jfknyc
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Everything posted by jfknyc
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Kerbal Space Program 2 ...This is the Dream
jfknyc replied to The Yellow Dart's topic in KSP Fan Works
Would you look at that. -
In-Game Time Glitch
jfknyc replied to jfknyc's topic in KSP1 Technical Support (PC, modded installs)
Thanks for the welcome, fellow Kerbonaut! Sorry abou the error; I'll try to fix it ASAP. What's happening is I'm opening up a savegame in Year 20, but when it actually loads, I'm in Year 1, Day 1. -
http://bit.ly/ingamedatebug If you can't see what happened, I opened a save in which the in-game date was in Year 20. When it loaded, the date was, for some reason, changed to Year 1. What's happening?
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Restoring the Goo and Science Jr.
jfknyc replied to jfknyc's topic in KSP1 Gameplay Questions and Tutorials
I've read everyone's replies and I think I'm just going to send a probe with 3 Science Jrs. and Goos to Eve. It's not much extra weight. Thanks, everyone! -
From what I've seen, the only ways to restore the Mystery Goo and Science Jr. parts are either to have a scientist go on EVA or to use the lab. But this is a problem. I want to send a science probe on a one-way trip to Eve's surface. Maximizing the science I'll get will require doing experiments in high atmosphere, low atmosphere, and on the ground/ocean. (I've already done a manned Gilly round-trip mission, so there's no more science to get from space.) This probe will have a barometer, thermometer, seismometer, atmospheric pressure scanner, Science Jr., and Mystery Goo. However, AFAIK the only way to get science from the 3 biomes I want to is to have 3 Science Jrs. and 3 Goos. But that's very heavy! Is there any way to solve my problem, besides stranding a scientist on the purple planet?
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SPACE STATIONS! Post your pictures here
jfknyc replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Here's a station called Incolatus that I put into a 100x100 LKO in my newest sandbox game (yes, the inexplicable lack of a top-left solar panel irks me too — I have no idea what happened to it): Currently, Incolatus has room for 24 Kerbals. It also has 4 Clamp-o-Tron Jrs. and a whopping 14 regular Clamp-o-Trons: 8 in the upper section and 6 in the lower section (4 of them are inline, so it's hard to notice them). The station is currently quite useless, though I am planning to add a refueling depot and maybe some tiny escape pods.