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Advanced tecnologies, robotics, and, of course, Big Flippin Rockets
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[Most 1.12.x] Near Future Technologies (August 26)
Davi SDF replied to Nertea's topic in Add-on Releases
if i am not wrong you can just transfer it like normal liquid fuel, as long as you have the engineer aboard. -
Developer Insights #14 - Part Creation
Davi SDF replied to Ghostii_Space's topic in KSP 2 Dev Diaries
Awesome to see this insight in part making! Just cannot wait to play (actually, i can wait, take your time!)! -
Kerbal Space Program 2: Episode 5 - Interstellar Travel
Davi SDF replied to StarSlay3r's topic in KSP 2 Discussion
While i do understand and appreciate the desire for realism, i think we also have to consider the main aspect of the game: Fun. If it's implemented correctly, building a ship that has to account for interstellar debris can be fun. But... i doubt it. I don't want to be punished for slamming into a 10cm rock that i couldn't spot at interstellar distance. That doesn't sound very fun. We also don't have a really good way to deal with interstellar debris, our only options are a huge and really really THICK shield, or HUGE lasers that would certainly put a strain in the ship's power. ALSO: Pill ships dont look nearly as cool as hard Sci-Fi esque ships- 306 replies
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- kerbal space program 2
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I am addicted to mods I spend too much time looking through mods so i can add to the game, just to make the game unplayable and i am forced to unistall some : (
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Real scale star system
Davi SDF replied to Ryaja's topic in KSP 2 Suggestions & Development Discussion
I don't think there's need for a Real scale system in stock KSP2, the parts would need to be radically rebalanced to make them usable in the new system. -
KSP 1 exploits (useful bugs) that you do OR don't want to be in KSP 2
Davi SDF replied to Vl3d's topic in KSP 2 Discussion
Many of these are easily avoidable by "just don't do it". Although some like "Parts clipping in the ground when loading" and "Spinning ladders" really should be fixed, but that is assuming that those bugs even exist in KSP2 in the first place. Also, i'll be honest, i don't know about you, but going around the system with a Kraken drive to troll new players sounds really funny to me. -
U L T R A W I D E J E B Is trully something to be afraid of
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More situational engines in ksp 2 : NHSER
Davi SDF replied to Xelo's topic in KSP 2 Suggestions & Development Discussion
Yeah, cheap to use engines would be great for launch, specially to launch some fuel for the high ISP engines! Also: Really REALLY GREAT drawing! -
Goddamit, now even KSP has problem loading chunks!
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Davi SDF replied to Paul Kingtiger's topic in Add-on Releases
*Insert hyped and happy monkey noises here IT'S FABULOUS- 1,462 replies
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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
Davi SDF replied to Alphathon's topic in Add-on Development
Oh... My... Kraken... I have no words to describe how awesome this is. Seriously, this is premium quality work. Something that i could see in KSP2! Really, thank you.- 70 replies
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- b9 partswitch
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Even though in the KSP universe, planets can be as (if not more) dense as Uranium, i think Nebulas are too sparse and "undense" to have any noticeable effec on your ship. However, they would be great for harvesting some Hydrogen, and perhaps, Deuterium or Tritium. I think the ammount of gasses nescessary to fill those spheres with 1 atm pressure would be enough to probably destroy the glass. I could be very wrong though.
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I will try to build a colony by the side of the KSP, and then start launching rockets from there just out of spite!