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Posts posted by Munarmunar
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I'm using the latest version of this release + Beyond Home + Parallax and bunch of other mods in the 1.11.2 version, and the menu buttons don't work at all. I uninstalled all mods and installed them back 1 by 1 and I found Kopernicus was the one causing trouble, is there any fix to this?
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2 minutes ago, Mecripp said:
Ok redone my install it asked when you first setup parttools
Oh ok maybe i can fix it that way, thanks!!!
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9 minutes ago, Mecripp said:
Man been long time im looking to see if i can change my path bu8t not seeing where to besides just clicking on it
It's weird that i can't set a path that's for sure
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2 minutes ago, Mecripp said:
yes and where you want the MU and textures to write to like KSP/Gamedata/ Your mod and if you have a part folder
i didn't have anything besides this
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4 minutes ago, Mecripp said:
Did you set the path of the KSP install and your Mod ? It's not showing a file path so i don't think it will to you set 1 so it knows where to write
I think i didn't but i couldn't either, am i supposed to set the KSP install path through the "tools" tab in unity?
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9 minutes ago, Entropian said:
I think you need the other PartTools component, the not-script one. I may be wrong though; I only just started making parts.
Have you got a link for that? Would be much appreciated
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Hello there.
I've been trying to export a model from Unity but i can't seem to get the "write" button as of older versions, does anyone know the problem here?
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As i promised, you'd get an update on that "second rocket" coming in the main release.
The second rocket that'll be included in the main release of the mod is officially fully modelled, now awaiting of better texturing, but the job is done .
The rocket size in game will be of 0.3125m and if i get good in balancing the parts, it will be fully reusable, yes, it's going to be very, very small, but i though it would be a cooland smalladdition to the mod.Now that i've learnt how to import models to Unity, i think i'm ready and take the next step of finishing the Epsilon, and of course, texturing it.
That was all for today, i hope y'all are excited for this, because I sure am!
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It's time for an update!
A lot of things have changed during these days thanks to innumerable feedback, in my opinion i think they brang a huge improvement over the original design:As you can see, i've added and redone most of the parts based on feedback and more resources that i could gather.
I'll be trying my best to make it as close as the final product in real life, which of course means, more time.
But as not everything is bad, I've been planning on adding a second rocket into the main release, more info on Thursday!
(Just check the Trello if you're interested in knowing what it is)
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22 minutes ago, Dragon01 said:
Looks nice. The H series get all the press, but Japan has a number of small solid launchers such as Lambda, Mu and Epsilon. There's also a J-1, which is a weird solid rocket consisting of stacked H-II and H-IIA boosters, that actually flew in a suborbital configuration, but was never developed into an orbital LV (orbital version would have had upper stages from M-III attached). I'd love to see all those in KSP.
Hopefully you'll see them all, i've got plans ranging from L-4S to the M-V II, the J-1 seems pretty interesting and i doubt it'd be hard as they used H-II/A boosters (and i already have the first stage modelled), so it's possible : )
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28 minutes ago, DylanSemrau said:
look forward to seeing more progress on dis
I really hope so as well :D!
23 minutes ago, Zarbon44 said:Первый.
I like it.
Thank you tovarichs
13 minutes ago, EStreetRockets said:Awesome!
Cheers man :))
13 minutes ago, JadeOfMaar said:Made in Japan? it's gonna be top quality tech. ;D
Oh boi, it will be for sure )))
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Minato Heavy Industries
[DEV/WIP Thread]
This mod is focused on adding, from the first japanese rockets, to the most modern ones, including also, Cargo Vehicles such has the
HTV and what-not.
It'll try to as well aim for seamless usage between another stockalike mods such as BDB or Tantares [still thinking about that]
I highly appreciate feedback and advice of all shorts, i'm always looking to improve as this is my first time making a mod and using a 3D Editing Software.
I want to thank @DylanSemrau for giving me a small push with his feedback and tips, the mod wouldn't be at this phase without his help, cheers buddy
イプシロン 2・ロケット
Epsilon 2 RocketSRB-A3 (Derived from the original H-IIA side boosters) 1st Stage
M35 TVC 2nd Stage fitted with AvionicsKM-V2b and CLPS 3rd and 4th Stage (will have different adapters options, including a truss mesh one if everything goes accordingly)
Sizes (Diameter)
1.5m 1st/2nd Stage
0.9735m 3rd Stage
0.625m 4th StageIf you wanna follow this mod's progress, be sure to check out my Trello!
Click Here! -
Can we expect an upgrade of the textures of the first stage engine of the Ariane 5?
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14 minutes ago, blackrack said:
So guys I couldn't reproduce the issue reported above with JNSQ, but I fixed the issue with the stock ocean reported above.
Other than that I found no other issues on 1.10, I played for a while and it all seems pretty stable.
I'm going to package a release with what I have now, and if there are issues you can report them and I will fix them when I have time.
Nice, thanks!
I've got to play with shaders off because it burns my GPU a little, but otherwise, scatterer is awesome -
16 minutes ago, VoidSquid said:
Curious: have you tried forcing DX11, i.e. launching KSP with "-force-d3d11" ?
Nope
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1 hour ago, VoidSquid said:
I'm not having any issues with Scatterer, EVE, SVE, a friend of mine though does. Turned out he's using Windows 10 with DX12 (or at least 11.2), while I'm using Windows 7 with DX11 incl. the Platform Update - maybe this is related to the reported issues?
Yeah i'm using Windows 10 with DX12 as well, maybe it is DirectX?
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23 minutes ago, Avera9eJoe said:
Odd... It almost looks like there an EVE cloud layer at water level. Not sure what that is but I haven't seen it using Spectra/Scatterer.
Weird... I could try with other visual addons, maybe it is an SVE issue, but i wouldn't say so, idk
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23 minutes ago, blackrack said:
Ah ok, the other person who reported this said it was around engine exhausts. Looks like z-fighting, this is with scatterer 0.0610? Which other mods and which versions? And was this working on 1.8 with the same configs?
Yeah it's with Scatterer 0.0610, the only visual mods that i had (?) were SVE (and its dependencies) and EVE, everything updated to the latest version. I haven't tested 1.8 myself so idk
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Just now, blackrack said:
So what do engine exhausts have to do with this? Seems like it's happening everywhere.
No no, it's not the engine exhaust but the water itself
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1 hour ago, blackrack said:
Screens?
Taken on 1.9.1, the same happened on 1.10.1.
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8 hours ago, GoldForest said:
The mod is not compatible with 1.10.1 right now.
Oh i see, i thought it was directly related to the mod, thanks for clarifying it tho
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Sup', i think i found a bug/error (whatever, i'm not a guy for these haha) regarding the normals of one of the fairings (playing on KSP 1.10.1):
Dunno if you are aware of this, but i'd wanted to make sure this doesn't gets unseen.
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1 hour ago, Shuttle Enthuasist124 said:
does this work with 1.10
I haven't tried with 1.10.1, but it didn't on 1.10 for me.
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16 hours ago, mor128 said:
I had Scatterer + Astronomer's installed with and without the .dll in my 1.10 game and I am getting some flickering oceans at high altitudes in a small square around engine exhausts. I uninstalled Scatterer to wait for the official 1.10 version but I could reinstall scatterer and provide the log + screenshot if that would help.
Yeah that's happening to me as well, it seems like the new update somehow "broke" Scatterer, i'd wait for an official update.
[DEV/WIP] Minato Heavy Industries - Japanese Stockalike Rocketry
in KSP1 Mod Development
Posted
Hi, sorry for the late response, lots of things happened in the meantime.
I'm sorry to say that I completely stopped working on this mod at all, and i also lost the files which included all the parts i wanted to add on the initial release, I hope this is understandable.