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pizzahat

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Posts posted by pizzahat

  1. 7 hours ago, Cheesecake said:

    1. download Shuttle Lifting Body
    2. open the .zip and then open the included folder "Cormorant Aeronology 1.5.1". There you find an folder "Cormorant Aeronology", firespitter.dll and ModuleManager.3.0.7.dll.
    3. If you use KSP 1.6.x and newer then put only the folder "Cormorant Aeronology" into GameData because Firespitter and ModuleManager are old versions so you need to download them separately (click for downloadlinks)
    4. download CA MK3 Block II
    5. open the .zip and then open the included folder "CA_Block2_0.2". You will find an folder "Cormorant Aeronology" again.
    6. Put this folder into Gamedata or the subfolders "Assets" and "Realplume" to GameData\Cormorant Aeronology. If asked merge the files and ready.

    Your GameData now have the following content:
    - Cormorant Aeronolgy
    - Squad
    - firespitter.dll
    - ModuleManager.4.0.2.dll

    Okay, now that helped alot more...

    thanks!

    {pizzahat's case offically ended}

  2. Im going to tell you the things i did;

    I downloaded the mk3 and the cormorant file, merged them together (i put the mk3 file into the cormorant file.)

    and im sorry if im being very dumb here, im new to modding. all i know how to do it change the kerbal roster file when there ded, and install mods...

  3. didnt work like always, 

    im just going to download it again

     

    sigh

     

    1 hour ago, COL.R.Neville said:

    need to just use the commorant aeronology folders from both the shuttle lifting body and ca mk3 block II zip files. 

    there isnt a gamedata folder in either of those so its kinda easy to lose track of the zip folder and the actual mod folders. 

    so what you should wind up with is gamedata/commorant aeronology after adding both of the zip file contents. 

     

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