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    Bottle Rocketeer

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  1. Hi, I'm excited to try out the part recolouring, only I can't get it to work... Do I need either the recolouring depot or the mod from Electrocutor? I've tried it with the recolouring depot but that doesn't work at all for me. I'm probably doing something completely wrong as usual, so any help would be appreciated.
  2. Thank you! I can definitely agree that it is addicting! Right now my rockets are more function over form, but once I unlock some more stuff hopefully they start to look more unique. Once I have something worthy to show, I definitely will
  3. So if I understand it correctly, I create a .cfg file with; @PART[sspx-cargo-container*]:FINAL { @MODULE[ModuleB9PartSwitch] { !SUBTYPE:HAS[~name[Ore]] {} } } !B9_TANK_TYPE[SSPX*]:HAS[~name[SSPXOre]] {} And repeat that for each of the resources that are not used, then save that file in the Gamedata folder? For example I replace the 'Ore' with 'Lead', 'SSPXOre' with 'SSPXLead' and so forth. I've tried finding more info on how to make a Module Manager patch, but I doubt that I'm searching in the correct place since I haven't found much.
  4. Hey @Shadowmage, thanks once again for helping me out. I am talking about the payload modules of Station Parts Expansion Redux. I'm getting resources like water, lead, rock, fertiliser, minerals and more stuff that I don't think any of my mods use. I'm using the NF mods, Snacks! and some more, but I don't think any of these use those. Another one which is slightly different are the CryoTanks from the CryoEngines. I used the patch to make the engines use LF instead of LH, unfortunately the patch doesn't convert the tanks, and B9PartSwitch doesn't support the tanks I think(?) since I
  5. Hey! I've already made a few posts on the forum, but I never really introduced myself. I've had KSP for about a month now. Not only am I enjoying the game, I am also learning a lot about rockets and space . I've watched some Apollo 11 videos and with the things KSP and the community thought me I actually understood quite a bit! I am still however a complete noob at this game, so far I have only been the Minmus and the Moon. That's why most of my posts so far have been (and perhaps will be as well) questions about the game / mods. Hopefully you guys don't mind that too much. Per
  6. Hello, I am working on getting some mods together for my first modded career gameplay. Some of those mods come with custom resources, including ones that aren't useful for me. I was wondering if there is a way to hide these resources? Or perhaps convert them?
  7. Thank you for explaining it a bit more. Also those screenshots look amazing Keep up the great work!
  8. Huh, stupid that I didn't even think to try it first. I guess if it does actually work there's no rush in updating the mod. Thanks for the reply
  9. Ah my apologies then, I thought it was a bit confusing but I guess if you have many more fuel types it can be useful. Thanks for the help.
  10. I am using the latest version from GitHub, version So far it looks like it is for all parts, and I also noticed that the top row of icons is missing the top half of the icon. Here's a picture where you can see it, as I am not the best at explaining.
  11. Hi all, So I thought it would seem cool to make a jet with foldable wings. It works, but the only problem is that the wings are constantly wobbling when flying. I had hoped that rigid attachment and auto strut would solve the issue, but sadly it didn't. Does anyone know a way to solve this problem? Perhaps a mod or something that could fix this? I'm still fairly new to the game (and to the forums!) so any help would be appreciated.
  12. Thanks for the fast reply. I don't think it's two installs of OPT Reconfigurations since they are different kind of switches (see here). Here's a modlist of my current mods, maybe anyone can spot the problem. https://imgur.com/a/J7LGLkf
  13. Hi, I am having a minor issue with TU. In the VAB and SPH, the parts in the editor list are clipping through the bottom. Does anyone know how to fix this? EDIT: I know see that this is an older issue that should've been fixed. To add a bit more information I'm playing on OSX, latest version of KSP.
  14. I finally had the time to try the mod out and once again I have to say that I really like it. Only thing that bothers me is that I have two buttons to switch the fuel type. Does anyone else have this?
  15. Hello, I can’t seem to find any recent videos / albums of the mod. Does anyone know if there are any, and if the mod comes with any new landing gear? Awesome mod btw, truly amazing work K.Yeon and JadeOfMaar
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