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Xt007

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Everything posted by Xt007

  1. Alternate Gemini... First stage: 2 x LR79's and 4 x Algol 1B's
  2. The mod (I still love you) has potential for this. Although it would involve an external capture program and would introduce a lot of lag.
  3. KSP Interstellar Extended can do this
  4. Found out all of @Well mods fit very nicely into the styling, physics, and ahem.. atmosphere of Beyond Home at 2.5x scale
  5. Stretching the legs on the way to minimus
  6. Awesome that you're working on bdb. Any chance to prune science parts that are redundant or have no kerbalism configs?
  7. Thank you for this tree! Early game is well balanced, encouraging creative solutions with low tech but not requiring ludicrous creations.
  8. In addition PF is nice to use as an adapter between different sized stages when stock won't cut it.
  9. @Vanamonde Any update on restoration?
  10. Interesting, are you playing stock scale or rss? And is the config for real scale boosters matching your scale?
  11. Could be a lot of things, do you have electric charge? are you using a motorized part or just free hinge? Have you set the part to lock and still floppy? Do you have a kal if you're planning on automated movement?
  12. Mission and Tracking center need to be level 2, also you need a controllable probe core (per mass of vehicle) on the craft. Also, if you want control outside of leo you'll need a deep space core
  13. Second issue, ulage. Either ignite the aerobee before separation or you'll need kick motors or rcs.
  14. This exists in game as an animation, probably never implemented as a 'part'. Although one could be made and equipped in game with KIS
  15. If you don't specify a controlled weight or use a probe core with a controllable weight. When you're in vacuum there are no other forces (air, gravity along axis of thrust) to keep the craft stable
  16. Kerbalism has a magnetic shield to deal with radiation
  17. Really lucky the game didn't consider my craft "landed" when I parachuted onto a mountain and started sliding!
  18. You could write a mm config to do this. A simple After: IR polling modules that match and setting the new value
  19. Really weird, math checks out which is good. I guess reinstall ROengines, ROlibrary, and real fuels, see what that does.
  20. Weird, napkin math check. 200kn of thrust with a twr of 2, so does your rocket weigh 10 tons?
  21. If you go into the config file the position of each node in the layout is defined (x,y) essentially. You can play around with them and see how the position changes and arrange it the way you like.
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