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croviking

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Everything posted by croviking

  1. I noticed the same and hope this will be addressed.
  2. Is it really a bug, tho, or is it a "Rescue Mission as a Service" (RMaaS)?
  3. If it's a feature it's inconsistent with the other features you mentioned as they work on the right click.
  4. This behavior can rear its ugly head in situation where you're docking to another craft, refueling and undocking, the game thinks you're out of fuel. And being out of fuel also causes you to not be able to create maneuver nodes.
  5. Unfortunately, this is on the 3rd page of comments and hopefully but unfortunately, the dev team won't be reading it. Much less this reply. But yeah, I'm with you in this hope. While so many complain, my aim here is to balance it out a bit and give praise to what HAS been accomplished so far, which is a lot.
  6. Yeah, noticed that, too. Quite often. The map does allow you to click on the satellites and mark them as targets, if you're lucky or skillful enough to find them, but more often than not, I'm neither skillful nor lucky enough to find the planets without zooming and panning a lot.
  7. Was that an explosion!? I thought it was an animation when I cut the engines at the very same moment it occurred. Quite possibly. Have to check it out, after I get some sleep...
  8. Yep. I have only about 900 hours of gameplay in Steam, and countless thousands more through CKAN that won't show up in Steam.
  9. The things listed here worked from day 0. Instead of spending hours digging what you think the reply was to, maybe spend a minute and check the previous message to see what the reply is actually to.
  10. I don't bother with fairings but I did make some dubious decisions while placing the landing legs on the craft as they didn't have quite enough height to clear the engine. Could be messing with the center of mass. Sorry for quick and dirty descriptions, have to be somewhere else soon. I'll investigate deeper when I return.
  11. Modding support is on the roadmap, and today, whatever means are being used, people are learning, researching, gathering knowledge on things beneath the surface which will inevitably help them guide the developers on what they need to provide for modding, and what resources can be utilized to that end.
  12. Great link! I particularly love this part: "Early Access is a tool to develop your game with the community by giving them access to your title before it is officially released. You should think hard about whether it is a fit for your game." And in my opinion, I think it is the right fit and the right timing for this game, despite people being loud about wanting a finished product. Exactly! Another benefit of Early access is that modders get to officially start digging deeply to do what they do best!
  13. Basically what I wrote in the Title. I don't think it's related to the SAS problem. I tried two short engine bursts to see if it helps. First one didn't, second nearly identical one may have coincided with the issue automatically resolving itself. Hard to reproduce. I will try loading the same savegame in different scenarios (straight after starting a game, after playing a while) to see if it happens again. Here's a short video
  14. I loaded a save game to find my craft shaking uncontrollably - doesn't seem to be a physics problem with the craft/SAS, but with the entire universe. Nothing got broken tho, it stopped on its own after a few seconds. Anyone experienced something similar. Searching the forum gives me a mixed set of KSP 2 and KSP 1 results... Here's a vid anyway.
  15. Yes, I want this game to succeed, that's why I bought it KNOWING WELL IN ADVANCE that it is going to be Early Access, so I didn't expect half the things to work, and was not disappointed. I knew exactly what I signed up. I'm having a lot of fun just enjoying the Kerbal way of doing this and it's epic. It's exactly what KSP 2 was supposed to be. Following all the official announcements I was well informed of what to expect. The team has been open and transparent the whole time. I don't know what announcement channels were you and Fellow Kerbonaout reading, but somehow you expected a fully functional game at launch even though for months everything was pointing towards a buggy early release but we get to jump on the early rocket and we get to help fixing it. What gives you any impression that the developer team doesn't want those fixes just as badly as the rest of us do? Because obviously you think they have no clue what state the game is in and somehow, magically your screaming will fix things? When the bug fixes come out you get to say "yeah, because we told them to fix that"? Apart from some glitches and misoptimizations, we got a completely rebuilt Kerbol system and rockets we can build today to explore it and modders get to start working on the amazing things they do - for you unproductive screamers. Thank you for your valuable insight. We should all send the money to you guys because your screaming is what makes the game run better.
  16. This is an epic voyage of Bob "the Viking" Kerman going to the Mun and back in an attempt to secure more snacks to Kerbin-kind. We encountered some problems along the way, some wobbly design, but nothing show-stopping (apart from a couple close calls). We also fought the dread of eternal darkness in an interesting twist of events involving an entire planet doing its best to hide the local star! "Kerbolar Eclipse ruined the photo-op, but the lack of light where it's supposed to be made me think that I'm just where I need to be for the most optimal burn home." - Bob Kerman to the lokal newspapers, probably We did not find any snacks on the Mun yet, but we will keep trying, as well as other planets and their satellites! Space Vikings are always hungry...
  17. Jebediah is hiding under the rock on Minmus until he can get some SCIENCE done! Or until someone brings snacks. https://imgur.com/a/uk78Cec
  18. My "letter issue" of the day was when Valentina was standing on top of the vehicle on Minmus, I went to save the game and named it "Landed on minmus", and as I was typing that Valentina jumped off the lander into the space above minmus as soon as I hit the spacebar. You can see it in this video - timestamped.
  19. I'm excited for crashing on Vall
  20. Kitty doors and EVA zip lines? Such a Kerbal thing to do
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