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Kodas

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  1. I understand that they all use plugins and such like firespitter and fuel switch but I have noticed that there are some well two for sure I know of, expansion packs that have some new parts in the "History and Parts" pack that contains some mods that I've used and the "Breaking Ground" pack was released on the 30th of last month (but is still unavailable to PS4) actually contains Infernal Robotics one of my favorite mods. With the exception of say physics which could be modified through the debug menu if you fiddle with the settings (I don't know enough about it to say for certain lol) all I'm saying is that if we want the mods on console we as the ones who want them we should put in some effort instead of sitting on here saying it is imposible. I'm willing to help anyway I can. I don't know how to help but I want to. Theres got to be a way that this modding community (or those who want mods on console) as well as us (people who know diddly about modding) can work together, maybe compile a checklist or approved plugings that are acceptable. I know it's hard but I enjoy mods a lot I have KSP on PS4 and PC this modding community has been one of the most successful I've ever been apart of and if we can get past or differences I'm sure we can make this game more than even the developers could have dreamed of. Sorry for the rant. I really hope there is a way for us all to get what we want I'm willing to help just don't know how. -Kodas
  2. What about Farming Simulator 17? They allow user created mods on PS4. I'm not sure how but I'm sure that the authors could submit mods for approval by Sony and/or Squad/Division right?
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