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Jebediah Kerman - Earth

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  1. O.M.G someone NEEDS to make 10x configs for this pack NOW ... I would replace Kcalbeloh with this any day !! Imagine this system and story but in Realism Overhaul ...That would be crazy!!
  2. STS-2 Mission to OFS-II Shuttle Columbia launched Periapsis Rocketry's OrbLab with a T-junction. The t-junction will be used to attach two of ExperiMENTAL Engineering's OLCompanion modules, completing another stage of assembly for the station. Launch of OrbLab Vehicle: Old Columbia Date: January 4, 2011 T-00:00:31 - Auto-Sequence Start T+00:00:05 - Old Columbia clears the tower. T+00:00:25 T+00:01:07 - Launch trajectory pictured below. T+00:02:02 - RSRM separation T+00:03:25 - 3 good main engines, 3 good APUs, 3 good fuel cells... T+00:04:46 - Beautiful ET night shot of Florida as it drifts away. T+00:07:40 - Old Columbia rolls up to a heads-up position, providing better communication with the MaxRelay satellite system. T+00:08:45 - Columbia off the tank, OMS manoeuvres begin shortly after. And that does it for today's OFS-II launch - we'll see you soon for the next one!
  3. First Its about time we get a PBC techtree mod(i dont know if there are others) they should have done this in the stock game.
  4. The next generation of space exploration. Our First Step II is designed by the international space community on Earth. Kerbals come together and make diagrams, planning what the station might look like in the future. The station is designed to be a safe haven for LEO crews and even a gateway to other near-Earth locations. Launch of Orbital Core 1 [OC1] Vehicle: Falcon Heavy Date: August 16, 2005 T+00:00:01 - Liftoff! T+00:03:23 - MECO & stage sep. followed by fairing sep. T+00:07:20 - SECO, preliminary insertion complete. T+00:10:19 - Payload separation. The next mission wouldn't be until 2011 — the space agency was more interested in other things but we're back to launching modules!
  5. lets gooo! finally might be able to do this in KSP2=)
  6. I have had this goofy texture problem every time I installed this mod thru CKAN in the past. I do not remember how to fix it . Does anyone know how to fix ?
  7. 16G of RAM and not a seperate hard drive SSD or USB. The issue has since been fixed though.
  8. Upon loading, of which it took 1 hour 30 minutes with Galaxies Unbound installed, I got a message from tweakscale that a FATAL ERROR had occurred.
  9. I used ~10 000 000 000 000 000 000x timewarp from BTW to achieve this with the game crashing lol
  10. k i r b a l k e r m a n (not photoshopped btw)
  11. I'm using the ReStock texture mod for this if that's OK. Here's my Rocket Lab Electron.
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