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pmborg

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Everything posted by pmborg

  1. Hello @R-T-B, [1] I noticed something strange on this new version(Kopernicus release-142), because now every time, that we land in any ice sheet on Laythe we are now always on ocean at not any more on top of ice as we can see here on this picture: NOTE: This happens now in all ice sheet on Laythe not only on this one. The ship it self don't have any problem because it also have a oceanic drill and can refuel on the ocean but... that was not your intention I think, right? LOG: https://www.dropbox.com/s/dqfitv1f1a7ktra/KSP_Kopernicus_release-142.log?dl=0 Here one picture taken at 26 December: Please let me know if you need more details or info, thanks! [2] ... After wrote that I was still investigating and maybe the fault is a missing property at Parallax: I am still checking it... [3] Yes I confirm, that was the case, that small change, fix the issue on file: Kerbal Space Program\GameData\Parallax\Config\ParallaxGlobal.cfg So nothing related with Kopernicus! Thanks anyway!
  2. is back again, the problem of this is that KSP crash when we have the mods installed and when site is down:
  3. Hello, The site is not responding: https://kerbalx.com Please let us know when the problem is solved, thanks @katateochi!
  4. Their default view is based on advertisement yes, as soon as you click on AVG Bench, its just pure Benchmark, there are a lot of people that don't realize that including those videos...
  5. All graphic cards on this list can run KSP on 4K @60FPS (In a overall performance of >= 200% in userbenchmark.com game performance) There isn't any run for RTX 4060 yet so it's just a question of wait a little bit more, but I would go for RTX 4080 which have a very nice price for its performance.
  6. Challenge accepted off-course [1] The video is processing on Youtube... [2] Kerbal Space Program\GameData\Parallax\Config\ParallaxGlobal.cfg CollisionSettings { enableCollisions = true //EXPERIMENTAL: Enable or disable collisions (Low CPU impact). I cannot guarantee that as of this version that the colliders will work all of the time. Please let me know if you encounter any problems. onlyQueryControllable = true //Only generate colliders for controllable vessels (Vessels with a command part). Debris is ignored. Disabling this will increase CPU impact. } [3] LOG: https://www.dropbox.com/s/fyllkdlcgu2konq/Paralax_2.0.6.log?dl=1 grep on configs: $ grep -r -i "collideable" Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: alwaysCollideable = True Configs/Bop.cfg: collideable = True Configs/Bop.cfg: alwaysCollideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: collideable = True Configs/Dres.cfg: alwaysCollideable = True //Collider mesh is always active because the mesh is too large Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: alwaysCollideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: alwaysCollideable = True Configs/Duna.cfg: collideable = True Configs/Duna.cfg: alwaysCollideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: collideable = True Configs/Eeloo.cfg: alwaysCollideable = True Configs/Gilly.cfg: collideable = True Configs/Gilly.cfg: collideable = True Configs/Gilly.cfg: collideable = True Configs/Gilly.cfg: collideable = True Configs/Gilly.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: collideable = True Configs/Ike.cfg: alwaysCollideable = True Configs/Kerbin.cfg: collideable = True Configs/Kerbin.cfg: alwaysCollideable = True Configs/Kerbin.cfg: collideable = True Configs/Kerbin.cfg: alwaysCollideable = True Configs/Kerbin.cfg: collideable = True Configs/Kerbin.cfg: alwaysCollideable = True Configs/Kerbin.cfg: collideable = True Configs/Kerbin.cfg: alwaysCollideable = True Configs/Laythe.cfg: collideable = True Configs/Laythe.cfg: collideable = True Configs/Laythe.cfg: alwaysCollideable = True Configs/Laythe.cfg: collideable = True Configs/Laythe.cfg: alwaysCollideable = True Configs/Laythe.cfg: collideable = True Configs/Laythe.cfg: alwaysCollideable = True Configs/Minmus.cfg: collideable = True Configs/Minmus.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Moho.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Mun.cfg: collideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: alwaysCollideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: alwaysCollideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: alwaysCollideable = True Configs/Pol.cfg: collideable = True Configs/Pol.cfg: alwaysCollideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Tylo.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: alwaysCollideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True Configs/Vall.cfg: collideable = True I am missing something? @Gameslinx Thanks!
  7. Using Parallax 2.0.6: For me was a good surprise that OuterPlanetsMod take advantage of parallax: or at least I think or its just a bonus of OPM is reusing EELOO from stock right? Nothing like land then on Kerbin again... ( I am not sure if they grow with light :) )
  8. Question if, x = 0.999(9) is x < 1 or x > 1 or x = 1 ? Supposing: x = 0.99(9) and having this equation, to solve in x: 10x - x = 9 Solving: 9x = 9 9 x = --- = 1 9 So x = 1
  9. @GUZooka1 Hello I liked the idea and created a BlackSkybox : Main menu with BlackSkybox (image sample): Also for Kerbin moons and so on: So how to do it? [1] Install mod TextureReplacer using CKAN. [2] Install the BlackSkyBox that I have done: https://www.dropbox.com/s/ohj2526r8rco59l/BlackSkyBox-GameData.zip?dl=1 and enjoy.
  10. [1] I downloaded: https://github.com/Gameslinx/Tessellation/releases/download/2.0.6/Parallax-2.0.6.zip (Parallax directory) [2] then https://github.com/Gameslinx/Tessellation/releases/download/2.0.0/Parallax_StockTextures-2.0.0.zip (Parallax_StockTextures directory) [3] and then: https://github.com/Gameslinx/Tessellation/releases/download/2.0.1/Parallax_ScatterTextures-2.0.1.zip (which just contains: Parallax_StockTextures\_Scatters directory) LOG: https://www.dropbox.com/s/qvorr5wkejezpw5/KSP_Parallax-2.0.6.log?dl=0 I confirm, the issue is fixed Nice and thanks!
  11. Here also my log: https://www.dropbox.com/s/ebfv0i59ke9gzbf/KSP_parallax_2.0.5_.log?dl=0
  12. I confirm that after revert to previous version 2.0.4 trees are there again, so I suspect some kind of bug?: It was not the case, I install it with CKAN, but now I revert it back again:
  13. In a recent video that I recorded with version: 2.0.4 we had a lot of threes... But now they are gone, Its part of the optimization?
  14. We have another release today , there isn't any commits since September In the REPO, is still the same? I thing that you are doing the Avatar2 in KSP already Congratulations for the release I will check it now Thank you in advance!
  15. Bringing back an Asteroid from Sun orbit to Kerbin Orbit, now I have a gas station in orbit SHIP: https://kerbalx.com/pmborg/robot11
  16. Hello I am using this pack of mods/versions and KSP settings and I don't have any problem, check it here:
  17. Hello @Lisias!, I am using this add-on in my new setup please let me know if you need any test from my side I will be gald to do it and contribute to find something. Be my guest I visit this post, what do you think? Your favorite plane/mod https://forum.kerbalspaceprogram.com/index.php?/topic/210392-kerbal-space-program-1124-releasing-11-2-2022/&do=findComment&comment=4202879
  18. A flight to welcome KSP 1.12.4: @4K SETTINGS / MODS LIST: VIDEO 1: VIDEO 2: VIDEO 3:
  19. I just started with a first fligth in a new carrier path now at full KSP potential a 300m from KSC:
  20. Hello that is one of the cool things of steam you can upgrade and downgrade, right click on properties and then select the called "beta version" 1.12.3 And in the end open your persistent file and downgrade the version: C:\SteamLibrary\steamapps\common\Kerbal Space Program\saves\default\persistent.sfs GAME { version = 1.12.3 Title = default (CAREER)
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