Jump to content

jmannNG

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

5 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I myself like seeing these kind of bugs now and again as it reminds me of the work that goes into making KSP and its mods amazing. The bug squashing take's the effort of a human, and I really appreciated that in a game I use to kind of step away from humanity for a bit.
  2. @MaxwellsDemon Sounds extremely similar to the Transfer Window Planner glitch I was experiencing this weekend. Do you have that mod? Did you by any chance update that mod recently? Reverting it to the previous version (v1.6.3.0) fixed the issue for me! Hope this helps.
  3. Hey @Raptus, I just reverted back to TWP v1.6.3.0 and it is working as normal! In case you already deleted that zip file, you can re-download it from Spacedock under the Changelog tab. Happy transfers!
  4. Spent the last day of summer vacation figuring out what was breaking my game. That's not a complaint though, as I gained some good experience troubleshooting a log file and learning what a Null Reference Exception was
  5. Thanks for the heads up. Currently the engines are just being used to set up my comsat network in my new save. Maybe I'll give them a viking funeral and use them for seismic science!
  6. First time poster, long time fan! I was a bit confused by this invisibility and worried all of my spacecraft on missions using old CryoEngines would break. In case anybody else was confused too, I decided to give it a shot and update. All my old engines in space still work and the new ones in the VAB look great! Thanks Nertea for another great update
×
×
  • Create New...