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nitpicker

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  1. I have started using ettr and I have a few comments: KSP 1.6.1 64 bits from gog on linux 1) On ksp launch 220 errors are found in three config files, I have not yet noted any adverse effect. I am using only one of these mods, coatl aerosapce. - 1 in AJE.cfg - 139 in Coatl aerospace.cfg - 80 in cormorant aeronology.cfg 2) In the tech tree: - If a part is in one of the free node but not in "start" it cannot be bought but is no avaiable, even if the requirement to buy individual entry is off in the diffculty settings - Moving a part to the node "start" makes it work properly, I used the z-100 battery to show it 3) The tree "folds" on itself, the high level nodes appears close to the low nodes too, they are rendered twice. I have not checked how they behave 4) The tree is hard to read in its current layout, it might be due to point 3 5) If the start nodes wehre orking correcly a lot of experiement woud be avaialbe right at the start (temperature, pressure,science lab + mods), I think this is a bit too much and some should be moved further into the tech tree. 6) It would be nice to have a table linking the mods to the nodes they qre using, this would help understand how to fill empty nodes I hope my comments are understandable. I will add picture as soon as I can.
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