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Slav

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  1. Okay it turned out the problem consisted of 2 parts: 1.The rocket was meant for use with the stock planetary system. It is even in the name "RN STOCK Luna 2". The right craft is " RO RN Luna 2 ". But who reads the names of the crafts anyway? 2. It turns out it is rather difficult to hit the moon directly without first making a parking orbit. After a few days of trying I managed to impact it by letting the Moon reach a point in its orbit when two statements are true: a. The relative inclination is about or less than 25 degrees. b. The moon and the Baikonur launch site are on the opposite sides of the Earth (not sure if that makes sense, I can upload a photo if needed) After both of those are true, I selected the Moon as target and launched roughly to the east, but with a heading of less than 90 degrees (specifically 70 degrees in my case), but how much exactly will depend on where the prograde target of the moon is on the navball (as long as it is in a heading of less than 90 degrees). Effectively the rocket's prograde vector should be directly above that target and slowly coming down towards it. After the first stage is out, the apoapsis should be at 200-300km and time to apoapsis should be about 3-5 minutes. After that I immediately create the node with Mechjeb as usual, tweak it from the map view (if it does not show a direct impact) and let Mechjeb execute it. (of course I first stage, to remove the used stage). Doing all this should allow for minor radial burn, which should allow for a burn node with about 4500-4900 m/s Dv.
  2. Hello, I am playing KSP 1.6.1 with RO and a bunch of other mods, however I am struggling to replicate the Luna missions. I am using the pre-made "RN Stock Luna 2" craft (from the Soviet Probes and Soviet Rockets mods by Raidernick), the craft has plenty of Dv, but I am still unable to reach/impact the moon. Correct me if I am wrong, but here is my understanding of how the real mission went: 1. Launched from Baikonur 2. Reached an altitude of about 200-300km (could not find an accurate number), before the main engine of the second stage ran out of fuel 3. Removed the fairing 4. Decoupled the upper stage, and lit it's vernier engines 5. At the right time it lit the upper stage's main engine as well (the RD-0105) 6. When the impact orbit was reached (or in the case of Luna 1, slightly after) the engines shut down. 7. Decoupled the probe 8. Impacted/flew close by the Moon Here is what I am doing in KSP RO using the RN Stock Luna 2 craft: 1. Set the Moon as target 2. Wait until the inclination of the orbit is as close as possible to the one of the Moon (around 17.5 degrees, according to Mechjeb's Rendezvous Planner) and the moon is in a proper position (not too far behind or in front of what would become my transfer orbit trajectory) 3. Launch 4. Reach about 200-300 km, decouple, light verniers, etc. 5. Use Mechjeb's Maneuver Planner to create a node automatically 5.1. Select "bi-impulsive (Hohmann) transfer to target" 5.2. Select "intercept only, no capture burn (impact/flyby)" 5.3. Select "create node at next apoapsis", because otherwise it creates a node after one orbit has passed, and the craft is not in orbit 5.4. Click "create node" 6. Align the upper stage with the node, wait untill the required burn time is split 50/50 before and after the node. 7. light the main engine, burn until fuel runs out. The craft itself (according to Mechjeb's Dv stats has 13176 m/s of Dv. However no matter what I do I still fall short by at least 1000 m/s of Dv on the upper stage. I tried warping back and forward before launching to change the position of the Moon in it's orbit, tried playing with the inclination and initial altitude, but no luck. What am I doing wrong, why am I unable to reach the Moon? I tried looking for a tutorial/info about this mission and it's mission profile, but I was unable to find anything detailed.
  3. Haha, yes, basically I was looking for a more realistic alternative to CTT, which can be combined with RO and RP0. So the more mods are supported, the better! Thanks again!
  4. Hello, awesome mod! I am playing it with Realism Overhaul and a bunch of other mods, with my goal being to have a career as historically accurate as possible. I have one suggestion though: I am using the B9 Procedural Wings - Fork mod and I noticed that all of its wings are way high in the tree, node "Advanced Aerodynamics". While this may be appropriate for the space plane (or even supersonic) wing kind, I really feel the basic (early) wing kind should be at node "Stability" or "Aerodynamics". Would you mind fixing that? Thanks!
  5. Does the mod support Realism Overhaul? I am on KSP 1.6.1. All my mods are installed via CKAN. When I install the mod by itself (with its dependencies) it works, however if I install it with Realism Overhaul (regardless of the order of installation) it does not display any clouds neither in the game menu, neither in game. I can still see the "Astronomer visual pack" sign in the menu though. What is going on? Here are the exported mods from ckan. { "kind": "metapackage", "abstract": "A list of modules installed on the portable KSP instance", "name": "installed-portable", "license": "unknown", "version": "2019.06.19.06.25.25", "identifier": "installed-portable", "spec_version": "v1.6", "recommends": [ { "name": "Scatterer-config" }, { "name": "Scatterer" }, { "name": "EnvironmentalVisualEnhancements" }, { "name": "TextureReplacer" }, { "name": "KabramsSunFlaresPack-Diamond-Medium" }, { "name": "AVP-2kTextures" }, { "name": "AstronomersVisualPack" }, { "name": "BackgroundResources" }, { "name": "Kopernicus" }, { "name": "unBlur" }, { "name": "ClickThroughBlocker" }, { "name": "ToolbarController" }, { "name": "SmokeScreen" }, { "name": "RealPlume" }, { "name": "RealHeat" }, { "name": "CommunityResourcePack" }, { "name": "RealFuels" }, { "name": "RealChute" }, { "name": "KerbalJointReinforcementContinued" }, { "name": "SolverEngines" }, { "name": "ModularFlightIntegrator" }, { "name": "ModuleManager" }, { "name": "FerramAerospaceResearchContinued" }, { "name": "AdvancedJetEngine" }, { "name": "RSSTextures2048" }, { "name": "Toolbar" }, { "name": "TexturesUnlimited" }, { "name": "TestFlight" }, { "name": "TACLS" }, { "name": "SemiSaturatableRW" }, { "name": "KSCSwitcher" }, { "name": "RealSolarSystem" }, { "name": "RCSBuildAidCont" }, { "name": "ProceduralParts" }, { "name": "ProceduralFairings-ForEverything" }, { "name": "ProceduralFairings" }, { "name": "MechJeb2" }, { "name": "KSP-AVC" }, { "name": "HangerExtenderExtended" }, { "name": "DeadlyReentry" }, { "name": "B9-PWings-Fork" }, { "name": "RealismOverhaul" } ] }
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