Jump to content

Krymson Skorpyon

Members
  • Posts

    50
  • Joined

  • Last visited

Reputation

8 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I may be an idiot. Will the inflatable parts not test-inflate on Kerbin? I just cheated my test-harness craft to Kerbin orbit and it's inflating just like I'd expect it to.
  2. Update - this is strange. When I send my engineer on EVA and then have him re-board the craft, the CAF-5 inflates to 1.69. This is consistent regardless of how long the EVA lasts. When I send the engineer on a second EVA and then have him re-board the craft, the CAF-5 deflates back to 0%. Let me know what information I can provide to help troubleshoot this.
  3. Okay, I'm sorry if I'm dense, but I can't see any information in the part description in the VAB regarding "inflation requirements" for the inflatable habitats or centrifuges, and when I launch a simple test harness with a capsule (containing a pilot, an engineer, and a scientist), a CAF-5, a big stack of batteries, and two big pressurized tanks (one O2, one N2), the thing won't inflate. I click the Habitat button, it says "Inflating ... 0.00%", and nothing moves. I do not have MKS installed - it never showed up as a prerequisite. What am I missing/doing wrong?
  4. Is there a hot-key that I can use to pull up the Principia UI? I've looked here and in the online documentation, and I don't see anything, but I might have missed it. Thanks!
  5. Boy, do I feel stupid. I keep seeing "good through 12.9" in CKan, so I just figured... Oops. I checked in game, and my version shows 1.12.3.3173, so now I'm wondering about "1.12.5" Good to know that Horner is compatible with my current version, though. Thanks.
  6. @Kerbaloid In KSP 1.10.1 and earlier, you didn't have the option to put jetpacks and parachutes in the Kerbals' inventories separately, because inventory slots for jetpacks and parachutes did not exist until 1.11 (the notes that you yourself quoted in your first post said as much). In KSP 1.10.1 and earlier, jetpacks and parachutes were part of the Kerbals' "standard equipment" by default. In KSP 1.10.1 and earlier, when my Kerbals went EVA, they had jetpacks and parachutes on them. @OHara posted a link to an item on the KPS bug-tracker site that describes this very behavior.
  7. Thanks, @OHara - I'll take a look at that. @kerbiloid, did you even read what I wrote?
  8. @Martian Emigrant and @pandaman, thanks. I was afraid it might be a matter of "when the developers upgraded the program to add those inventory slots they did not put the jetpacks and parachutes in the inventories of Kerbals who were already in flight." As a software developer I think that's a horrible oversight, but est quod est, I suppose. I hate the notion of cheating to fix it, but given that the developers f***ed up that part of the upgrade, I'm going to cut myself the required slack. Thanks for your information - it was helpful. @kerbiloid I saw that announcement. If you'd read my question you would have seen that I was talking about vessels that were in flight - the irrelevance of your "recommendation" is exceeded only by its condescension.
  9. I took a break from KSP for a while - the last version I ran was 1.10.1. When I came back, I had several vessels in flight, and now none of the crew have jetpacks. Is there anything I can do to fix that? I can't send my engineers EVA to do maintenance on engines.
  10. Thanks, @linuxgurugamer, but that's a little beyond my reach. I guess I'll have to wait for someone better equipped for this to step up and release a 1.10 version of KerBalloons.
  11. For those of us (like me) who aren't modders, can you provide instructions on how to adopt the mod without the normal ZIP file download? Pretty please?
×
×
  • Create New...