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Posts posted by Chryssalid 8492
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This was my first dive bomb into Kerbol.
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It's still there just checked. Press start after beginning/loading a game, then click settings and its the fifth one up from the bottom.
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14 minutes ago, AlamoVampire said:
Huh? Squad, Take Two and Intercept are the only companies I am aware of that are doing ksp or ksp2 console or pc. Of whom do you speak? More importantly is this other company working with TT’s legal blessing?
033612172020
Blitworks are the ones that adjust the updates for console.
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This feels weird to ask but where are the Ducted fan blades that should go with the shrouds? Other than that gripe I'm loving the update.
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3 hours ago, bishobe644 said:
now when does console get the update
Considering we still haven't gotten the ducted fans on console yet sometime between next year and never.
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The CH-J3 Fly-by-wire avionics hub is the only part that fits your criteria.
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6 hours ago, sturmhauke said:
I'm a fan of Nertea's Mk4 mod. The cargo bays are effectively twice the width of the Mk3 ones, plus they can carry various fuel types, although they're a different shape which some people don't care for (the mod has kind of a 60s sci-fi vibe). The bottom-opening option is pretty nice too.
Alas I'm a console Kerbal.
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I'm looking forward to not requiring 20+ parts to make a prop motor.
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If not much delta V is required I'll get out and push. Though I do have a personal rule of each kerbal can only get out and push once. So if it takes more ∆v than that its rescue time.
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1 hour ago, Nezclaw said:
What the...
How in Jeb's name is that supposed to work??
If you're speaking of @Hotel26's craft it looks like you take off and land with the vertically mounted engine. Then you switch to the aerospike on the back for your other maneuvers.
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4 minutes ago, Mikenike said:
Yay, DECEMBER 5TH!!!!!
Are we also getting 1.8.1 or another update, maybe 1.5.1?
Believe we are getting 1.7.3 or maybe a little higher.
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Personally I'd love a double wide MK3 cargobay for rover transport.
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Considering they haven't said anything since Sept. 25 I believe a problem was found with one of the builds.
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Would love to have these on console.
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16 minutes ago, Karma Kerman said:
When are we getting some Console news ?
Soon™
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Here's Stumpy with 27480m.
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Out of curiosity which build number are we getting on consoles?
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Probably use Orion drives as landing legs. Think about it the Orion drive has to survive nuclear blasts regularly so its impact tolerance must be insane.
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With Duna I find aerocapture to be easy and efficient as there is little to no risk of overheating that I've encountered. For Kerbin I aerobrake when coming from the Mun or Minmus the rest I generally burn for. Eve I mostly burn for.
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If you haven't already I'd start with auto strutting each wing segment to its grandparent part. If I remember correctly you need to go into settings and turn on advanced tweakables. Also it is highly recommended not to use rigid attachment with wings as they need some flex or they are likely to break.
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The wait between console updates because the anticipation of being able to improve a good number of my designs.
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On 7/28/2019 at 5:53 PM, Aegolius13 said:
My limited experience with IVA piloting has been, to quote Mr. Indiana Jones: Fly, yes. Land, no.
To add onto @Reinhart Mk.1 's if you haven't done so already stick a flag or something at the end of the runway that can be targeted and use it as an ILS.
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4 hours ago, BALOK said:
Yeah, I always have a flag planted at the west end of the runway at KSC. I use it as a kind of ILS when making an approach to the runway. (BTW; adding a true ILS to the runway would be awesome...) This is how I realized that the flag was the issue. When I loaded an unmanned probe and rover at Eeloo, the framerate issue was solved (unmanned = no flags). When I tried to launch from KSC the framerate dropped to about 0.5 FPS. Same thing with anywhere there was a flag. So, I deleted the flag at KSP and, BINGO! No more lag at the launchpad! I guess I'll have to do without flags for the time being.
I started to use these after the flags that I was using for ILS kept getting knocked over and destroyed by the exhaust of my larger crafts.
WHAT HAPPENED TO THE MUN LAUNCH SITE!!!!!!!!!!!!!!!?????
in KSP1 Discussion
Posted · Edited by Chryssalid 8492
The mun launch site is for the Console edition if you have the history and parts pack. If you are on PC you should check your mods.
Also in career and science modes you need to unlock mining before it becomes available.