Jump to content

fragtzack

Members
  • Posts

    208
  • Joined

  • Last visited

Everything posted by fragtzack

  1. Actually, below is probably the issue. The below is the last mention of Strategia in the log... And this "KopernicusWatchdog" is new for Kopernicus. Some kind of 3 way interaction between Contract Configurator, Stragegia and Kopernicus. [INFO] ContractConfigurator.ContractDisabler: Enabling ContractType: SentinelMission.SentinelContract (Assembly-CSharp.dll) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentException: 'KopernicusWatchdog' is not a valid CelestialBody. at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00046] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[T] (System.String key, System.String stringValue, System.Boolean allowExpression) [0x00179] in <ef0243a06f2841fe9bf57034a334902e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <9577ac7a62ef43179789031239ba8798>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, System.Boolean allowExpression) [0x001f0] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, T defaultValue) [0x00012] in <ef0243a06f2841fe9bf57034a334902e>:0 at Strategia.CurrencyOperationByBody.OnLoadFromConfig (ConfigNode node) [0x00018] in <ad1f24c047af4716ace30351b02ea8a1>:0 at Strategies.StrategyEffect.LoadFromConfig (ConfigNode node) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.AddEffect (Strategies.StrategyEffectConfig cfg) [0x0007a] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.SetupConfig (Strategies.StrategyConfig cfg) [0x0001a] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.Create (System.Type type, Strategies.StrategyConfig config) [0x00055] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.StrategySystem.LoadStrategies (System.Collections.Generic.List`1[T] stratNodes) [0x00057] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.StrategySystem+<OnLoadRoutine>d__27.MoveNext () [0x0009d] in <cd473063d3a2482f8d93d388d0c95035>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <ef0243a06f2841fe9bf57034a334902e> Line: 0)
  2. The latest release of Kerbal Konstructs might have broke this mod. Every since I installed Kerbal Konstructs v1.8.3.0 , I lose all active strategies after every launch. In addition, when I go look inside the admin building, only a very few strategies(about 6)are now available. All the rest of the strategies are gone, not even displayed to be purchased. Re-installing Strategia fixes the issues, but re-installing after launch is not practical in addition to losing money/reputation every time need to repurchase strategy. Please help/ ideas? From the player log, this might help explain why strategies are disappearing(there is many more entries besides these few lines) -> Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram1.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/AstronautTrainingProgram2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram2.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/AstronautTrainingProgram3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram3.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/BoldlyGo1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\BoldlyGo1.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3. Not sure of the technical details here, but this upgrade throws a lot of warnings when loading up. Says don't load save game (JNSQ)
  4. I purchased (opened) 2 airfields in JNSQ: S72 and CYEAGER. Worked fine for a long time then realized at end of 1 mission both bases were no longer "opened". Ended up having to open them with $ again. Is this normal for open bases to close? Am I even posting in the right mod topic for this issue?
  5. A deeper reasoning: All celestial bodies are make believe named by Kerbals in our make believe universe. In the existing Kerbol System called KSP1, all celestial bodies are 1 or 2 syllables with simple sounding words to written english language. I.E. The planet is spelled in letters like the planet verbally sounds. As brilliant as our little green Kerbal friends are, complex english language is not a strong attribute. So based on the existing Kerbol system (KSP1), that "other name" is out of place and not exactly in line with the existing Kerbal "ways". I cannot spell the word Mr boss man said about that cool looking and awesome designed planet. The name however.. is.. Well there is a solution: Hail PLANET DONK and just say no to planets more than 2 syllables. Thank you. In addition, almost all the major celestial bodies in our real solar system are also simple names with 2 or less syllables. Jupiter being exception, but still Jupiter is very simple sounding and spelled. The major exception to this consistency of naming is the moons. Thus "That other name" belongs to the moon, the cool a$$ planet should be Donk. Consistency of naming things matter for "setting the game mood". Plus, when viewing planets/orbits in overhead view map no one really wants to see "super long spelled names" clutter the map view real estate. OK, end of story for real now. Regards, The 2 syllable or less fan.
  6. Donk is a better name for the planet. The moon should be "that other name". End of story.
  7. Been enjoying this contract pack. Gives some purpose to aeroplanes. Seems odd the seaplane missions requires landing at KSC runway. The follow on mission KSC Coast Guard says SeaPlane in the description, yet the requirements have nothing to do with water. Just "land at ksc runway".
  8. Update: Error existed between keyboard and chair. Please ignore rest of post. Had to uninstall the Far Future mods to get JNSQ to work. B9 part switch mod kept crapping out on these "far future mods". Works fine without JNSQ though. The Near Future mods all work fine with JNSQ. Any chance could help? The Far Future mods are fun. Kerbal player log from startup when B9 part switcher croaked: https://drive.google.com/file/d/1zOyMxbdu0V6ZOj281tOhIGfFdJOkzEj4/view?usp=sharing
  9. Going with OPM! Any chance Near Future Electrical could also support the TAC Life Support for Kerbal electrical utilizations in the "Near Future Systems Manager" pop up window? That is such a cool and useful electrical calculations pop up window, but becomes inaccurate if playing with TAC Life Support which has electrical draw per on board Kerbal.. TAC Life Support does have a very large number of downloads
  10. Any particular large expansion mods (such as planet packs) that NFT works well with? Think the cryogenic stuff is great btw!
  11. Hi, Playing KSP again and noticed in map view I am seeing offered mission orbits even though have not accepted the missions. I have turned off offered orbits in tracking station view but the offered mission orbits still remain in map view. Anyway to disable offered mission orbits in map view? Is one of my mods causing this bug or does stock do this also? Nevermind: Seems to be caused by Research Bodies mod bug. These were were not offered missions, rather active Research Bodies missions in progress. The bug part is that Research Bodies doesn't have an exact orbit, rather just 200,000+. Diagnosed had to be Research Bodies because that was only missions offered or active by the RepoSoft company displayed on orbit mouse hover.
  12. Seems most likely the release will be 2023 - 2024. The original release plans were too fast for a quality product. I can wait
  13. "The one thing you want to see added to KSP2 ?" That was a fracking tough question. Spent about 10 minutes trying to limit my response to one answer and I still failed.
  14. Bravo and well done on the last release and the whole game from the beginning! Thank you Kerbal dev teams for not abandoning KSP1 and moving on to KSP2 abruptly. Happy anniversary - Salute !
  15. autostruts and sas are in play! Will try your suggest, thanks! Bingo that was the ticket. Thanks much
  16. Having extreme issue grabbing asteroid with grabber, never had this problem before with grabbing asteroid. 90~ton asteroid. When I grab asteroid (many attempts!), the grabber does grab it but then the ship and the asteroid start doing a kraken dance until eventually the asteroid and the grabber are no longer attached. In some of my attempts, the grabber arm would visually appear to go through the surface of the asteroid before actually grabbing/connecting. Is this a center of mass issues? Any advice? Could this be cause my a mod?
  17. Took me hundreds of hours playing Kerbal to realize this fact about straight lines in space. both in real life and in Kerbal... gravity is the most dominant, powerful force in the universe. Yet gravity is very subtle at the same time. In career mode, for me there is only 1 mod that is an absolute requirement (for career mode): Kerbal Alarm Clock Wish I would have installed Kerbal Alarm Clock from the start of playing. Tis a shame Kerbal Alarm Clock is not in stock.
  18. Really hope the KSP2 parts design style is more consistent than KSP1. Every single time I design a new rocket in KSP1 VAB, I get frustrated with the design/color/skin inconsistent choices.
  19. First would like to thank Kerbal Space Program for prompting my personal deeper dive into astrophysics, space and space history. As part of my research, reading and watching many documentaries in the last 3 years I have some real photos in my head that ring as "great moments for humans in space". 1. The pale dot by Carl Sagan. Just incredible insight and significance of such a rather poor quality picture. Truly a great picture in the history of all human pictures. Personal favorite. 2. EarthRise by Apollo 8 mission. Wow, what beauty and amazement. Prompted the birth of US E.P.A. and inspired people all over the world. 3. Armstrong stepping off the lander ladder. Blurry terrible quality from the camera pointed at the ladder, but man oh man a human first stepping on to the moon! There is many modern great quality photos of space, but those 3 photos were epic moments in human space history. What is your favorite?
  20. The Kerbal KSP1 system is big enough for many memorials and funny eggs. Add them all in! Approaching 2000 hours played in KSP1 according to steam. I still have yet to find any easter eggs besides a few of the Kerbin ones. Then again, I don't go looking for them even though kerbal wiki lists all the eggs. One of the reasons why not encountering eggs for me is the use of Bon Voyage mod for rover trips.. Please please make rover driving (or automated driving) more engaging and fun then Ksp1.
  21. Apollo 11 command module "Columbia" orbiting Mun at about 15km seems the only appropriate memorial for Michael Collins. There really needs to be decal on the side saying Columbia or Cmdr. Collins. I would love to see great easter eggs to all the pioneers of space, starting with Isaac Newton most importantly. Newton was about the most amazing human being and is probably the single biggest contributor to human's achieving space flight. Would like to see easter eggs for: Isaac Newton Johannes Kepler William Moore (The rocket equation) Hermann Obereth Albert Einstein Robert Goddard Werner von Braun - Very controversial due to non-science issues, but his contribution to rocketry is immense. Apollo 11 occurring by 1969 without him seems unlikely. IMHO, Astronauts are much less contributors but still important. So there should be an easter egg for Yuri Gagarian and Laika the dog..
  22. Umm,,, well, there is Kerbal life before experiencing MechJeb and life after experiencing MechJeb. Just wished I didn't wait for 1900 hours play time before experiencing MechJeb for first time. Thanks for this mod! MechJeb breathing new life into my game, keeping me motivated to pass 2000 hours. I resisted so long because "Didn't want to automate" the game to be easy. I still stand by this logic for new people, they should play the game vanilla and learn how to do this manually first. But once you got it down, man oh man start using mech jeb! Its not like anyone in human history actually flies a rocket with a joystick like KSP let's you do in game. There is usually hundreds of people involved in calculating burn times, trajectories, planetary transfers, etc. So in this angle of how humans actually plan and execute spaceflight , using mechjeb is actually more true to human spaceflight then vanilla KSP. Tip for people experiencing stuttering and sway issues under autopilot : Found that really long rockets in zero gravity and/or poor center of mass rockets will sway due to overcorrected steering by the autopilot routine. This autopilot overcorrections causing sway is very noticeable in zero gravity, less so under gravity. Some of my long giant rockets had so much back and forth sway occurring, thought the rocket was going to fall apart. Adding RCS to the nose will usually take care of this autopilot causing sway however, I found a more lightweight(maybe logical?) solution is to simply cut the engine gimbal limit to 50 or less. And definitely only have the center engine gimballed if can arrange.
×
×
  • Create New...