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About Demordrah

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  1. How unstable and unoptimized the Enhanced Edition on consoles is. Of the 114 games in my PS4 library, KSP is the only one guaranteed to crash every single time I play it. In fact, crashes with other games are so few and far between that it's barely worth mentioning. KSP is king of that hill by a long shot, and reigns supreme as the only PS4 game I have ever had corrupting save data (which has been an ongoing problem for years with this game). I back up my PS4 saves to the Plus cloud as a matter of routine, but this is the only game where I have ever needed to download one of those backups. Funny thing is, you never really know if the file being backed up is already corrupted (I had that bite me in the backside recently). I would gladly volunteer my free time to play test the console patches if it meant we could actually have a stable and unbroken game for a change. I mean, that is what we expect as paying customers after all.
  2. I'm interested in seeing where it goes. I recall him mentioning this reboot recently. I find his content to be entertaining, for the most part. I always appreciated that he documents his failures in his instructional videos, as well, so as not to come across as holier than thou.
  3. 552.528t into 100k Kerbin orbit. It was a fully loaded fuel depot. Normally, I launch my depots empty, and fill them up later, but my need for this depot in Kerbin orbit exceeded my then present need to put it there efficiently. The launch vehicle was ... interesting. The first stage had 60 engines on it. In total, it was 381 parts, 4,187.407t on the pad, and cost 2,380.217 to launch. It was a satisfying display of brute force, but my Playstation was not happy about it.
  4. I have been gaming since the late 70's, before we even had the option to create save game files. I adopted the "save early, save often" practice when that mechanic was introduced with The Legend of Zelda, back in 1986. You can create quick saves in KSP on console all you want, but every save that you create all get lumped into one master file (including the associated persistent save). So, each career game exists as a single on-disk file, each science mode game exists as a single on-disk file, etc. Backing up to the PS Plus cloud is the option we have, but when the uploaded file is corrupted, you're out of luck.
  5. I get that. Similar thing happened with No Man's Sky. The game is phenomenal now. But with KSP, it seems like they're more focused on adding content rather than fixing game breaking bugs that have plagued the Enhanced Edition. I have seen people claim that you should only have a small handful of crafts on console, and don't build anything with more than 100 parts. Kind of nonsense is that? I would *almost* give credence to that if it actually solved any of the problems, but it doesn't. I had a new career started. Just got back from Minmus. I had a total of 3 ships in the VAB list, none of which were over 50 parts. There was nothing in space, and I had 3 active contracts. I clicked to enter the VAB, game crashed. It's almost as if nobody actually play tested the console version when the last patch was released, because it's the most unstable I have seen the game since I started playing in June 2019. KSP is an amazing game in its own right, but I would honestly be embarrassed to have my name on the product, as far as the console version is concerned. It's really disgraceful how diluted the experience is at times due to ongoing issues.
  6. You're right, but it's not Sony's or Microsoft's fault that the console version is riddled with bugs that have existed for ages.
  7. I understand that, but it doesn't really address the problem. Just more sweeping under the rug. I know first hand how rewarding an experience Kerbal Space Program can be. I just want console players to have those opportunities without fretting about whether it's all going to vanish in an instant because of issues that have persisted for such a long time I don't think that's an unreasonable expectation, considering how long this game has been out.
  8. No such thing exists on the PS4 version.
  9. Yeah, but there's the point. I lost my creations. That's the hard part. You guys who play on PC at least have all your craft files saved separately from everything else. Console players get screwed in that regard. Pretty much all of my hobbies involve creating in some manner. Be it photography, 3d modeling, music, etc. A lot of those things aren't tangible, but they still matter to the person who created them. It's no different here. I just spent the better part of the last week on a massive undertaking involving the simultaneous deployment of 10 vessels from LKO to the Jool system, to establish a mining and refueling operation around Vall, and inserting communications satellites around the remaining four moons. I'm sure you can appreciate how difficult it is on console to juggle maneuver nodes for a fleet of that size, without the aide of mods like KAC. Nine out of 10 got gravity assisted by Tylo, and in the end, everything ended up exactly where I intended it to be. Now it's gone.
  10. I just lost another career save due to crashing and corrupted save data, which has been an ongoing problem with this game since I started in June 2019. Everything I have created and accomplished in this game in the year+ that I have been playing is gone, for the second time. I can't keep doing this. This is really heartbreaking
  11. PS4 Pro, radial preset, Parts and History, Breaking Ground, EE patch 12. Seriously. I feel like the program error and corrupted save screens should be added as stock loading screens, because I see them just as much as the title screen. Sarcasm aside, this latest version crashes significantly more than the game previously did, which is saying a lot, because it crashed daily to begin with. I have had five already today. My latest incident; I was literally doing NOTHING. I had the map screen open, and I was texting my brother about target inclinations. I looked up right as the game was autosaving, and that's when it crashed. Loaded the game back up, and sure enough, corrupted save data. There are no steps to reproduce this, because it randomly happens with everything in the game. Creating a ship, saving a ship, looking at the tracking station, attempting to control another vessel, autosaving, the list goes on (although, if I'm being honest, a large majority of the crashes occur during screen transitions, ie VAB to launch pad, vessel to tracking station, etc.). So I guess the steps are to just play the game like you normally would. It's even crashed when I go to load a quicksave file. So frustrated with this game now.
  12. On the PC version, when you right click something on the map (your PE marker, for example), that label gets pinned. The label persists until you right click it again, even if you toggle the map view. On consoles, this is not the case. If you press square/x to pin a label, that label only persists as long as the map view stays open, and as long as it doesn't pass too far from where the camera is looking. This behavior is annoying AF, constantly having to re-pin a label because you looked the wrong way, or toggled out of the map view for something. Please change this to have functionality that's similar to the PC version.
  13. I have 10 vessels in a fleet en route to the Jool system to install some important infrastructure for my space program. Today, when I was checking on upcoming maneuver nodes, I realized that one of the craft was bereft of comms. This particular one wasn't purpose built for the mission. It had been gathering dust in LKO, so I figured I would send it along with the fleet, and didn't bother to check beforehand. I realized the lack of full probe control would be detrimental in any efforts to effectively execute maneuvers, and update future nodes as necessary. This was a problem. This problem also had a solution in my stables. I have a rocket that I use for test contracts around the sun. It launches fast and stable, and has a respectable reach from LKO, for relatively low cost. I reconfigured it with a modified construction drone on top, carrying a compliment of direct antennas, and set it on the pad. Within a couple of minutes, it was hurling through the void on an intercept course with the soon-to-be stranded vessel. One mid-course correction brought the closest distance down to 1.6k. It arrived at the rendezvous about 45 days before the targeted vessel's first maneuver, and successfully deployed and docked the drone to the nose of the ship. Comms installed, and disaster averted.
  14. I thought so, too. The tracking station behaves that way, but you can't select and go to a CB from there. I could have sworn that functionality existed in the map view as well, but it could be age related memory loss I checked all the controls listed on the app, the only mention of cycling was next/previous vessel. Console doesn't have the KSPedia in-game, but I have the .pdf, and that's not giving me any different information. Thank you, still.
  15. The reason I haven't deleted my original career save is because I hold on to a sliver of hope that some day it will load. It's been over a year, though, so take that for what it's worth.