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Spartan Nat

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    Colony Maker

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  1. Haven't been on the Forums in a bit, but thank you! It'll make my sanity much better haha
  2. Gonna bring this up as I'm seeing it in my save, any workaround people know of? Development on a Redux or Continued version to fix the error? Some patch people know of that'll fix it?
  3. I'm requesting my username be changed to Spartan Nat, since that's what my name is on everything else now.
  4. Gotta say I love this mod, it really gets me back into KSP whenever I play it even to just look at everything even if my gameplay is too complicated on a mission-to-mission basis to ever really make it beyond the Kerbin system between crew transfers and that kinda stuff. Maybe some day I do the science grind to interstellar tech, but for now I'm happy with my Kerbin system storytelling that will hopefully eventually get to the stars...
  5. I'm very excited for the new Kerbol system. The teasers show at the very least The Mun and Duna looking awesome, and I love the Iapetus-esq equatorial ridged around a ringed Dres.
  6. Would just like to say this mod still works on 1.12.5 with the added fixes, and to boot I can go in configs and make it a proper 97.77 degree tilt like actual Uranus!
  7. I actually did this yesterday in hopes it would work! I deleted the Spectra, Scatterer, and EVE folders and reinstalled the most recent of each. It "did" work for a moment in that until I loaded a craft around the Mun, it didn't show the "Gumball Eclipse" glitch as I'll coin it. Since posting I possibly have whittled it down to a lack of a compatible EVE_Shadows config file.
  8. Hey, so I've been trying to fix this for the past few days to no avail. I seem to have an old Gumdrop Eclipse glitch in my 1.12.3 install. I've disabled Scatterer eclipses and what seems to "fix" it is disabling EVE shadows, though I still want to have eclipses on bodies since my save is significantly beautified. The glitch is present whenever looking at a body with a glow but no stock atmosphere and is being eclipsed by a larger body. Link to full and partial eclipse: https://imgur.com/a/OTf7s6d KSP Log: https://www.dropbox.com/s/sn32o0xx30xfc4g/Player.log?dl=0
  9. So I've played on a modded install for a little while, but it's gotten stuck on a few thing the past few times I've tried to load it up. It is currently on 1.10.1 and Module Manager does not finish loading anymore. It used to, but it doesn't now. It is a janky install, mods going back to 1.7 at the latest, but other than that, it works PERFECTLY fine. (Spelling mistake)
  10. I want to make a fully self-sufficient Mun Colony with USI. I've done a stock Duna Colony in one main "phase" (Space station, SSTO for transport, base, big rover, mapping/communications probes) adding Ike in a second. That save is retired now, but Careers 1 and 2 are going strong (Both heavily modded with the same mods, on 2 separate computers, basically The Beardy Penguin's mod list for Beyond Kerbol)!
  11. Well it's been quite a while since those Ion probe missions... no clue what a "transfer window" was. Funny enough, I was at a Duna transfer window then Now, it's been Career 2 (Actually No. 4, first save was career, no clue what I was doing, second was on a separate computer, and I left that there. No. 3 was where modding came in starting with Kerbal Alarm Clock and SCANSAT, doing that on 2 different computers via hardrive. I'm on No. 4 now) Career 2 is a separate save, but has all the same mods as Career 1 (Modded). Difference is I'm starting with all of the mods instead of adding them over time. Right now, I'm trying to complete a Mun Flyby for a contract.
  12. My first thing was I booted up a career save... SRB's and only upwards until I was broke... *Laughs in extremely modded career saves nowadays*
  13. Oh yeah, that's what I was doing all that time ago
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