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About Frankenshtine

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    Bottle Rocketeer

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  1. I hit this bug long enough, on KSP 1.7, but only now guessed a reason (how to reproduce). And got it at second chance - first time I make separation, activate parachute, reverted to launch and it was good, but doing same again (probably making longer pause between stages, or bug triggered on second reversion, I'm not sure for now) lead to contracts are gone. Here is Player.log: https://dropmefiles.com/iulMj I'll test minimum mods installation later.
  2. I found a kind of bug. In my installation, if I click "return to launch" after the separation of stages, all current and completed contracts disappear. The contract system is reset, as if I never did them. Current .ckan file of my installation here: https://dropmefiles.com/wPRkN
  3. Yes, KAC updated today. I selected compatible version up to 1.6, reinstalled from .ckan and problem return. Removed addons compatible for less than 1.7 and problem disappear. AFAIR it was RasterPropMonitor and Docking Port Alignment Indicator, maybe Time Control.
  4. Well, I was able to fix problem by removing all mods, deleting all Gamedata folders and files (except Squad and SquadExpansion) and reinstall mods from my .ckan file Unfortunately, this lead to not installed mods incompatible for 1.8.1 KSP. Some of them are to important, like Kerbal Alarm Clock.
  5. Some mods was installed in time KSP 1.6 and I use them despite there is no new versions just because they just still work. I understand CTB mod may suffer compatibility issues within old unsupported mods, but my mods successfully work together up to KSP 1.8 upgrade. So I'm not sure what is a reason of my trouble.
  6. Hello there! I Have a problem after KSP 1.8 upgrade: can't control vessel (by asdwqe keys), work anything else - staging, throttle, etc. I found control work again, if I moving out from Gamedata folder 000_ClickThroughBlocker (and 000_Toolbar 001_ToolbarControl, else game will not load, hangup on Restock+ loading, but moving Toolbar alone and leaving ClickThroughBlocker in place leads still to no vessel control, I checked), so it is looks like a some misfunction in ClickThroughBlocker, probably in conjunction with some other mod. Here is my ckan modlist: https://dropmefiles.com/8asOj
  7. Yes, it was, even there is a mod to add a radial hatch to it, still working: Mk1-Cabin-Hatch. And this explains why 1.5 size cabin have not a hatch - its prototype was old mk1 cabin.
  8. I have tested MK1 passenger cabin and found it fully functional, with crew hatch at both sides. Not in stock but I'm thinking no mods alter this part functionality.
  9. Until bugfix, try next: save, take contract, complete it via Alt+F12 "cheat menu", compare your current funds/rep/sci and those you have earlier, revert to saved, go action
  10. Although this contract did not show properly in Mission Control, it seems all specs displayed correctly in contract list in-fly (right edge button). So, it is possible to save game, get contract, jump to any ship and check contract specs, make a decision. However, this way you did not know contract complete bonuses.
  11. But Size 1.5 Crew cabin still have a door only graphical, no EVA menu on click on it, unlike MK3S1 and Size 2 Crew cabin modules. There is no logical reason for only painted, not working airlock door.
  12. I did not build it, a cabin is auto-generated by contract system. I did not know a cabin type until arrived close enough. It is one-piece craft. And I tested some cabins at Kerbin starting place - exactly from "Size 1.5 Crew cabin" impossible to exit, while others have airlock and kerbals successfully exit.
  13. I hit a bug with "Size 1.5 Crew cabin", while trying to rescue from orbit. The problem is, this part have no airlock to exit from, unlike other cabins. So, I arrived to lost in space but unable to rescue him.
  14. I can confirm this bug still persist in 1.7.0. Right this type of contract: build a station. Not all station contracts affected, so this is related to contract requirements. And one more thing - but very important: bug triggered only in non-english localization (i.e. Russian). Switching to English via Steam game properties allow to get contract specs, see example screenshot:
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