KSP 1.7.2(Now 1.7.3) and TweakScale used.
I've played this game more than 3 years and that helicopter and it's swashplate are my best work.
Almost 6 month ago I created a helicopter with Infernal Robotics and huge internal swashplate, but it was difficult to fly because of incremental control and some freezes of the game. Breaking Grounds inspired new life in this old vehicle... EY-30 It's kind of a semi-copy of Mi-26
Parts: 180-186
Main rotor diameter - 25.8 m (8 blades) 110-140 rpm
Tail rotor diameter - 6.3 m (6 blades) 160-220 rpm
Total Length - 33 m
Dry weight - 29.1 ton
Max takeoff weight - 40 ton
Max speed - 50 m/s
Max altitude - 5000 m
Fuel - 134, oxidizer - 164(3 tons)
Power exchange: Fuel+oxidizer --> generating electric energy --> battery --> rotations
Consumption - about 0.03/s
Controls:
1 - start engines
Throttle - angle of blades and motor speed of main and tail rotor
Q-E roll
W-S pitch
A-D turn
Recomended to use joystick! Changes: 15.07.2019
- main rotor limit 150 rpm
- tail rotor 180-210 rpm
- max payload 9 tons, possible to lift above 500 m
- increased strength of axles due to changes in 1.7.3, so maybe bigger helicopter comes next. 05.09.2019
- 5-bladed tail rotor
- Improved swachplate
- 2 KAL group controlles for main and tail rotor separatly(inside cargo bay)
- 3 tiny J-20 on main rotor axis for sound and air flow imitation. (Squad, why robotic parts and air surfaces are completely silent?)
1.7.3 Craft file