Munarmunar

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Everything posted by Munarmunar

  1. I'm loving these new parts! I'll leave you a photo of a bizarre Block III+ with IUS to Moon Mun!
  2. Will you do the SLS Block II Advanced Solid Rocket Booster? Those would look kinda cute and awesome in KSP
  3. Oh ok...I'm excited to see these new parts in action!!! Could i ask for an estimate ETA??
  4. How can i download latest version? I see people with those "shaped" sat cores but at github and dev githup there's nothing of them.
  5. Ok i'm here to tell you about some issues with the Delta family pack: The Delta II/III are unable to reach space within a 5 tons payload. The Delta II/III are very weak in thrust and fuel, maybe a bit more of those would help to get more cargo to at least LKO. The Delta IV Medium as the Delta II/III happens the same, as the vehicle is larger it could lift more tons, but in this case i couldn't lift a 10 tons payload, while the IRL one could lift 12-17 tons into LEO (i know LEO and LKO are for different scales but i think the buff is necessary). The Delta IV Heavy looses control over time doing the gravity turn making it to go crazy at about 15.000m and exploding all over. That's all i could see from me playing with the rockets.
  6. Alright m8! Will test these out when i install it! Also are you planning to add Modular Launch Pads as an optional mod? It can be used i tried it, needs a bit of offsetting but it does the trick
  7. Much thanks my friend! Now i can make shuttle missions come true!
  8. This time i have a set of photos of an antimatter powered station i've been testing! The Antimatter Propulsion Module, or as i like to call it (technically) the X-22 Antimatter Assembly.This was the first module of the station ( i will say the name later don't ya worry ) It's basically made of an antimatter engine powered by antimatter and LH2. It can give a station a lot of functionality allowing it to go to another planets, stay there, come back and repeat! This is the station fully assembled, the crew module is the most important one has it holds the function to keep the crew and dock other craft, as this shuttle you see right here. The station will eventually cross Kerbin's SOI to enable the KSC to send cargo or return Kerbonauts. The Kerbol-II High Elliptical Orbit Crew Headquarters it's ready for it's trip!!
  9. Btw may i ask if you're gonna add the big SRB's ( I mean Castor 300, 600 and 1200) in future updates? Those would be great to make the OmegA.
  10. Looking as irl! I will enjoy these ones for future mun missions!
  11. Tried these out a few hours ago, i have to say they're awesome! The bay nodes are going to be very helpful to release cargo to my Spaceport! . However it seems like i can dock the shuttle docking port to a normal one. Is that a bug or it just normal?
  12. Hi! i love your mod, i use it for Tundra Exploration but i have a problem with it, i can't use custom launchsites i'm sure i'm doing everything correctly but it seems i can't use it for some strange problem. Would you mind guiding me throught this?
  13. Hullo boys! Since i'm new to the forum i might be incorrect with some things but that's why we we improve as humans. This topic is for showing all (modded or stock) rockets that i make in the game and i like to share using screenshots. Hope you like them! Let's start with the Space Shuttle! https://imgur.com/a/izpIoE4 The Space Shuttle program is one of my favourites NASA programs ever, it combines rocketry and crew transport up to another level, also allowing cargo to the ISS or docking to the de-orbited Mir station made by the Soviet Union/Russia.
  14. For some reasons, the plumes of the RCS aren't appearing for me? Do i need RealPlume or something??
  15. BFR Docked to the Gateway Station over LMO.
  16. The arm looks nice, it just woobles as the craft flies but it does it work. Any posiblity we can get a craft file with the arm?
  17. Ok i got it to work at the first time!! (the wings where woobling a lot xD) But at the second time it didn't, i assume this might be my problem! Thanks for help!!
  18. Much thanks m8, i will try to disable autostruts from the Advanced Tweakable menu. Good work on you mod!