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Munarmunar

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Posts posted by Munarmunar

  1. As i promised, you'd get an update on that "second rocket" coming in the main release.
    The second rocket that'll be included in the main release of the mod is officially fully modelled, now awaiting of better texturing, but the job is done :D.
    pwN4u98.png

    n0nEHIo.png

    D3hFqVZ.png
    The rocket size in game will be of 0.3125m and if i get good in balancing the parts, it will be fully reusable, yes, it's going to be very, very small, but i though it would be a cool and small addition to the mod.

    Now that i've learnt how to import models to Unity, i think i'm ready and take the next step of finishing the Epsilon, and of course, texturing it.

    That was all for today, i hope y'all are excited for this, because I sure am!

     

  2. It's time for an update!
    A lot of things have changed during these days thanks to innumerable feedback, in my opinion i think they brang a huge improvement over the original design:
    I11Fpes.png
    JX0ICSZ.png
    djBkAaw.pngs7sDTHK.png

    As you can see, i've added and redone most of the parts based on feedback and more resources that i could gather.
    I'll be trying my best to make it as close as the final product in real life, which of course means, more time.

    But as not everything is bad, I've been planning on adding a second rocket into the main release, 
    more info on Thursday!
    (Just check the Trello if you're interested in knowing what it is)
     

  3. 22 minutes ago, Dragon01 said:

    Looks nice. The H series get all the press, but Japan has a number of small solid launchers such as Lambda, Mu and Epsilon. There's also a J-1, which is a weird solid rocket consisting of stacked H-II and H-IIA boosters, that actually flew in a suborbital configuration, but was never developed into an orbital LV (orbital version would have had upper stages from M-III attached). I'd love to see all those in KSP. :) 

    Hopefully you'll see them all, i've got plans ranging from L-4S to the M-V II, the J-1 seems pretty interesting and i doubt it'd be hard as they used H-II/A boosters (and i already have the first stage modelled), so it's possible : )

  4. Minato Heavy Industries
    [DEV/WIP Thread]


    This mod is focused on adding, from the first japanese rockets, to the most modern ones, including also, Cargo Vehicles such has the 
    HTV and what-not.
    It'll try to as well aim for seamless usage between another stockalike mods such as BDB or Tantares [still thinking about that]
    I highly appreciate feedback and advice of all shorts, i'm always looking to improve as this is my first time making a mod and using a 3D Editing Software.

    I want to thank @DylanSemrau for giving me a small push with his feedback and tips, the mod wouldn't be at this phase without his help, cheers buddy :D


    イプシロン 2・ロケット
    Epsilon 2 Rocket

    vkkXbu1.png

    SRB-A3 (Derived from the original H-IIA side boosters) 1st Stage
    7kDazMS.png
    M35 TVC 2nd Stage fitted with Avionics
    3NsZnHC.png

    KM-V2b and CLPS 3rd and 4th Stage (will have different adapters options, including a truss mesh one if everything goes accordingly)

    Sizes (Diameter)
    1.5m 1st/2nd Stage
    0.9735m 3rd Stage
    0.625m 4th Stage

    If you wanna follow this mod's progress, be sure to check out my Trello!
    Click Here!

  5. 14 minutes ago, blackrack said:

    So guys I couldn't reproduce the issue reported above with JNSQ, but I fixed the issue with the stock ocean reported above.

    Other than that I found no other issues on 1.10, I played for a while and it all seems pretty stable.

    I'm going to package a release with what I have now, and if there are issues you can report them and I will fix them when I have time.

    Nice, thanks!
    I've got to play with shaders off because it burns my GPU a little, but otherwise, scatterer is awesome :D 

  6. 1 hour ago, VoidSquid said:

    I'm not having any issues with Scatterer, EVE, SVE, a friend of mine though does. Turned out he's using Windows 10 with DX12 (or at least 11.2), while I'm using Windows 7 with DX11 incl. the Platform Update - maybe this is related to the reported issues?

    Yeah i'm using Windows 10 with DX12 as well, maybe it is DirectX?

  7. 23 minutes ago, blackrack said:

    Ah ok, the other person who reported this said it was around engine exhausts. Looks like z-fighting, this is with scatterer 0.0610? Which other mods and which versions? And was this working on 1.8 with the same configs?

    Yeah it's with Scatterer 0.0610, the only visual mods that i had (?) were SVE (and its dependencies) and EVE, everything updated to the latest version. I haven't tested 1.8 myself so idk

  8. 16 hours ago, mor128 said:

    I had Scatterer + Astronomer's installed with and without the .dll in my 1.10 game and I am getting some flickering oceans at high altitudes in a small square around engine exhausts. I uninstalled Scatterer to wait for the official 1.10 version but I could reinstall scatterer and provide the log + screenshot if that would help.

    Yeah that's happening to me as well, it seems like the new update somehow "broke" Scatterer, i'd wait for an official update.

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