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Nuterrone

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    Blind Test Pilot

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  1. Holy fudge this update works great! Thanks for maintaining one of my favorite mods, my guy!
  2. Oh well, somewhat unfortunate since I'm not interested in getting any DLC as of now. I guess patching will have to do until I change my mind. Thanks for having worked on the mod!
  3. Got 4k science in a single mission on Minmus. It's the first time landing there in my very modded "Hard Career" play-through, and because the trip there is relatively slow, I didn't want to waste time going there again. I definitely didn't get as much science as I could, but 4k is just about enough to satisfy my ego!
  4. I wonder how some people managed to not notice the final winking emote and how it meant something. Either the fact that the mod was getting "pseudo-implemented" in the most recent DLC or the fact that he'll sometime in the future make a new iteration of it... but hey, that's just a theory.
  5. Ok, I know this might sound like a stupid question and ... stuff, but I haven't been able to find the answer I was looking for anywhere else (including the mod's wiki and the great flatlands of Google). Here goes: What does the "hailer" do, when is it useful and how do you use it exactly? EDIT: Found out my many questions were raised because it's literally not part of Remote Tech, but of ESLD Jump Beacons.
  6. I am 99.9% sure such a thing wouldn't be possible without a mechanism to "inject it", like a mod such as Kopernicus. Unfortunately, that's the current state of affairs and I doubt there'll ever be a "Create a custom planet" option in stock KSP due to all the things that would go into it (science values, biomes, descriptions, textures, heightmaps etc.).
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