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Ken.C

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  1. Hi all, Thanks for the input. I've tried them in action groups. At this point I'm sending an engineer to see if they can be repaired, although they don't seem to show as broken. I haven't had any problems with KJR in 1.8 prior to this, so I'm hesitant to point the finger at that. The symmetry thing may be what's going on. I've had a fair amount of luck with the robotic parts and controllers in flight, but it seems the more outlandish and complex I make the vessels (this one has 4 controllers and I'm not even sure how many parts on it) the weirder it behaves. This is the only one I haven't been able to get to work eventually though. Thx!
  2. I'm having some issues with a rather complex base/sky crane setup. I have a number of robotic parts on the ship, and during bits of the mission, some were flopping around. I solved this usually by resetting to build angle, and that worked... some of the time. Now that I have the thing stable and ready to land, some parts are not giving me the option of changing the angle (hinge) or extension (piston) at all. The motor shows as engaged, but the slider bar for the angle/extension is not present. And reset to build angle does nothing. The craft has plenty of electricity. Here's the really weird thing. These parts are in pairs (mirrored), and one of the two parts in the pair usually has a working bar. It only changes that one part; not its mirror. I'm running KSP 1.8.1.2694 (mac), 1.8.1 Making History, 1.3.1 Breaking Ground, using KJR-next (meirumeiru's) 4.1.15 and Kerbal Alarm Clock 3.12. Thanks, everyone! --Ken
  3. well, as I have no idea what autostrut is/are, I should be fine.... thanks!
  4. Thanks to Lisias for pointing me towards KJRn, it's working perfectly for me right now with 1.7.1 stock + Making History. So is there any more feedback on whether KJRn works with Breaking Ground? I'd love to get my hands on some sweet hinges..
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