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croviking

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  1. I noticed the same and hope this will be addressed.
  2. Is it really a bug, tho, or is it a "Rescue Mission as a Service" (RMaaS)?
  3. If it's a feature it's inconsistent with the other features you mentioned as they work on the right click.
  4. This behavior can rear its ugly head in situation where you're docking to another craft, refueling and undocking, the game thinks you're out of fuel. And being out of fuel also causes you to not be able to create maneuver nodes.
  5. Unfortunately, this is on the 3rd page of comments and hopefully but unfortunately, the dev team won't be reading it. Much less this reply. But yeah, I'm with you in this hope. While so many complain, my aim here is to balance it out a bit and give praise to what HAS been accomplished so far, which is a lot.
  6. Yeah, noticed that, too. Quite often. The map does allow you to click on the satellites and mark them as targets, if you're lucky or skillful enough to find them, but more often than not, I'm neither skillful nor lucky enough to find the planets without zooming and panning a lot.
  7. Was that an explosion!? I thought it was an animation when I cut the engines at the very same moment it occurred. Quite possibly. Have to check it out, after I get some sleep...
  8. Yep. I have only about 900 hours of gameplay in Steam, and countless thousands more through CKAN that won't show up in Steam.
  9. The things listed here worked from day 0. Instead of spending hours digging what you think the reply was to, maybe spend a minute and check the previous message to see what the reply is actually to.
  10. I don't bother with fairings but I did make some dubious decisions while placing the landing legs on the craft as they didn't have quite enough height to clear the engine. Could be messing with the center of mass. Sorry for quick and dirty descriptions, have to be somewhere else soon. I'll investigate deeper when I return.
  11. Modding support is on the roadmap, and today, whatever means are being used, people are learning, researching, gathering knowledge on things beneath the surface which will inevitably help them guide the developers on what they need to provide for modding, and what resources can be utilized to that end.
  12. Great link! I particularly love this part: "Early Access is a tool to develop your game with the community by giving them access to your title before it is officially released. You should think hard about whether it is a fit for your game." And in my opinion, I think it is the right fit and the right timing for this game, despite people being loud about wanting a finished product. Exactly! Another benefit of Early access is that modders get to officially start digging deeply to do what they do best!
  13. Basically what I wrote in the Title. I don't think it's related to the SAS problem. I tried two short engine bursts to see if it helps. First one didn't, second nearly identical one may have coincided with the issue automatically resolving itself. Hard to reproduce. I will try loading the same savegame in different scenarios (straight after starting a game, after playing a while) to see if it happens again. Here's a short video
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