Jump to content

1FingerSalute

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by 1FingerSalute

  1. Understandable, some really good looking SRB plumes though. Thanks for getting it where it is now.
  2. You want it unchecked, that way it will circularize your orbit. You know, instead of skipping the maneuver. if all else fails you can just cancel Auto ascent and use maneuver planner to orbit.
  3. is the "skip circularization" unchecked?
  4. Hello. 1. This hasn't changed my FPS in any way that I know of. 2. Yes, works fine with Restock+. 3. Yes but you won't need autostrut, this mod stiffens very effectively. The only reason I use struts anymore is for looks.
  5. Thanks Briso, SSTU has so many buggy parts due to not being updated I kind of gave it up. Trying to keep my RSS install more minimal and stable.
  6. Great mods, thanks for making these! The plume from the separatron only shows from behind parts of the craft. It appears to not be waterfall (being a solid rocket engine) but also not real plume either? Is there any way to correct this? I absolutely love using these to separate stages, their nice and clean/flush.
  7. Hey Briso, thanks for making these! They look great! One issue I'm having is the throttle sound effects, the sound doesn't change throughout the throttle down until about 10 percent. Is there anything I can change? Restock engines seem to work fine.
  8. It sounds like the "Limit Q" in MechJeb's ascent guidance is turned on and set too low.
  9. Wow... I can imagine this being the core of a total conversion mod. Including planet pack/solar system. Maybe even some futuristic and alien looking parts..... Just sayin'
  10. Ok, since there were many errors from other mods (mods were installed/uninstalled often probably causing that) I've decided to wipe and reinstall just a minimal mod list (RSS + visuals + Mechjeb + Kerbal engineer) and installed the current version of KSP. All the issues are gone, just have an issue with waterfall not working now on the Taerobee engine. It works on the solid (though it's trailing far below it) but I can work with that. Thanks for the help, wish I had more time to contribute.
  11. First off, thanks for making this. I love sounding rockets, I wish there were more of them without having to download really large parts mods. Now for the issues: Probe cores glow green in the VAB once placed. Nothing is right clickable, no menu pops up, no way to configure anything. Taerobee engine is spewing plumes IN the VAB. Here is my KSP.log Using KSP 1.10.1 for other mods compatibility.
  12. I do love sounding rockets, and these do look great! Any news on progress?
  13. This is from the 1979 movie "Star Trek the Motion Picture".... the great return from a classic series. I expect V-GER after this is done.
  14. Links to up to date versions: https://github.com/Kopernicus/Kopernicus/releases https://github.com/KSP-RO/RealSolarSystem/releases I just used CKAN to install, it makes it very easy to install and keep updated. https://github.com/KSP-CKAN/CKAN/releases
  15. Has anyone else had problems getting jet aircraft beyond the speed of sound? No matter how sleek the craft or overpowered the engine there's no getting past 330ish m/s. I had realistic atmospheres installed but removed it thinking it was wigging out but it didn't change anything. This is a fresh install with less than 60 (very light) mods installed.
  16. Very nice, adds a lot of choices for fuel weight and thrust versus DV. Thank you very much. Performance seem pretty spot on for a casual playthrough. The only other mod I would think would be B9 procedural wings. Didn't check this time, but it wasn't supported in the last iteration.
  17. Yes, I've installed it through CKAN and it works flawlessly. EVE and Scatterer also work well. Jimbodiah's Simple RSS Patch makes it close to realistic rocket performance also.
  18. Great Mod kylelander, thanks for making it and making it look so good! The only issue I have is with MechJeb's "Approach and Landing Autopilot". It still has Kerbin's runways listed in it. I've found the config file that is used in MechJeb but I have no idea how to alter it accurately for the KSC, Airforce and Shuttle landing strips. Can anyone help?
  19. As far as the plumes go... it looks to me like both Waterfall and RealPlume are both active on most engines. Now this isn't really a bad thing.... I kinda love it! They seem to compliment each other. Now as far as bugs go... I've seen many. Trying to go EVA from one of the station cores sent Bill for a heck of a ride! It launched him out the door at breakneck speed! Barely had enough Mono to get back in. I tried to attach a spark Engine (i think) to the service module and the VAB froze until I exited the VAB and reopened the ship. I'm going to continue using SSTU in this 1.12.2 save despite the bugs, I would really like to see Shadowmage update this mod but it is after all his choice.
×
×
  • Create New...