling power plants) etc should be regulated. In some way it's already: If you apply for a job in a government or otherwise sensitive area (like military supplier) you need to agree to a lot of background checks. Even in my current job as an sysadmin for one of Germanys public employers insurance agencies I needed to provide a police certificate of good conduct. Of course this doesn't help if the company (or state agency see NSA and wikileaks) have a messy mode of operation. But this is more of an missmanagment issue than bad engineering Third: There are bugs which should have consequences especially in information security since most of them are actually avoidable or at least possible to migtate with relative simple effort. Bugs can and will happen. Not talking about them and not issuing a patch if it's presence means that your web shop or whole hospitals/universitys etc can be taken hostage by ransomware gangs should have consequences. Not so much for the software engineers ( I thin it's enough if they might be lose their job because of it although I think I woudn't fire them in any case, depends of the kind of bug and how stupid the error was or not) but for managment. Because: Not communicating and not publishing a patch is not a engeneering decision. So: Companys should be fined when they mess up information security. And I can imagine other bughs which should be fined this way. Third: To put software engineers out of future jobs or fine them with an occupational ban due to bugs in a video game, a web shop or something else which is not actually hurting anybody if it doesn't work like expected seems a little bit harsh to me.
  20. You could keep an copy of the last Version with the bug
  21. I doubt that any staff member of IG, Take Two or Private Devision will talk about their internal company politics and managment wisdom (or the obvious lack of it). At least if they want to keep their job and get another one in the industry in the future. Concerning the steam sale: I guess the publisher want to make some money. Since most people don't want to pay the normal price for the game in it's current state (I wouldn't either even if my old potato would be able to handle it) they propaby said "Hell, let's try to see how many people will buy this for that price so we have at least a little bit revenue out of this mess". I don't expect an official confirmation or denial for obvious reasons.
  22. Well maybe because the root cause is more complicated than fixing other issues? And why should work on science mode (especially but not only the artistic elements) stop? It's good practice to do things in paaralel if you are able to do so. Part designers don't need to stop their work due do game breaking bugs. They can't help to fix them anyhow. And why should an developer who mainly works on heating or the graphic technical overhaul switch his work to another part of the code base he don't even have any clue where to begin with (thus introducing new bugs during "fixing"). The idea to use team members for work they are not qualified to do would only result in more delays in fixing the bugs and the road map.
×
×
  • Create New...