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XenonMax

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Everything posted by XenonMax

  1. I've done return missions to every landable body with the exception of Eve.
  2. Version 0.6 is out (I mistyped it as 1.6 on SpaceDock ). Now the science blurbs are grammatically correct.
  3. Thanks, I'll keep that in mind.
  4. Did you get it to work? @Vadym
  5. A new update is out, I added another moon called Tekova.
  6. Great to hear that you like it! You must have a liquid nitrogen cooling system on your computer wow Tekili has less gravity than Gilly, and so will the other moon (which I have decided to call Tekova).
  7. I’m thinking about giving Tekcate a second moon, vote on the poll if you wish.
  8. @GRS Whenever you create a mod on SpaceDock, it gives you the option to a lisence at the bottom of the page.
  9. Answers about what's in the update?
  10. I have updated the mod, check the changelog in the OP for details.
  11. Hello! This is Tekcate, a small, simple planet pack that adds three new bodies to the Kerbol System. Keep in mind that this is the first mod I have ever created, so it does have flaws. Kopernicus is necessary for this mod to function. This mod also features full Science Definitions. I would greatly appreciate hearing your feedback! Thanks to KottabosGames for the review. New Worlds Tekcate- An oversized asteroid (or undersized dwarf planet?) orbiting Kerbol between Kerbin and Duna on a moderately eccentric, slightly inclined orbit. It is the size of Minmus at 60 kilometers in radius, and is a dark gray ball of rock and ice. Tekili- Tekcate's primary natural satellite, orbiting quite to its parent. It is a tiny, smooth, and pink moon even smaller than Gilly. Tekili is roughly an eighth the size of Tekcate at 7 kilometers in radius. Tekova- The second, smaller moon of Tekcate, only half the size of Tekili. It orbits much further from its parent on an inclined, elliptical than Tekili and can be called a miniature version of Minmus. Installation Instructions Simply extract the entirely of the .zip file, and insert the "Tekit" folder into KSP's GameData folder. Changelog Thanks to Gameslinx for helping me with terrain scatter. Download Here License is MIT
  12. I was actually thinking that Neidon could use some more moons, it always felt kinda empty compared to the other gas giants.
  13. @The White Guardian I tried to create my first planet, and it looks pretty fine in the Map View and Tracking Station. However, when I try to send craft there, it's incredibly glitchy. The prograde marker is sometimes pointing directly down at the planet, even when in orbit. The surface speed is either zero or ludicrously high. I attempted to make Jeb go into EVA, and the craft exploded. The surface of the planet usually looks fine, but it isn't solid, and crafts just continue to fall under it. I am sometimes unable to timewarp and the altimeter barely works. Here is my config file:
  14. Well, it looks like I did something right . I guess I’ll try Kittopia if I can’t figure the cfg out soon.
  15. They didn’t work, but thanks for offering help. Also, it doesn’t allow me to time warp. None of these glitches occur around other planets.
  16. I attempted to create my first planet , and it looks completely fine in the Map View and in the Tracking Station. However, the planet is incredibly glitchy when I actually visit it. The prograde marker is sometimes pointing directly down at the planet, even when in orbit. The surface speed is either zero or ludicrously high. I attempted to make Jeb go into EVA, and the craft exploded. The surface of the planet looks fine, but it isn't solid, and crafts just continue to fall under it. Here is my config file: @Kopernicus:AFTER[Kopernicus] { Body { name = Tekcate cacheFile = Tekit/Cache/Tekcate.bin Template { name = Minmus removeAllPQSMods = true } Properties { description = This small rock orbits Kerbol between Kerbin and Duna. Some call it the smallest of the dwarf planets, some call it the king of the asteroids. Tekcate doesn't care. radius = 60000 geeASL = 0.06 isHomeWorld = false tidallyLocked = false rotates = true rotationPeriod = 51600 timewarpAltitudeLimits = 0 1000 2000 5000 10000 70000 200000 ScienceValues { landedDataValue = 6 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 4 flyingAltitudeThreshold = 2000 spaceAltitudeThreshold = 25000 } biomeMap = Tekit/TekcateBiomes.dds Biomes { Biome { name = Poles value = 1 color = 0.5,0.5,0.5,1 } Biome { name = Midlands value = 1 color = 0.16078431372,0.16078431372,0.16078431372,1 } Biome { name = Maria value = 1 color = 0.5,0.20392156862,0,1 } } } ScaledVersion { type = Vacuum Material { texture = Tekit/TekcateColor.dds normals = Tekit/TekcateNormal.dds } } Orbit { referenceBody = Sun semiMajorAxis = 17162997760 inclination = 1 eccentricity = 0.06 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.5,0.25,0.0,1.0 } PQS { Mods { VertexHeightMap { map = Tekit/TeckcateHeight.dds deformity= 4000 scaleDeformityByRadius = false offset = -500 enabled = true order = 20 } VertexColorMap { map = Tekit/TekcateColor.dds enabled = true order = 20 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } }
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