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Everything posted by pmborg

  1. That is not for sure! - First thing is to analyze the flight data in detail ( and understand the final 30m off target) once the weather was bad for video and live telemetry. - Analyze the tiles in different parts of the ship. - Re-check the engines and recheck the fuel tanks and as well the flaps and so on...
  2. Yes true work with KK Space X pack and I expand it to work with starship from Tundra‘s exploration. A video here:
  3. Hello @TLTay There is a good way to benchmark and share the results using the: https://www.userbenchmark.com/ This is my current benchmark with a system 3 years old and with a graphic card upgrade last year: https://www.userbenchmark.com/UserRun/30764243 In resume for gaming this is the value that counts: With this system relatively old you can get this: If you are interested you can also share your userbenchmark Cheers!
  4. The replica of SpaceX Starship SN10 including the final hard landing...:
  5. For Tundra Exploration fans and also for SpaceX Fans, here a flight replica of performance data of Starship SN9 and with audio of SN10: Data used, real telemetry of SN9 with sound of SN10. - RO version and KOS code on video description:
  6. Hello @Lisias ! I confirm that on this new release, several issues were actually solved, which is awesome , but some others are still over there. I hope that my logs can help: https://www.dropbox.com/s/laeh18h1jxn22n0/log-recall.zip?dl=0 Previous build log: KSP-recall-error.log With this new release: KSP-with-new-release.log
  7. [1] HOW TO INSTALL: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL [2] In KSP load this pre saved file: KSP1-10-DEMO-BASE-DroneShip1-2-LZ1-2.sfs [3] and then in VAB load: Ships\VAB\SpaceX\StarshipQ12021\Starship SN9.craft and Launch... [4] on KOS console just type: 0 3 and the count down will start...
  8. Replicating the Starship flight in KSP 1.11.2 with a special RO version and KOS code made @pmborg What do you think?
  9. Testing... So if I got all right, along the others on mod pack... KSP: 1.11.2 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.9.6 ClickThroughBlocker - Filter Extensions - 3.2.6 USI Tools - 1.4 ToolbarControl - KSP-Recall - Advanced Jet Engine - 2.16 Animated Decouplers - B9 Part Switch - 2.18 BD Animation Modules - 0.6.6 Basic DeltaV - 1.0.6 Community Resource Pack - 1.4.2 CommunityTechTree - 3.4.3 Draggable_Navball - DynamicBatteryStorage - 2.2.2 Environmental Visual Enhancements - Redux - FAS
  10. I got that with this: for StarShip SN8/11 type: @PART[TE2_19_SS_Fuel_Tank|TE2_21_SN8|TE2_19_SS_FF_L|TE2_19_SS_FF_R|TE2_19_SS_RF_L|TE2_19_SS_RF_R|TE2_19_BFS_SL_RAPTOR]:FINAL { %MODULE[AnisotropicPartResizer] { maxSize = 10 } %MODULE[TweakScale] { %name = TweakScale %type = free } } RESULT: on blue Just need now, to disable all the others by default...
  11. You can install the bundle and remove the Kopernicus (after the instalation)... that will remove the RSS but keep RO, its an option...
  12. Like I mention at 1m:09s in the above video, I using two hands: If you wonder what and how SW was installed, please check video description.
  13. Deal... BTW: The tool mentioned, above is this one: 000_AT_Utils\Plugins\001_AnisotropicPartResizer.dll
  14. Yes @allista, have a tool that do this, I was just wondering if TweakScale already have it. Thanks! That sounds good! Thx again @Lisias !
  15. Hello @Lisias my friend! I will post here a public question that it, my also help others Kerbals : Do you think that is possible to have TweakScale installed but disable for all parts except a list of one or 2, like TweakScale-AllowPart.cfg ? If yes, can you please explain how can it, be done? and If in one of those parts, if I want scale vertically 1.5x and horizontally 1.9x, is that possible in a TweakScale-part.cfg file? Thx!
  16. Hello, Maybe you will find interesting this mod pack for this mod that I have done, which will address both issues: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL
  17. I also confirm all fine for me: (using RSS & Kopernicus) Advanced Jet Engine (AdvancedJetEngine v2.15.0) AmpYear (AmpYearPowerManager 1:V1.5.9.0) Animated Decouplers (AnimatedDecouplers v1.4.2.2) B9 Part Switch (B9PartSwitch v2.18.0) Background Resources (BackgroundResources 1:V0.17.0.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.6.0) BetterCrewAssignment (BetterCrewAssignment 1.4) Breaking Ground (BreakingGround-DLC 1.6.0) ClickThrough Blocker (ClickThroughBlocker 1: Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree
  18. Hello, I am just doing the RO specs for this mod, but for sure @Kartoffelkuchen can reply you on that.
  19. Yes, indeed you are right the default configs are intended to be used in stock and they are not realistic so that's why I am doing and using the SpaceX-RO-Falcons Because it allows the telemetry of KSP and real SpaceX telemetry match with an error of less than 1%.
  20. I never tried but... in theory... this mod: Could do it in any version, when paired with Kopernicus for 1.9, 1.10 or 1.11...
  21. No. 1.10 is 20% faster than 1.9 and 1.11 is 5% faster than 1.10... why stay so behind, just for curiosity?
  22. Yes I would say that you are missing the SpaceX-RO-Falcons If you install it, you will have all realistic values, if you prefer Kerbin instead Earth is just a question of delete kopernicus from Gamedata/kopernicus after the installation described on wiki of (SpaceX-RO-Falcons). It would look like this:
  23. Hello, I would recommend the "real size" version.
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