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Tinkman

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Everything posted by Tinkman

  1. Love this mod! Did a playthrough recently and it completely changed how I approached the game, thank you! I was wondering, however, if it would be possible to create just your changes to science experiments as a separate mod? I really like that I don't have to EVA every few seconds at each body, but my preferred set of engine mods don't fit into the community tech tree very well.
  2. @linuxgurugamer There used to be a mod for shielded versions of pico ports, is there any chance you might revive it? Also, thank you for keeping the huge library of mods you are currently maintaining alive!!
  3. @SuicidalInsanity First of all, thank you so much for this and the mk(x) expansions! I can see a ton of work has gone into all of these and can't thank you enough! I noticed that there is a part I feel is missing completely in this game right now. You added the landing assemply inside the aerodynamic pod and got so close! There are no landing legs that can be placed on the bottom of a mk2 or 1.25m part that are in an aerodynamic shell oriented nose to tail that unfold directly down. I would love to see a set of landing legs that unfold the same way landing gear do but do not have wheels. It just seems really odd to me that my shuttle that lands and takes off vertically has wheels, not landing legs. It would also be really cool to have rover wheel series that did the same, though I don't feel like that would fit in anywhere other than maybe the mining expansion. Thanks again for your hard work!
  4. No idea what was causing it, but it stopped. Sorry for the late reply!
  5. First of all, awesome mod! Love the functionality, makes reverting seem much less cheaty since I am doing it in a simulation environment! Bug Report: RP-1 install on 1.6.1 using the recommended version of krash from CKAN (0.5.29.8). Occasionally when I do a simulation the game seems to stick in "simulation mode" preventing me from saving/loading the game. Creating Bug: Build a vehicle using unlocked parts that were not unlocked previous to loading this instance of the game and save the blueprint. Exit VAB and load game to a previous save where parts were not unlocked. Go back into VAB, load the vehicle and start a simulation. The game will notify you that it cannot launch due to parts not researched. Research the parts then launch the simulation. Terminate the simulation (may require restarting the simulation as well, I'm not sure). Exit the VAB. The game now gives the alert "Creating Saves is not Allowed in this Scenario". After launching a vehicle, entering the pause menu opens up the Krash pause menu. Current Workaround: Launch any vehicle after bug is activated. Hit escape to enter the main menu, select terminate simulation and revert back to VAB/SPH. The game will now allow loading/saving normally.
  6. Hey guys! I'm consistently having an issue with lighting rockets, even while stable on a launchclamp. Usually the first time I light an engine after a 100% fresh install it will work, but after that it will never work again. When I stage, the number of ignitions doesn't decrease, and activate and deactivating the engine repeatedly doesn't change anything. This has been happening with any install that included Real Fuels, including 1.6.1 RO, 1.3.1 RP-1, 1.3.1 RP-1.1 and a 1.6.1 install with only real fuels, its required dependencies and stockalike RF configs. These issues do not seem to happen on my PC, only on my Mac. Any ideas on what could be causing it? Here is my log: https://www.dropbox.com/s/vhlvu02wzdt11g6/Player.log?dl=0
  7. Awesome mod, thank you for making this! Finally a great way to make orbital refueling painless! I read through and didn't see any mention of this, is there any chance you could add a feature that allows for dumping resources? (Preferably all, not just fuels) I am currently having to run this in tandem with PWB Fuel Balancer to jettison unwanted supplies when I am testing my supply running SSTOs.
  8. Thank you so much for this! This mod is so beautiful, and I love the added functionality to stock engines as well as they new engines. I actually created an account on the forums simply to thank you guys for the hard work and exceptional mod!
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