pmborg

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About pmborg

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    Pilot & Sofa Spacecraft Engineer

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  1. I think that this should be simple to replicate and is happening to everybody that will do the upgrade. Please try to uninstall this pack: Hangar GroundConstruction ConfigurableContainers 000_AT_Utils And install again in CKAN (latest) should be enouf to replicate this. Specially if Hangar 1st and then Ground Construction.
  2. Actually it seams simple, the problem seams to be the dependecy of Configurable Containers inside Ground. When I downloaded https://github.com/allista/ConfigurableContainers/releases/tag/v2.6.0 after install all of them in latest the problem was solved! Thanks to a hint from magic guru @Lisias
  3. ok no problem I will revert it back, until you fix it, enjoy your vacations! Cheers!
  4. As soon as I upgrade from: Hangar: 3.6.1 GroundConstruction: 2.6.4 ConfigurableContainers: 2.6.0 000_AT_Utils: 1.9.5 to: I will get this on loading: Actually this time the KSP dont boot just crash LOGS: https://www.dropbox.com/s/qrmkw8sz30sgk3b/Desktop.zip?dl=0
  5. Hello, I was doing here VTOLS takeoff and landings... with that Ship, I will now upgrade it again and bring some new new fresh logs.
  6. Hello @allista ! Thank you once again from my side to fix the sliding problem in Hangars This new version might correct those 2 features... - But why now the Ground Assembly Line start with door open in editor ? and where is the button close it, disappeared? oopps :S I will need to revert back to last stable build then while this is happening. - Another-thing is that in the "Configurable Containers" that were resized previously (with last build), now appear with resize reset. Please let me know if possible if you are also experimenting this strange behaviors. Meanwhile I reverted back to last good pack, all working again ufff...: Hangar: 3.6.1 GroundConstruction: 2.6.4 ConfigurableContainers: 2.6.0 000_AT_Utils: 1.9.5
  7. I have good memory... Finally got the problem: I had reported this last year to @cybutek but curiosity made the cat, and I was wondering why this problem was there. In the end is a very simple thing file KerbalEngineer\VesselSimulator\Simulation.cs //stage.time = (stageTime < SECONDS_PER_DAY) ? stageTime : 0d; stage.time = stageTime; This was the cause and finally we can see times bigger than 24h I solved the problem for me but it would be nice to share the fix with the community!
  8. Besistes this one I will fix the other one (also already reported) in InterstelarSpace time for deltaV bigger than a day...
  9. Are you sure that this is a bug of KerbalEngineer? or a bug/particularity on this engine (which is the only one that lead to this behavior) and trigger this problem in KerbalEngineer? Actually the work-arround/fix can be just this one: Fix the KSP stability but this will just hide the problem.
  10. "there's something disabling TweakScale on that craft on @pmborg instalment, so perhaps this problem is related. " Hello @Lisias, This engines have a kinda dual behavior because above 8.000m +-, they become a super charged ones... Here on this image we can see tweakscale working well: the small engine and big engine:
  11. Hello @JadeOfMaar What @Lisias wanted to say about that duplicated button, is that once it was applied the Bad Bug appeared like here on this video: The duplcated that @Lisias mentioned is these ones (WJClosed ): MODULE { name = MultiModeEngine primaryEngineID = WJOpen secondaryEngineID = WJClosed } and MODULE { name = ModuleEnginesFX engineID = WJClosed But with the proposed fix: PART { // --- general parameters --- name = opt_sage module = Part author = K.Yeon, JadeOfMaar tags = opt mk2 deep sky magnet magneto surge plasma jet // --- asset parameters --- scale = 1 rescaleFactor = 1 MODEL { model = OPT_Legacy/Parts/Engines/SAGE/OPT_J61 } // --- node definitions --- node_stack_top = 0.0, 0.17904, 0.0, 0.0, 1.0, 0.0, 3 //node_attach = 1.25, 0.0, 0.0, 0.0, 1.0, 0.0, 4 // --- editor parameters --- TechRequired = experimentalScience entryCost = 980000 cost = 34000 category = Engine subcategory = 0 title = OPT-E WarpJet "S.A.G.E." manufacturer = OPT Propulsion Science Division description = With the positive reception from the creation of S.U.R.G.E., demand was quickly raised for a compact and economical version for smaller spaceplanes. The wildly popular J-61 engine frame was chosen but some design considerations have made it inadequate in thick atmosphere. As a result, this was named the S.A.G.E (Stratosphere Accentuated (Undulating) Gauss Engine). // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 2.7 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 breakingForce = 400 breakingTorque = 600 maxTemp = 2700 emissiveConstant = 0.8 // engine nozzles are good at radiating. bulkheadProfiles = mk2, srf MODULE { name = MultiModeEngine primaryEngineID = WJOpen secondaryEngineID = WJClosed } MODULE { name = ModuleEnginesFX engineID = WJOpen thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.03 minThrust = 0 maxThrust = 250 heatProduction = 160 useEngineResponseTime = True engineAccelerationSpeed = 0.7 //0.1 engineDecelerationSpeed = 0.35 //0.25 useVelocityCurve = False flameoutEffectName = flameout powerEffectName = running_open engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_turbine engineSpoolIdle = 0.05 engineSpoolTime = 1.0 EngineType = LiquidFuel exhaustDamageMultiplier = 200 exhaustDamageMaxRange = 10 PROPELLANT { name = ElectricCharge ratio = 3.1 DrawGauge = True } PROPELLANT { name = IntakeAir ratio = 1 DrawGauge = True } atmosphereCurve { // Isp key = 0 300 key = 1 240 -22.22222 -12.72055 key = 10 190 -1.065011 0 } // Jet params atmChangeFlow = True useVelCurve = False useAtmCurve = True atmCurve { //Atm pressure vs thrust mult key = 0 1.5 0 0 key = 0.01 2 0 0 key = 0.1 2 0 -2.810402 key = 0.4 1.079561 -0.4394221 -0.4630589 key = 1 1 8.414095E-07 -0.2883541 key = 9 0 -0.1323353 0 } } MODULE { name = ModuleEnginesFX engineID = WJClosed enabled = false thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.01 minThrust = 0 maxThrust = 375 heatProduction = 190 useVelocityCurve = False flameoutEffectName = flameout powerEffectName = running_closed engageEffectName = engage disengageEffectName = disengage engineSpoolIdle = 0.05 engineSpoolTime = 1.0 EngineType = Electric exhaustDamageMultiplier = 200 exhaustDamageMaxRange = 20 PROPELLANT { name = ElectricCharge ratio = 101.927 DrawGauge = True } PROPELLANT { name = IntakeAir ratio = 1 DrawGauge = True } atmosphereCurve { // Isp key = 0.001 3000 key = 1 30 key = 1.05 0.001 0 0 } // Jet params // atmChangeFlow = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.6 maxDistance = 25 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalResponseSpeed = 8 useGimbalResponseSpeed = true gimbalRangeXP = 10 gimbalRangeXN = 10 gimbalRangeYP = 0 gimbalRangeYN = 0 gimbalRangeZP = 0 gimbalRangeZN = 0 } EFFECTS { running_open { PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } MODEL_MULTI_PARTICLE { name = Blaze modelName = OPT_Reconfig/FX2/SAGEBlaze transformName = thrustTransform emission = 0.05 0 emission = 0.1 1 speed = 0 0.1 speed = 1 0.2 0.312365 0.312365 speed = 2 1 energy = 1.5 1 0 0 energy = 2 1.5 } MODEL_MULTI_PARTICLE { name = Stream1 modelName = OPT_Reconfig/FX2/SAGEStream transformName = thrustTransform emission = 0.05 0 emission = 0.5 1 energy = 0 0.2 energy = 1 1 0 0 energy = 1.5 1 0 0 energy = 2 1.5 localPosition = 0.3, 0, 0 } MODEL_MULTI_PARTICLE { name = Stream2 modelName = OPT_Reconfig/FX2/SAGEStream transformName = thrustTransform emission = 0.05 0 emission = 0.5 1 energy = 0 0.2 energy = 1 1 0 0 energy = 1.5 1 0 0 energy = 2 1.5 localPosition = -0.3, 0, 0 } MODEL_MULTI_PARTICLE { name = ShockPulse modelName = OPT_Reconfig/FX2/s2ShockPulse transformName = thrustTransform emission = 1.1 0 emission = 1.2 1 energy = 1.2 0.2 energy = 2 2 localPosition = 0, 0, 1 localScale = 0.75, 0.75, 0.75 } AUDIO { name = ramp channel = Ship clip = OPT_Legacy/Sounds/engine_1 volume = 0.5 0 volume = 1.5 1.5 pitch = 0.0 0.8 pitch = 0.5 1 pitch = 1.0 2.4 loop = true speed = 0.0 1 0 0 speed = 2.0 2 1.2 0 } AUDIO { name = scream channel = Ship clip = OPT_Legacy/Sounds/engine_2 volume = 1.2 0 0 0 volume = 2 0.5 0 0 pitch = 0.5 1.5 pitch = 1.5 1.7 pitch = 2 2.5 loop = true speed = 1.5 1 speed = 2 2 } } running_closed { MODEL_MULTI_PARTICLE { name = Blaze modelName = OPT_Reconfig/FX2/SAGEBlaze transformName = thrustTransform emission = 0.05 0 emission = 0.1 1 speed = 0 0.1 speed = 1 0.2 } MODEL_MULTI_PARTICLE { name = Stream1 modelName = OPT_Reconfig/FX2/SAGEStream transformName = thrustTransform emission = 0.05 0 emission = 0.5 1 energy = 0 0.2 energy = 1 0.75 0 0 speed = 0 1.5 speed = 1 2 localPosition = 0.3, 0, 0 } MODEL_MULTI_PARTICLE { name = Stream2 modelName = OPT_Reconfig/FX2/SAGEStream transformName = thrustTransform emission = 0.05 0 emission = 0.5 1 energy = 0 0.2 energy = 1 0.75 0 0 speed = 0 1.5 speed = 1 2 localPosition = -0.3, 0, 0 } AUDIO { name = ramp channel = Ship clip = OPT_Legacy/Sounds/engine_1 volume = 0.5 0 volume = 1.5 1.5 pitch = 0.0 0.8 pitch = 0.5 1 pitch = 1.0 2.4 loop = true speed = 0.0 1 0 0 speed = 2.0 2 1.2 0 } AUDIO { name = scream channel = Ship clip = OPT_Legacy/Sounds/engine_2 volume = 1.2 0 0 0 volume = 2 0.5 0 0 pitch = 0.5 1.5 pitch = 1.5 1.7 pitch = 2 2.5 loop = true speed = 1.5 1 speed = 2 2 } } running_turbine { AUDIO { channel = Ship clip = OPT_Legacy/Sounds/engine_1 volume = 0.0 0.0 volume = 0.05 0.4 volume = 1.0 0.7 volume = 1.2 1.0 pitch = 0.0 0.5 pitch = 0.05 0.5 pitch = 0.5 2 pitch = 1.0 1 loop = true } } engage { AUDIO { channel = Ship clip = OPT_Legacy/Sounds/seismiccharge volume = 0.5 pitch = 1.0 loop = false } } disengage { AUDIO { channel = Ship clip = OPT_Legacy/Sounds/seismiccharge volume = 0.35 pitch = 1.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = FXModuleAnimateThrottle animationName = engine_light responseSpeed = 0.01 dependOnEngineState = True dependOnThrottle = True preferMultiMode = True // bind to the parent multimode module, not the actual engines. } MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = True area = 0.002 intakeSpeed = 30 intakeTransformName = intake_transform machCurve { key = 3 1 0 0 key = 6 3 0 0 } } RESOURCE { name = IntakeAir amount = 10 maxAmount = 10 } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 0.35 dragAtMaxAoA = 0.3 dragAtMinAoA = 2 } } All problems were solved.
  12. Hello @Lisias Thank you so much you got it right! Your proposed/fix solved all problems, no more huge logs that will crash KSP! No more B9 errors and so on... It looks more a kind of magic but hey am I am truly happy!!
  13. While nobody fix this I solved the problem recompiling KerbalEngineer and removing the spam: FILE: C:\Users\pedro\KerbalEngineer\KerbalEngineer\VesselSimulator\Simulation.cs This is just a Work-Around, for the stability problem, it's solved no more 1GB of log after some hours that kill KSP... But the real problem with the engine is there.
  14. Actually @FreeThinker the KerbalEngineer (from @cybutek) is spamming this (post/video above) and causing a severe problem in to KSP stability: [LOG 10:58:18.948] burnTime = Infinity [LOG 10:58:18.948] StepEndMass = NaN [LOG 10:58:19.098] RCS exceeded loop count [LOG 10:58:19.098] stageStartMass = NaN [LOG 10:58:19.098] burnTime = Infinity uninstall it, remove this spam.