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Everything posted by madindehead
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
madindehead replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm not sure if I'm a total idiot or not I downloaded the example craft file from the tutorial on building a base on the Pathfinder wiki. The parts that are meant to be in the storage blocks don't appear to me there to build the base and I'm struggling to add parts to the storage container. Not sure what I'm missing. Sorry just looking for some guidance. I'm just starting to learn about this mod and I thought I would follow the tutorial on building a basic base but that just doesn't seem to work currently. I'm running in KSP 1.7.2. My log file is here. I hope it works and you can view it.- 3,508 replies
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- pathfinder
- colonization
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(and 1 more)
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Absolutely love this little rover! It's amazing!
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[1.12.x] - Modular Kolonization System (MKS)
madindehead replied to RoverDude's topic in KSP1 Mod Releases
OK thanks. It's not saying that, it's all still running fine. Will just have to deal with it I guess! -
[1.12.x] - Modular Kolonization System (MKS)
madindehead replied to RoverDude's topic in KSP1 Mod Releases
I'm not using CKAN for my mod installations. -
[1.12.x] - Modular Kolonization System (MKS)
madindehead replied to RoverDude's topic in KSP1 Mod Releases
I know people are saying there isn't a problem with MKS on 1.7.2, so how are you all getting USI Tools to work properly with 1.7.2? When I load the game I get a "USI Tools - Unsupported KSP version... Please use 1.6" message. Or is that just MiniAVC having a freak out? I only ask because it's not doing it for the other mods from USI. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
madindehead replied to Nertea's topic in KSP1 Mod Releases
As Jognt said, the Terrier is probably also my least favourite update. Some of the boattails annoyed because when you add a decoupler it doesn't totally shroud it. Aesthetics matter for me on that but I just didn't use that variant. I think the more I've played with ReStock the more it has grown on me. I guess I don't like some of the engine burns, but I am really being picky. Overall it's an incredible mod. And whilst I worked out how to do the parts not sure I will need it now! -
I had a search through the thread and couldn't find anything about this. Apologies if I missed it. The craft files in the OP don't work in KSP 1.7.2. I have the latest KIS and KAS (both apparently work in 1.7.2 based on info from their threads. Although I wish people would update their OP if it does work ). Is there anything else that I might be missing?
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
madindehead replied to Nertea's topic in KSP1 Mod Releases
That's a great idea, thanks I was going to put them in the ReStock folder with different names but that seems safer and more sensible. Thanks for all your help here everyone, this is such a great community -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
madindehead replied to Nertea's topic in KSP1 Mod Releases
Ok! I will start looking at that. Would that be a separate patch file with a different name? Or is it possible to include at the top of the existing patch file? Apologies again for all these questions. I am very grateful for your patience and responses -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
madindehead replied to Nertea's topic in KSP1 Mod Releases
Sorry for quoting such a long post. Normally I would spoiler tag parts of it or snip it but I'm still learning how to use the forums. I think this is what I was looking for above so a big thank you for your help -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
madindehead replied to Nertea's topic in KSP1 Mod Releases
Ah ok! That makes...some sense to me! I will investigate how to write that patch. It's not urgent but I'll get to it. Thanks for your help on that! On second thoughts: Taking a look at those patches, they seem complex! Some initial guidance would be great on how to start but no rush. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
madindehead replied to Nertea's topic in KSP1 Mod Releases
I think I understand this correctly but I just want to clarify. If I have the whitelist file and make the appropriate patch modifications, it's possible for me to have both the original part and your ReStock version available to me? Absolutely loving the mod by the way! The visuals are amazing. Just not a fan of some of the engine models or rather, I would like the option to have both (aesthetics matter to me more than they probably should!) I've just started playing KSP properly after owning it for years.