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About kerbnub

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  1. Not sure if this was a SCANSAT issue only, but Rational Resources had a problem where SCANSAT wouldn't show any resources, but this was fixed in the latest update (a version after the one bundled in JNSQ). Installing the latest RR from github fixed it for me.
  2. Sounds like a recent issue with interstellar extended. Was fixed in a later update, iirc
  3. Is there an easy explanation for greatly decreased fps after getting close to Minmus in particular? Getting within a few km of Minmus is a much bigger fps hit than usual while physics is running, and landing on a craft with many parts is a slideshow. When on rails, there's no performance decrease. It's only terrible when off rails, and that persists in the scene until I leave Minmus SOI. From a brief Hyperedit test, it doesn't seem to happen around any other bodies. I'm not seeing any error spam in the log. Running KSP 1.6.1 with JNSQ 0.7, Kopernicus 1.6.1-8, Scatterer and EVE
  4. Funnily, I'm actually a PC player and didn't see this was a question for console! No idea if the bugs on both are so different though. I can hardly imagine playing on console, just for the interface, and that's before even talking about mods. I'm sure you'll like it better
  5. This is a long standing issue with rescaled games. I don't think anyone's found a way to change the rescue contract orbital parameters yet. I actually like it, as it can make rescue contracts extra spicy. But with larger rescales, rescue contracts around rocket worlds can instafail when they spawn on suborbital trajectories.
  6. I don't think I've seen any tweakscale issues with the KSP 1.6.1 versions. I have had some weird stuff with attach nodes on procedural parts sometimes getting screwed up on reloaded crafts, but not sure what's causing that yet. Know what was wrong in the past?
  7. I like procedural parts and wings; you can make parts much bigger than most stock parts and shape wings as you like. Great for FAR too if you're using that.
  8. I've had similar issues and found out it was the cargo bays. I'm not sure it's fixed in later versions, but I've found that if a cargo bay was the root part, it would stop shielding the craft after saving and reloading. In other cases I've found non-working cargo bays to be fixed by opening and closing them again.
  9. Indeed; it's all working with Kronometer 1.7.1-1, Kopernicus 1.6.1-8, and KSP 1.6.1. Thanks!
  10. I'm still on KSP 1.6.1, so I'm using Kronometer 1.6.0-1.
  11. Is it just me or is JNSQ not configured for Kronometer? I'm still seeing 6hr days with it installed.
  12. I know USI has worked properly for rescaled games in the past. havent tried with jnsq yet
  13. Where did the upload (and pictures in previous post) go? Has a solution to the horizon artifacts while going to orbit been found?
  14. Is anyone else having an issue with the Sabre engines not having enough intake air when using stockalike RealFuels? When paired with their matching intakes, I can't get more than 25% throttle without flame outs. Can't find anything weird in the RF configs so thought I might ask here.