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Everything posted by Kierra

  1. https://streamable.com/jetjdg Little teasing about KSRSS 0.7, to keep you waiting
  2. Hello everyone. We're working on 0.7 update. We was waiting for Parallax Shader made by @Gameslinx. Also, some informations : KSRSS is NOT currently playable in 1.9. KSRSS is compatible with EVE Redux, but we need to tune fog on Titan & Venus to make KSRSS fully compatible with EVE Redux. KK-KSRSS will be removed soon, we wont work on it until the final release of KSRSS. We won't make a support for Atlas Shader, and that's the reason why we was waiting for Parallax. If you need support, please ask directly on our discord where we are much more reactive.
  3. I am unable to put map decals under launchdpads & other KK statics. There are just not spawning, and i'm unable to find why
  4. We can't do anything if you don't provide screen of your GameData and KSP.log
  5. Of course ! But please wait 0.6.1 release for translate Mars Biome ! Some change on this planet Some news about 0.6.1 : - we've finally fixed the quicksave bug ! - KK-KSRSS will probably not be updated for 0.6.1. We can't place mapdecals properly, so we have a choice : let the lauchpads float and publish a non-final update (working but not pretty), or push back the release of KK-KSRSS for final release of KSRSS. What do you prefer? So... all major bugs were fixed. We'll release the 0.6.1 when we have decided what to do with KK-KSRSS.
  6. Bonjour à toutes et à tous ! Nous vous présentons un serveur discord KSP, où vous pourrez trouver de l'aide concernant le jeu, les mods, ou bien un lieu où partager vos crafts et screenshots de vos plus belles œuvres. Sans plus de blabla, voici le lien pour rejoindre le serveur : https://discord.gg/DDENnkn N'hésitez pas à venir y faire un petit tour, nous sommes déjà plus de 400 ! Kierra
  7. Hello Yep, I would like like have your logs. It is a known bug but i still can't find the origin of it.
  8. Please, remove KK-KSRSS, it is not updated for 0.6 yet.
  9. Little feedback : @OrbitalManeuvers : I've fixed your bug with the elevation of KSC. It was an error with the x2.5 config. @si2504 : No idea, for now, about the bug of quicksave. We tried to reproduce it without sucess. Still investigating. Can you tell me if you're playing with Sigma Dimension, and if you are on a old save wich was on KSRSS 0.5 ? Could you tell me to if you can open the buildings of KSC ? @Quoniam Kerman : We've tried to make an entry on Venus, and we can confirm : it is just a visual bug in tracking station. It is displaying the pressure of Duna, which is the template body of Venus. Funny bug, but fortunately not really breaking playability. We have fixed which causing drop of framerate around saturnians moons. We are in a good way to release a 0.6.1 soon, with also the release of KK-KSRSS, compatible with stock and x2.5 size. We're investigating about the lasts bugs remaining, and this time, we'll take time to make a proper beta-testing before releasing.
  10. Hello everyone. Version 0.6 is officially a dead version of KSRSS. There seems to be far too many bugs and errors on our part, and for that, on behalf of the team, I wanted to come and apologize here. We are currently preparing a new version that will fix the problems that you all may have encountered here: - inability to quicksave/quickload - floating KSC - trees present on the KSC or in too high density - lag around some saturnian moons - Titania inclination problem Again, we apologize for this unplayable version, thank you for your feedback, and we hope not to disappoint you in the future. PS : @winproof, thanks you for this correction ! We really appreciate
  11. @si2504 You're not the only one to report this bug. You can try it to fix them : - Remove KK-KSRSS and dependencies. It is not updated yet for 0.6 and older versions are not compatible with KSRSS 0.6 - Delete "Cache" folder in KSRSS/KSRSSKopernicus - Remove settings.cfg, set preset to KSRSS But, there is clearly a mistake in one of the .cfg file. I'll work to fix it as soon as possible and i'll publish a bugfixe release when it will be done. In the time until then, I hope that the above process will fix this bug. Sorry for the inconvenience :/.
  12. Hello there. New update ! A lot of bugfixes, but mostly : all the saturnian system is now implemented ! We also add 4k textures and localization. Here is the complete changelog for more information : IMPORTANT : KK-KSRSS is not updated yet. Coming soon.
  13. @gilflo You've missed KSRSSVE-Textures too ! Juste take it here : https://github.com/KerbalFrench/KSRSSVE-Textures/releases/ It will put in your "KSRSSVE" folder a "Textures" folder, essential if you want to play with KSRSSVE. We are thinking about make an installer for a future update, cause we know that the install process is not easy.
  14. Answered a few message before : "Palmers trees seems to have some bugs that we're trying to fix : palmers in waters, bad repartition, and too big distance view without fog, there are too tall... Maybe fixed in next release, maybe later. But, one thing is sure : there will be a big scatter update in future. For now, please consider them as a simple test about creation of custom scatters !"
  15. Not implemented yet. Maybe on a future release, when all the bodies are implemented ! Probably around there 1.0 release. I tried to reproduce the bug, but everything is fine for me. Still investigating on this strange bug. Hope that next release will fix it for you. Breaking news : there is now a channel on our discord for international supports : https://discord.gg/BmMd8nV
  16. Already answered about that: 4k resolution will be avaible for next release
  17. Okay, thanks for reporting ! I'm gonna try with BDB & CoatL if there is a bug with parts or something else. Sorry for the bug
  18. Did you use alt-12 to reach moon orbit ? If yes, probably the cause of the bug. But... Seems very strange, i'm gonna investigate, i'll come back soon if I found the origin of this odd bug.
  19. Seems strange. Did you was in a place where the altitude level was under 0 ? I had already had this bug on Mars. It is happening with stock parts ? Overall, if it is a heightmap or PQS problem, this is probably fix : i revamped PQS & heightmap for 0.6. Yep ! Really interrested ! Switch in DM if you want ! Seems that KSRSS needs less systems requirements than RSS. No idea about the difference with JNSQ. There is here a link to us discord, but we're all french on this. But internationals players are welcome ! https://discordapp.com/invite/27Q8Qpz And yep, it is on the roadmap
  20. We decided to not implement all bodies for now, but on next release, we'll implement the remaining saturnians moons. We prefer to implement bodies step by step because we are revamping reliefs, adding or editing heightmaps & colormaps, etc. It is a long work. We've also adding/editing some heightmaps on other bodies already implemented, like Mercury or Enceladus. But next release is for april 20th ! We'll try to implement FF compatibility, maybe on next release, maybe later, depend how long time it takes. Not implemented, and probably never : we prefer to make alternate launchsites with Kerbal Konstruct. There is, for now, alternatives pads in Florida and a launchsite in New-Zealand. Next step is implementing Kourou and Baikounour. It is also a long work to make Kerbal Konstructs mods (like Aurore Space Center, etc) compatible with KSRSS. Palmers trees seems to have some bugs that we're trying to fix : palmers in waters, bad repartition, and too big distance view without fog, there are too tall... Maybe fixed in next release, maybe later. But, one thing is sure : there will be a big scatter update in future. For now, please consider them as a simple test about creation of custom scatters ! 4K textures will be avaible on next release ! I hope I've answered all the questions !
  21. Incredible mod. This is an example that you can do with. Nice work, and big thank from a Sci-Fi fan.
  22. It looks like we'll have to make KK configs especially for the x2.5 scale. Thanks for reporting this bug. Some news about relief revamping : PQS & ScaledSpace view of Mercury are now coherents.
  23. In addition to what @tony48 said, my goal for the 0.6 is to redo a large part of the reliefs that have not yet been redone correctly, for example Mercury or Enceladus. I would like to have a rendering of the quality of the reliefs I was able to do on Titan. I will try to move forward as quickly as possible in order to be able to propose the 0.6 as soon as possible. So don't worry if some reliefs still look particularly ugly (Mercury, Enceladus, all comets, etc). When this is done, new bodies can be added.
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