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Everything posted by pmborg
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[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
pmborg replied to R-T-B's topic in KSP1 Mod Releases
Hello @R-T-B, [1] I noticed something strange on this new version(Kopernicus release-142), because now every time, that we land in any ice sheet on Laythe we are now always on ocean at not any more on top of ice as we can see here on this picture: NOTE: This happens now in all ice sheet on Laythe not only on this one. The ship it self don't have any problem because it also have a oceanic drill and can refuel on the ocean but... that was not your intention I think, right? LOG: https://www.dropbox.com/s/dqfitv1f1a7ktra/KSP_Kopernicus_release-142.log?dl=0 Here one picture taken at 26 December: Please let me know if you need more details or info, thanks! [2] ... After wrote that I was still investigating and maybe the fault is a missing property at Parallax: I am still checking it... [3] Yes I confirm, that was the case, that small change, fix the issue on file: Kerbal Space Program\GameData\Parallax\Config\ParallaxGlobal.cfg So nothing related with Kopernicus! Thanks anyway! -
KerbalX.com - Craft & Mission Sharing
pmborg replied to katateochi's topic in KSP1 The Spacecraft Exchange
is back again, the problem of this is that KSP crash when we have the mods installed and when site is down: -
KerbalX.com - Craft & Mission Sharing
pmborg replied to katateochi's topic in KSP1 The Spacecraft Exchange
Hello, The site is not responding: https://kerbalx.com Please let us know when the problem is solved, thanks @katateochi! -
I think that is a good Idea to make a reference to @Lisias
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
pmborg replied to Gameslinx's topic in KSP1 Mod Releases
Challenge accepted off-course [1] The video is processing on Youtube... [2] Kerbal Space Program\GameData\Parallax\Config\ParallaxGlobal.cfg CollisionSettings { enableCollisions = true //EXPERIMENTAL: Enable or disable collisions (Low CPU impact). I cannot guarantee that as of this version that the colliders will work all of the time. Please let me know if you encounter any problems. onlyQueryControllable = true //Only generate colliders for controllable vessels (Vessels with a command part). Debris is ignored. Disabling this will increase CPU impact. } [3] LOG: https://www.dropbox.com/s/fyllkdlcgu2konq/Paralax_2.0.6.log?dl=1 grep on configs: $ grep -r -i "collideable" Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: alwaysCollideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: alwaysCollideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: alwaysCollideable = True //Collider mesh is always active because the mesh is too large Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: alwaysCollideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: alwaysCollideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: alwaysCollideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: alwaysCollideable = True Configs/Gilly.cfg: collideable = True Configs/Gilly.cfg: collideable = True Configs/Gilly.cfg: collideable = True Configs/Gilly.cfg: collideable = True Configs/Gilly.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: alwaysCollideable = True Configs/Kerbin.cfg: collideable = True Configs/Kerbin.cfg: alwaysCollideable = True Configs/Kerbin.cfg: collideable = True Configs/Kerbin.cfg: alwaysCollideable = True Configs/Kerbin.cfg: collideable = True Configs/Kerbin.cfg: alwaysCollideable = True Configs/Kerbin.cfg: collideable = True Configs/Kerbin.cfg: alwaysCollideable = True Configs/Laythe.cfg: collideable = True Configs/Laythe.cfg: collideable = True Configs/Laythe.cfg: alwaysCollideable = True Configs/Laythe.cfg: collideable = True Configs/Laythe.cfg: alwaysCollideable = True Configs/Laythe.cfg: collideable = True Configs/Laythe.cfg: alwaysCollideable = True Configs/Minmus.cfg: collideable = True Configs/Minmus.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: alwaysCollideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: alwaysCollideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: alwaysCollideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: alwaysCollideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: alwaysCollideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True I am missing something? @Gameslinx Thanks!- 2,841 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
pmborg replied to Gameslinx's topic in KSP1 Mod Releases
Using Parallax 2.0.6: For me was a good surprise that OuterPlanetsMod take advantage of parallax: or at least I think or its just a bonus of OPM is reusing EELOO from stock right? Nothing like land then on Kerbin again... ( I am not sure if they grow with light :) )- 2,841 replies
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Question if, x = 0.999(9) is x < 1 or x > 1 or x = 1 ? Supposing: x = 0.99(9) and having this equation, to solve in x: 10x - x = 9 Solving: 9x = 9 9 x = --- = 1 9 So x = 1
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@GUZooka1 Hello I liked the idea and created a BlackSkybox : Main menu with BlackSkybox (image sample): Also for Kerbin moons and so on: So how to do it? [1] Install mod TextureReplacer using CKAN. [2] Install the BlackSkyBox that I have done: https://www.dropbox.com/s/ohj2526r8rco59l/BlackSkyBox-GameData.zip?dl=1 and enjoy.
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
pmborg replied to Gameslinx's topic in KSP1 Mod Releases
[1] I downloaded: https://github.com/Gameslinx/Tessellation/releases/download/2.0.6/Parallax-2.0.6.zip (Parallax directory) [2] then https://github.com/Gameslinx/Tessellation/releases/download/2.0.0/Parallax_StockTextures-2.0.0.zip (Parallax_StockTextures directory) [3] and then: https://github.com/Gameslinx/Tessellation/releases/download/2.0.1/Parallax_ScatterTextures-2.0.1.zip (which just contains: Parallax_StockTextures\_Scatters directory) LOG: https://www.dropbox.com/s/qvorr5wkejezpw5/KSP_Parallax-2.0.6.log?dl=0 I confirm, the issue is fixed Nice and thanks!- 2,841 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
pmborg replied to Gameslinx's topic in KSP1 Mod Releases
Here also my log: https://www.dropbox.com/s/ebfv0i59ke9gzbf/KSP_parallax_2.0.5_.log?dl=0- 2,841 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
pmborg replied to Gameslinx's topic in KSP1 Mod Releases
I confirm that after revert to previous version 2.0.4 trees are there again, so I suspect some kind of bug?: It was not the case, I install it with CKAN, but now I revert it back again:- 2,841 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
pmborg replied to Gameslinx's topic in KSP1 Mod Releases
In a recent video that I recorded with version: 2.0.4 we had a lot of threes... But now they are gone, Its part of the optimization?- 2,841 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
pmborg replied to Gameslinx's topic in KSP1 Mod Releases
We have another release today , there isn't any commits since September In the REPO, is still the same? I thing that you are doing the Avatar2 in KSP already Congratulations for the release I will check it now Thank you in advance!- 2,841 replies
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Bringing back an Asteroid from Sun orbit to Kerbin Orbit, now I have a gas station in orbit SHIP: https://kerbalx.com/pmborg/robot11
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Hello I am using this pack of mods/versions and KSP settings and I don't have any problem, check it here:
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.4.1.0- 2024-0407
pmborg replied to Lisias's topic in KSP1 Mod Releases
For me nothing in logs to report either...- 616 replies
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.4.1.0- 2024-0407
pmborg replied to Lisias's topic in KSP1 Mod Releases
Hello @Lisias!, I am using this add-on in my new setup please let me know if you need any test from my side I will be gald to do it and contribute to find something. Be my guest I visit this post, what do you think? Your favorite plane/mod https://forum.kerbalspaceprogram.com/index.php?/topic/210392-kerbal-space-program-1124-releasing-11-2-2022/&do=findComment&comment=4202879- 616 replies
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A flight to welcome KSP 1.12.4: @4K SETTINGS / MODS LIST: VIDEO 1: VIDEO 2: VIDEO 3:
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KSP 1.12.4 crashes during loading
pmborg replied to Ben J. Kerman's topic in KSP1 Technical Support (PC, modded installs)
The log was deleted. -
KSP 1.12.4 crashes during loading
pmborg replied to Ben J. Kerman's topic in KSP1 Technical Support (PC, modded installs)
There is always a reason inside the KSP.log file... -
I just started with a first fligth in a new carrier path now at full KSP potential a 300m from KSC:
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KSP 1.12.4 crashes during loading
pmborg replied to Ben J. Kerman's topic in KSP1 Technical Support (PC, modded installs)
Hello that is one of the cool things of steam you can upgrade and downgrade, right click on properties and then select the called "beta version" 1.12.3 And in the end open your persistent file and downgrade the version: C:\SteamLibrary\steamapps\common\Kerbal Space Program\saves\default\persistent.sfs GAME { version = 1.12.3 Title = default (CAREER)