Jump to content

lobf

Members
  • Posts

    9
  • Joined

  • Last visited

Reputation

2 Neutral
  1. I picked this back up recently, but I'm wondering if something's changed- MechJeb calculations with NERVA engines are completely screwed up, and they usually end up in me missing windows by large margins as the DeltaV needed for a maneuver changes, and they go crashing in to a planet. Is there anything I can do about this and still be able to use nuclear engines? I find the most fun in the game by arranging the larger scale logistics of my space program, and find manually running burns to be tedious, so I really don't want to have to go back to that
  2. @FreeThinker My. Man. Thank you so much for taking the time to look at that, this has fixed the issue!
  3. @FreeThinker Here is my log. @wkwied I was looking in to this issue last night, and I saw a few other instances of it occurring for others. Speculation was generally KSPIE, and the only other mods I updated were Filter Extensions and Toolbar Control, which I wouldn't imagine would affect this, but then again you never know... However, given the fact that I have seen this occur for others who were using this mod, I would be eternally grateful if FreeThinker would have a look at my log and offer whatever perspective (s)he might have. Thank you!
  4. @Vanamonde All good, it was acting inconsistently on my end so I wasn't sure if anything was happening! @FreeThinker Any idea about this engine animation glitch?
  5. I updated, and now my engine animations are always on, even though I'm not moving... https://imgur.com/VjkpRVV Edit: my mod list: https://imgur.com/wVp0UDA
×
×
  • Create New...