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About BetelJuice

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    Bottle Rocketeer
  1. Yup , that was the cause . I installed the "latest" 0.03x scatterer and everything works fine now . Thank you
  2. Thank you for the help @4x4cheesecake , but opengl wasn't the cause . I removed the parameter and had the exact same issues . Also as a note , I only had the "-force-opengl" parameter on just before I posted this issue . I had the exact same problem without it before , but I gave it a shot anyways Here's the log without it ( I also loaded in some of the planets with atmo. if that helps with troubleshooting ) : https://www.dropbox.com/s/1e3oz7lzusqktr4/KSP.log?dl=0
  3. Thank you for the help given ! The atmosphere looks a bit better now... but remember the word "bit" The ocean on the other hand is still having a rough time , as well as the light transition I stated in the post... https://imgur.com/qxkpNhz PS : another issue I saw but did not post is the atmosphere of ALL bodies ( that do have an atmosphere of course ) : they do not have any kind of haze around them , except for the very faint "vanilla" one . For example , Gael and Tellumo should have (from what I remember) a light blue haze around them , while other planets have a haze corespo
  4. So here's a small big issue i'm having with my current build on ksp : apparently scatterer doesn't work with GPP ("Galileo's Planet Pack") - creating black atmosphere and ocean , with no texture whatsoever- , the reason being (from what I can tell) that scatterer isn't finding / loading the settings for the planets that have an atmo / ocean ... My question is : how may I fix this? Here is the log : https://www.dropbox.com/s/68zrf1nvb5j3gzt/KSP.log?dl=0 Also , in the images shown in the next link , Gael and Tellumo have a weird transition from the light to the dark side : https:/
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