WorstPilotEver
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Test rt 5 flea booster on launch pad???
WorstPilotEver replied to gmartini01's topic in KSP1 Technical Support (Console)
omg, same problem here. If the most basic elements of the game -- such as MISSION REQUIREMENTS -- are glitched, then this shows horribly on the Dev team. This is extremely basic stuff. -
Greetings. I'm not sure if this should go here or technical support, so mod's please relocate if need be. I play on the PS4 KSP Enhanced Version with History and Parts Pack. There have been two early missions with basic requirements that by which i'm 100% positive I have fulfilled, and yet I do not receive credit for its completion. a) "Test the RT-5 Flee Booster on Launch Pad." Right. "Have the RT-5" checked off green. Good. Have the "Be on the Launch Pad" checked off green. Good. These are the only requirements. Now, when I choose the button "run test" to activate the engine, the mission does not complete. When I activate the RT-5 through it's staging sequence alone, the mission does not complete. What am I doing wrong? b) "Haul the RT-5 Flea Booster into Flight Above Kerbin" Requirements: Kerbin - check Flying - check Alt: 30,000: to 37,000 - check Speed: 80 to 200 m/s of surface flight speed - check Have the RT-5 Flea Solid Booster - NOPE! UNCHECKED The RT-5 is part of my second stage and is clearly attached directly to my command pod. IN FACT, I have even reverted back to a simple cmd pod + RT-5 merely sitting on my launch pad to test things, and it STILL DOES NOT register my craft as having the RT-5. What am I doing wrong? This sucks. I was really excited getting back into playing KSP after a years cessation, and now im running into trivial RT-5 requirements causing a really damper on my scientific spirit. Any help is appreciated.