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madindehead changed their profile photo
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I did read something about this elsewhere - procedural textures (which is how decoupler shrouds like these work) are apparently quite complex to do cleanly. Unless you make a specific texture for each part (like the stock/ReStock ones) then it will never be as detailed. Can't remember where I read it, but it may have been in the Procedural Fairings thread.
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Thanks for the update. Still getting the orbit selection bug but I have narrowed it down - it seems to be an issue with the ALL option. If I go to the "Landed" tab, select "Planets", and then go into the "Orbit" tab I can select a planet to orbit around. "Moons" works the same. Going back to "All" breaks it again. As for mods that cause it to happen - still not a clue. I had Bon Voyage as causing a problem and now it's Tarsier Space Technology but running Tarsier Space Technology and KRASH together with nothing else is absolutely fine so there's some awful interaction somewhere. No
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[1.4.x] Connected Living Space v1.2.6.2 (13 Jun 2018)
madindehead replied to Papa_Joe's topic in Add-on Releases
There is also an updated version with a fix made by taniwha which removes the bug. But yes...you need to open the hatches too -
I have a weird interaction between this mod and KRASH: https://forum.kerbalspaceprogram.com/index.php?/topic/133082-17-krash-kerbal-ramification-artificial-simulation-hub-simulation-mod-for-ksp-cost-settings-have-been-change/#comments When I have Tarsier and KRASH installed (plus some other mods) then I cannot use the orbit selection menu in KRASH - nothing shows at all. I've posted logs in the KRASH thread (look towards the end) - but no one seems to have a clue how to fix it! I realise that Tarsier is probably not the only issue here - something in KRASH clearly doesn't like a GUI
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OK - Tarsier Space Tech is also causing me problems - this is insane! I want to use KRASH - it's great for testing craft (much easier than launching and then doing Hyperedit fixes for orbits etc) - but I want to use the parts from Tarsier Space Tech - why would they be interacting with each other and causing the orbit selection window to not work?
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KSP Interstellar Extended Support Thread
madindehead replied to FreeThinker's topic in Add-on Discussions
I have made a copy of my current install and I'm trying to add KSPIE to it - however every time I launch KSP, I get a fatal B9PartSwitch error and it needs to close the game. My current mod list runs perfectly: https://pastebin.com/gnEZu3tr but adding the KSPIE mods causes the B9 Part Switch error. I have some log files which I will post soon (I need to dig them out from Google Drive). This is one of the error that pops up: In the KSPIE install I am using the latest TweakScale and Lisia's MM fork. Nothing else has changed. Using the latest KSPIE. Maybe there's some unholy interactio -
Are you on the very latest KK version? A fix was released yesterday to fix a load order issue which was stopping buildings showing up.
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- static
- road to kerbin city
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Has anyone tested this with any of the popular planet packs? GPP, OPM, GEP?
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- gu
- kopernicus
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
madindehead replied to Ger_space's topic in Add-on Releases
Will test later tonight/tomorrow but it sounds like it's fixed. Thanks -
Necessary sacrifice or just money fraud...?
madindehead replied to Vegatoxi's topic in KSP 2 Discussion
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
madindehead replied to Ger_space's topic in Add-on Releases
Yup. I always copy the mod folders from inside GameData. Wish I could do more testing but I'm away from home and only got my laptop with me. Loading takes longer than on the desktop. -
I did check it around a week ago, and it needs a fair few tweaks to get KSC++ to work with KSC Extended (railway line cuts through a lot of stuff) so I'm leaving it for now.
- 356 replies