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fragtzack

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Everything posted by fragtzack

  1. KSP1 was basically in early access until about 1 year ago, KSP2 is just being honest and upfront about the situation.
  2. Yeah, throw away our real life and dedicate life to Kerbol. 3000+ hours in KSP1 and you want more from me? <cry>
  3. My understanding is that Kerbals don't need O2, heat or food. Unlike the weak Earthlings.
  4. This forum thread seems out of place in a forum category devoted to Kerbal Space Program 2. Starfield is not even worth comparing to KSP(1 and 2) , as the intended purposes of the games listed are vey far apart. Move this thread to "The Lounge" please!
  5. think the most important point is that Kraken physics will be returning louder, bigger and better then ever before.
  6. Welcome! To some, FFXIV and Oxygen Not Included might be more then just a game...1500 hours in Oni here..Which I partially blame KSP on for exciting me about physics space type games.
  7. Yo dude, don't wait for KSP2. KSP1 with mods is the love. If you run KSP on puter with less then 40 mods, you ain't playing!
  8. I thought Nate Simpson was lead designer? Doh?
  9. Hmm, mistrust anything that states April 1.
  10. Did I miss an official announcement from dev team about fiscal 2023 release?
  11. This mod seems to modify the stock NERV nuclear engine and causes really odd bug. After putting a NERV nuke engine in your rocket stack in the VAB, any parts vertically lower than the NERV have issues (as in not working) connecting fuel lines and using struts. When trying to connect struts or fuel lines, the secondary point doesn't attach rather just grab the targeted part. Take NERV out of the stack and all problems goes away. Suspect this mod is only mod that is modifying NERV.. player log file shows nothing when this event occurs. This issue doesn't seem to occur with any other engines.
  12. The 'PMA-4' Science Lab can't seem to radio home science after processing. In game goes through all the motions correctly, even the radio appears to be sending. But in the end, no science is sent...And the below is the log file: (Filename: <cd473063d3a2482f8d93d388d0c95035> Line: 0) Exception handling event onPartActionUICreate in class ModuleScienceLab:System.NullReferenceException: Object reference not set to an instance of an object at ModuleScienceLab.updateModuleUI () [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at ModuleScienceLab.onPartActionUI (Part p) [0x00025] in <cd473063d3a2482f8d93d388d0c95035>:0 at EventData`1[T].Fire (T data) [0x000b0] in <cd473063d3a2482f8d93d388d0c95035>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at ModuleScienceLab.updateModuleUI () [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at ModuleScienceLab.onPartActionUI (Part p) [0x00025] in <cd473063d3a2482f8d93d388d0c95035>:0 at EventData`1[T].Fire (T data) [0x000b0] in <cd473063d3a2482f8d93d388d0c95035>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Part) UIPartActionWindow:CreatePartList(Boolean) UIPartActionWindow:UpdateWindow() UIPartActionController:UpdateActiveWindows() UIPartActionController:UpdateFlight() UIPartActionController:Update() Further tests: --Spawned in a second 'PMA-4' Science Lab to same location using option cheat place object. Using the same save game and same mods. Got same results, broken send science. --Spawned in the stock science lab, no issues. Science was sent just fine.
  13. "KopernicusWatchdog" is showing up in Kerbal Alarm Clock mod "transfer windows" selection. Not causing any crashes that I can tell though. Rel 65 Edit: Rel65 seems to have re-introduced the breakage of Strategia mod. Going back to Rel 64 works for Strategia.
  14. Please, a mod to disable stock alarm clock and make the stock alarm clock icon on toolbar go poof.
  15. Started playing KSP again after about 6-9 month break. Been waiting for 1.12 to get patched and mods updated. Got about 50 hours played so far. After playing with both Kerbal Alarm Clock and Stock Alarm Clock: Kerbal Alarm Clock is hands down the better implementation. So many little things are superior. Just 1 example of many: When wanting to add a new alarm trigger for a maneuver node, Kerbal Alarm Clock only takes 2 clicks and also appropriately names the alarm trigger and without anymore clicks allows jumping back to the ship in the future. Kudos Trigger (dev) for Kerbal Alarm Clock! Thank you.
  16. Hi, Yes, release-64 does fix the Strategia bug. Thank you. You did so much work this weekend <salute>
  17. Think I just hit this bug fixed in release-63: Stategia mod keeps resetting and missing strategies after every launch since the Kerbal Konstructs new release . Re-install Strategia fixes, until the next launch. Reason think is Kerbal Konstructs is this in the player log: [INFO] ContractConfigurator.ContractDisabler: Enabling ContractType: SentinelMission.SentinelContract (Assembly-CSharp.dll) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentException: 'KopernicusWatchdog' is not a valid CelestialBody. at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00046] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[T] (System.String key, System.String stringValue, System.Boolean allowExpression) [0x00179] in <ef0243a06f2841fe9bf57034a334902e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <9577ac7a62ef43179789031239ba8798>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, System.Boolean allowExpression) [0x001f0] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, T defaultValue) [0x00012] in <ef0243a06f2841fe9bf57034a334902e>:0 at Strategia.CurrencyOperationByBody.OnLoadFromConfig (ConfigNode node) [0x00018] in <ad1f24c047af4716ace30351b02ea8a1>:0 at Strategies.StrategyEffect.LoadFromConfig (ConfigNode node) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.AddEffect (Strategies.StrategyEffectConfig cfg) [0x0007a] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.SetupConfig (Strategies.StrategyConfig cfg) [0x0001a] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.Create (System.Type type, Strategies.StrategyConfig config) [0x00055] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.StrategySystem.LoadStrategies (System.Collections.Generic.List`1[T] stratNodes) [0x00057] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.StrategySystem+<OnLoadRoutine>d__27.MoveNext () [0x0009d] in <cd473063d3a2482f8d93d388d0c95035>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <ef0243a06f2841fe9bf57034a334902e> Line: 0)
  18. Actually, below is probably the issue. The below is the last mention of Strategia in the log... And this "KopernicusWatchdog" is new for Kopernicus. Some kind of 3 way interaction between Contract Configurator, Stragegia and Kopernicus. [INFO] ContractConfigurator.ContractDisabler: Enabling ContractType: SentinelMission.SentinelContract (Assembly-CSharp.dll) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentException: 'KopernicusWatchdog' is not a valid CelestialBody. at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00046] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[T] (System.String key, System.String stringValue, System.Boolean allowExpression) [0x00179] in <ef0243a06f2841fe9bf57034a334902e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <9577ac7a62ef43179789031239ba8798>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, System.Boolean allowExpression) [0x001f0] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, T defaultValue) [0x00012] in <ef0243a06f2841fe9bf57034a334902e>:0 at Strategia.CurrencyOperationByBody.OnLoadFromConfig (ConfigNode node) [0x00018] in <ad1f24c047af4716ace30351b02ea8a1>:0 at Strategies.StrategyEffect.LoadFromConfig (ConfigNode node) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.AddEffect (Strategies.StrategyEffectConfig cfg) [0x0007a] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.SetupConfig (Strategies.StrategyConfig cfg) [0x0001a] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.Create (System.Type type, Strategies.StrategyConfig config) [0x00055] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.StrategySystem.LoadStrategies (System.Collections.Generic.List`1[T] stratNodes) [0x00057] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.StrategySystem+<OnLoadRoutine>d__27.MoveNext () [0x0009d] in <cd473063d3a2482f8d93d388d0c95035>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <ef0243a06f2841fe9bf57034a334902e> Line: 0)
  19. The latest release of Kerbal Konstructs might have broke this mod. Every since I installed Kerbal Konstructs v1.8.3.0 , I lose all active strategies after every launch. In addition, when I go look inside the admin building, only a very few strategies(about 6)are now available. All the rest of the strategies are gone, not even displayed to be purchased. Re-installing Strategia fixes the issues, but re-installing after launch is not practical in addition to losing money/reputation every time need to repurchase strategy. Please help/ ideas? From the player log, this might help explain why strategies are disappearing(there is many more entries besides these few lines) -> Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram1.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/AstronautTrainingProgram2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram2.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/AstronautTrainingProgram3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram3.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/BoldlyGo1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\BoldlyGo1.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  20. Not sure of the technical details here, but this upgrade throws a lot of warnings when loading up. Says don't load save game (JNSQ)
  21. I purchased (opened) 2 airfields in JNSQ: S72 and CYEAGER. Worked fine for a long time then realized at end of 1 mission both bases were no longer "opened". Ended up having to open them with $ again. Is this normal for open bases to close? Am I even posting in the right mod topic for this issue?
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