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Posts posted by VictoryNeverFail
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please for the love of god tell me this is compatible enough with 1.10.1 lol
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Just wondering...
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On 9/16/2020 at 12:26 AM, Superfluous J said:
From my observations, the law of diminishing returns on that makes it so that (on Normal mode at least) you can't get much more than 150,000 total (including the starter cash) before you're basically getting nothing per grant. 150k isn't enough to unlock everything. In fact it's not enough to unlock many buildings' first upgrades.
And reputation is far from easy to get when you don't do any contracts.
...Well then
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Try and see if the kraken is still alive
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*Casually does a bunch of "Bail-Out Grants*
Done!
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On 6/16/2020 at 9:50 PM, Nuke said:
then the previews go on for 30 minutes.
Okay, the previews are not bad. They are actually sometimes better then the movie you are seeing. It's the advertisements before the previews that go on for too long.
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13 hours ago, catloaf said:
One time in a Hypixel bedwars match the enemy team (this was a 4v4v4v4 and the other two teams were eliminated early on) was really toxic, they insulted us in chat and we insulted back, but we also insulted them in the team chat. I was lucky enough to be in a team with nice people and we had a lot of fun. The game lasted until sudden death (the last 5 minutes) with "ur bad u stupid noobs" coming from them the whole time. They pearled over to us and got knocked off. They lost to the stupid noobs!
yknow, if you are gonna be toxic, at least be good at it
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So one of our kerbonauts in training were watching a famous youtuber that is known well around the community. While watching, the youtuber mentioned that you could probably finish the tech tree with just the moons in Kerbin, which the sparked his interest. He then asked the question of, "Can you complete the Tech Tree with just science from Kerbin?" This question soon spread to the highest administrators, C.E.Os, and, well, soon to me.
Our contractors, scientists, and engineers are now arguing this question, wondering if traveling to space beyond a few hundred kilometers is completely useless, and if we could just get all the science and information we need from just a couple of powerful planes.
Now, let's get serious for a moment, you might be thinking, "It's impossible, you can't be serious!" But with the exploits in the game, including the one with the science lab... it might be possible. We must find out the truth. Must we venture out towards the moons and planets, or can we just stay safely with our little planet? Though, we do have the technology to test this, we here at Victorian Rocketry don't have the time to stick our main team of 4 into a simulation, we must continue onwards towards our adventure past our star and go interstellar, so of course, we ask the internet for help.
Here are the rules: No mods, No cheat menu, And to make it more interesting... No expansion pack parts, You must create a new "Science Mode" Save file on moderate difficulty.
May the future of spaceflight and Kerbal-Kind rest on your hands...
-Victory Kerman
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On 6/26/2020 at 11:29 PM, Aperture Science said:
these are some oddly specific questions you've been asking lately
I am an odd man.
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1 hour ago, katateochi said:
also not a fan of those, but I hear they have interesting aerodynamic properties when loaded into a catapult...but you'll have to do some experiments and report back.
Hot Chocolate came out of my nose when i read the ngl
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Just Wondering...
Sorry for the grammar on the title
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56 minutes ago, Spacescifi said:
Why?
You sound ambivalent. Conflicted. Whether you find a movie you wish to watch or you go merely to be with 'cool' kids or friends, or for the popcorn and hotdogs, it is entirely up to you.
If you just want to hear people convince you, then you might get what you want. Only not from me, as I don't have any interest in changing your view on what is a personal matter.
You have to make up your own mind. Regardless of what any say.
I only said "Do it" because I could not leave anything blank, this is all just a joke.
I'm sorry if it came off serious to you.
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1 hour ago, doggonemess said:
True, but he says "escape velocity" from the sun, which is possible. I guess he just wants it to be on a trajectory that would eventually leave the solar system.
Yea, exactly
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2 hours ago, RealKerbal3x said:
I think Take 2 chose a different company to make KSP 2 so that SQUAD could continue to develop the original game.
ok, that makes sense, thanks
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Look, I'm not up to date with the companies and what just happened, and I have no clue why Squad was not teaming up with Take Two again in the first place.
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10 hours ago, SiriusRocketry said:
Watch this space, if you catch my drift.
I hope that pun was Initially going to be in that post cause that actually made me laugh a bit
Get it, initial.. Initial D.. It was,, yea?
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2 hours ago, HansonKerman said:
Ever played Portal/Portal 2? Aperture has some pretty ridiculous names. A button you put a cube on is the “1500 Megawatt Aperture Science Super-Colliding Super Button”. Anyway, ofcourse you can use that Klamperture Science Nuclear Kerbolar Transfer stage for further use.
(craft will be on KerbalX soon)
...I did not get the reference until now, I am ashamed...
2 hours ago, Laie said:Recently I had a good long look at Near Future Propulsion, and this is just the right challenge to put it to good use. Sorry, I'm not much of a storyteller, so this will be brief.
Nothing unusual here, except perhaps my method of getting to the sun: I couldn't do orbital maths to save my life, but I can use a script to plot dozens of maneuver nodes in order to simulate a long burn. 5 Minutes later? Ok looks better. Now move all nodes 20sec back... fine. All that only to figure out when to start the burn. Then I put SAS to hold prograde, opened the throttle, and ran both electric stages to depletion.
After the burn.
These seems to be a sub-challenge to get as close to the Sun as possible, that's why I dressed up my vessel with radiators and put a heat shield in front. But truth be told, that's all nothing compared to selecting the right level of timewarp: 100x seems to work best.
We are looking into Interstellar propulsion methods, so this craft could help us quite a lot, congrats you have completed the contract!
-Victory Kerman
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On 6/5/2020 at 4:55 PM, HansonKerman said:
Hello again, investor! Here at Klamperture Science, we try to provide a fast service. <paper rustling> Uh... ooh, that wasn't my idea of... oh, nevermind. Right. We have... obtained the... documents. Which were not stolen from us.
Our launch couldn't be more nominal.
Greg! What does it mean when the rocket's on fire? <mbl mble, Mr. Johnson.> Right.
Booster sep. (Yes. I used MechJeb. This old thing can't handle much.)
ba... baa... baa... BAH BAAAAAA!!!
Charmander is now in Charizard stage.
Greg, does the insurance cover random explosions? Also, did that damage anything?
Escape burn.
(This is like, really close. I wasn't even in its SOI.)
And now for our secret weapon. The Klamperture Science Nuclear Kerbolar Transfer Stage does not have enough delta-v to do a complete transfer. Presenting: The Klamperture Science Xenon Powered Electric Incineration Stage has around seven thousand meters per second of delta v. It's perfect! And runs through electricity fast.
(I'm not sure what happened here. Electric charge stops running out at 1 unit, but only one ion engine is activated. Nice.)
(<GLaDOS voice>) The Klamperture Science Universal Physics Time Warping Device can accelerate time during extreme acceleration. It can reach up to 4 times in the lite version and can be extended up to <insert number here>.
Here it is! We've successfully entered your craft into suborbital trajectory.
And now, just under Moho orbit... let's say goodbyyyye
A moment of silence.
Poetic, really, that this was the last part to survive.
<turret voice> Goodbye.
Cave Kerman, we're done here.
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Finally. it took a week and three sittings but this as fun to do. Someday I will do this again with mods.
Wow, this journey was both amazing and beautiful, and I am glad you liked the contract. Oh, and a couple of our engineers here are actually looking into buying the rights.. *Scrolls up* Crap, what was it called? to the Klamperture Science Nuclear Kerbolar Transfer Stage and want to modify it for future interstellar use. And on an ending note. Thank you, once again, for not letting our VAB turn into a really big CrossFit gym and or R&D Lab turn into a mall with a Hot Topic and a soon to be bankrupt food court, you will have a place in every worker and kerbanaut's heart here at Victorian Rocketry.
-Victory Kerman
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8 hours ago, linuxgurugamer said:
Here at SpaceTux Industries, we pride ourselves on fulfilling our contracts as fast as possible. Presented here is the Garbage Disposable 1, a 5 meter rocket to execute and fulfill this contract. We felt that the SpaceY Technologies Corporation had the perfect fuel tanks for this, coupled with a pair of Atomic Lightbulbs on the upper stage. The vessel was well equipped with antenna to ensure communication back to Kerbin during the entire trip to Kerbol. The faster it got to Kerbol, the less time for incrim-unfortunate and misunderstood documents to be found.
Vehicle Specs
- Parts: 73
- Mass: 1,645.453 t
- Height: 59.9m
- Width: 13.8m
- Length: 14.2m
- Total dV at liftoff: 21,123 (approximate)
Time to orbit (150km) is about 5m:50. Once in orbit, the antenna, radiators and solar panels deployed; we had about 17,551 dV to play with. The maneuver to escape Kerbin was performed at 26:34 mission time, and the Garbage Disposable 1 left the Kerbin SOI at a mission time of 5d, 2:07:50; with a 27 minute burn the orbital velocity around Kerbol was totally zeroed out, and then, with the remaining 8,208 dV did a fast dive into the sun. Velocity at fuel exhaustion was about 8224 m/sec directly down towards Kerbol. In order to get as close to Kerbol as possible, the vessel reversed orientation after the fuel was exhausted,
We are happy to report that the craft suffered catastrophic failure 41,963 Km from the sun. Before the final failure we received transmission reporting an amazing velocity of 87,285.8 m/second and confirmation that the documents were still onboard. Mission accomplished!
That will be 644,109 credits, please. Net 30. No prototypes were harmed in the development of the rocket.
Mission Video (about 31 minutes)
Everything checks out, a good, small heavy list vehicle that can carry all of our... "Payload" at once!
Congrats, you have completed the contract!
-Victory Kerman
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12 hours ago, linuxgurugamer said:
Any sort of scoring system? Ie: fast, cheapest. Etc?
None at all, just give us a rocket that will get rid of evid- I mean documents...
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This is going to be a little contest, you see, we here at Victorian Rocketry want to recreate Voyager 1 and show aliens what the kerman race is like, and that of course is stupid and funny. Whoever sends in the dumbest space craft that is exiting the solar system (With footage of it before it escaped the sun's velocity as proof) wins! The rules are mods allowed, no cheat menu. Posts must be submitted by July 1, 12:00 AM, Central Time Zone. We are ready to see what idiotic and useless stuff you make!
-Victory Kerman
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On 5/30/2020 at 7:18 PM, HansonKerman said:
sorry, Victory. Development of the 60 Kilonewton Klamperture Science Nuclear Kerbolar Incineration Transfer Stage is doing bad. Don’t worry, though! The lab boys have got this under control. What are those numbers again? <paper rustling> 427... irradiated... 68 dead... reports of test subjects... eyewitness — Right. There have been no deaths during development. Perfectly safe... nuclear reactors. Cave Kerman, we’re done here.
Uh.. I won't question your company's death toll or life insurance policies, but I am glad there is progress and that everything is "under control."
-Victory Kerman
Psst.. Need some help on getting rid of... "used kerbals" without the police finding out? Meet me in the alley way at 742 evergreen. Don't worry, some sacrifices need to be made in the name of science...
The "Quick n' Painless" Contract
in KSP1 Challenges & Mission ideas
Posted · Edited by VictoryNeverFail
"AHEM!"
Long time no see my fellow space agencies. But now is not the time to ask questions, we have another very important problem here at Victorian Exploration and need the help of free labor off the internet again!
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STORY
Our grand agency has finally cracked the code to low cost, efficient, faster than light warp speed, which will be our back bone to exploring the stars!
HOWEVER! The idiots in our R&D decided it would be good to keep all our data on a single server, unencrypted, so we can, "get our data stored cheap and easy to get" as they said.
Long story short, some guy on 4ckan brute forced their way into the server and leaked our Kerbin-shattering data for a quick buck to other agencies. So, the only way we came up with to keep our data profitab- I mean, keep it in the right hands is to simply shoot a missile at our enemies who bought the data, and no more enemy space agency! We are going to be too busy setting up our new data servers and torturing the people who set the last one up to design our missiles though, so that's where you great forum users come in. Oh, and don't worry about the law. Legal issues should not be a problem, especially after you fine, FINE rocket engineers helped us get rid of evidence the best way possible!
HOWEVER!! Our enemies are aware of our... past tomfoolery... and have set up missile defense systems to protect themselves. So, we came up with the genius solution to make the missile too fast to hit! Not only will it make stopping it much, much harder. But it should also cause more damage! This idea is too stupid not to fail! Now to the point!
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BASICS/RULES
Fly a ship above 85km, and crash it into the R&D.
No using modded parts/mechanics. Stuff like Kerbal Engineer is fine.
The save file must be a Sandbox save set to Hard, although you are allowed to enable reverting and quicksaving of course. (And make sure "Plasma Blackout", "Require Signal for Control", "Kerbal G-Force Limits", "Part G-Force Limits", and "Part Pressure Limits" are enabled too with the Kerbal G-Force Tolerence multiplier set to 1. idk if hard mode enables those but I'm too lazy to check right now.)
You only have to destroy 1 section of the R&D, not the whole thing. We can send multiple missiles once we do the real deal on our enemies
Single launch crafts only, no docking two separately launched crafts in suborbital space
No kraken drives or exploiting like that
No mining for fuel
Proof is needed
Don't cheat, play fair
No, I won't be setting up a score board, I'm too lazy to do that
Good luck and Have Fun!
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CONTRACTS
Standard Contract: ... Hit the R&D with in 3 minutes after reentering the atmosphere
Bronze Badged Contract: ... Hit the R&D with in 1 minutes and 30 seconds after reentering the atmosphere
Silver Badged Contract: ... Hit the R&D with in 45 seconds after reentering the atmosphere
Gold Badged Contract: ... Show physics and heat whose boss and hit the R&D with in 25 second after reentering the atmosphere
Diamond Encrusted Badged Contract: ... Prove you have nothing better to do by going above and beyond by orbiting Kerbin 3 times, de-orbit, and hit the R&D with in 30 seconds after reentering the atmosphere
Classified Contract: ... Complete the Silver Badged Contract minimum while surprising me.
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We are once again putting the fate of our agency on your shoulders. For the love of God, don't let us down.
-Victory Kerman