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WorstPilotEver

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  1. omg, same problem here. If the most basic elements of the game -- such as MISSION REQUIREMENTS -- are glitched, then this shows horribly on the Dev team. This is extremely basic stuff.
  2. Greetings. I'm not sure if this should go here or technical support, so mod's please relocate if need be. I play on the PS4 KSP Enhanced Version with History and Parts Pack. There have been two early missions with basic requirements that by which i'm 100% positive I have fulfilled, and yet I do not receive credit for its completion. a) "Test the RT-5 Flee Booster on Launch Pad." Right. "Have the RT-5" checked off green. Good. Have the "Be on the Launch Pad" checked off green. Good. These are the only requirements. Now, when I choose the button "run test" to activate the engine, the mission does not complete. When I activate the RT-5 through it's staging sequence alone, the mission does not complete. What am I doing wrong? b) "Haul the RT-5 Flea Booster into Flight Above Kerbin" Requirements: Kerbin - check Flying - check Alt: 30,000: to 37,000 - check Speed: 80 to 200 m/s of surface flight speed - check Have the RT-5 Flea Solid Booster - NOPE! UNCHECKED The RT-5 is part of my second stage and is clearly attached directly to my command pod. IN FACT, I have even reverted back to a simple cmd pod + RT-5 merely sitting on my launch pad to test things, and it STILL DOES NOT register my craft as having the RT-5. What am I doing wrong? This sucks. I was really excited getting back into playing KSP after a years cessation, and now im running into trivial RT-5 requirements causing a really damper on my scientific spirit. Any help is appreciated.
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