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About UnhorsedGoose

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    ICBM Engineer

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  • Location
    The US of A
  • Interests
    Rockets, nuclear weapons, nuclear rockets, nuclear intercontinental ballistic missiles, and space stations. Maybe even nuclear space stations.

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  1. Went in log, found the last references to "bluedog.solarAntenna", if you want I can upload the whole log file but here's the last thing it has before I Alt+F4ed due to a lack of progress for 5 minutes PartLoader: Compiling Part 'Bluedog_DB/Parts/Antennas/bluedog_solarAntenna/bluedog_solarAntenna' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartLoader: Part 'Bluedog_DB/Parts/Antennas/bluedog_solarAntenna/bluedog_solarAntenna' has no database record. Creating. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.binding
  2. (On 1.10.1) Startup freezes when loading "bluedog.solarAntenna", I'll try to find some logs or something for you real quick
  3. Yes, I found that soon after posting in here Thanks for the suggestion nonetheless
  4. So after reading the most recent "KSP Loading..." post on Steam for KSP 1.10: Shared Horizons, it seems this mod will be made obsolete due to the addition of new Flag parts that are basically just this mod but slightly more fleshed out and are packaged with the stock game. Good to see this feature (finally) being added, and it'll mean you won't have to maintain this mod anymore! Unfortunately I'm not sure the new parts will have a 'Wide" version for extra long flags but I could probably make do with a few normal-sized flags.
  5. I only have GameData/CNAR, I am going to futz around and will post my KSP.log in a bit (Also, you mean the KSP.log in my Kerbal Space Program directory or my Player.log in my appdata/locallow/Squad/Kerbal Space Program directory? Just need a little clarification)
  6. Module Manager is telling me it's finding an error related to Tweakscale.cfg in GameData/CNAR/Compatibility/Tweakscale.cfg, is this a problem? or should it be fine?
  7. As far as I know, Space Division was probably an extra pack including some space-based weapons such as missiles/rockets with RCS thrusters capable of maneuvering in vacuum and likely some lasers. Although, keep in mind I really have no idea, just inferring based on the theme of the mod and name of the pack, as well as some assets included in the base version. Also, in reference to Daniel Prates testing the weapons, yes, PRE is certainly required, lots of times I've made sweet bombers and dropped my payload and seen a very small explosion instead of a big mushroom cloud and then remembered PRE
  8. It's weird, it's completely black except near the coast where I can see underwater sand for about 50 meters then it's just a void. Anyway, issue has been submitted on GitHub
  9. Writing one up now, however I couldn't find "output_log.txt" when I followed the path in the "how to report issues" section, just a folder called "Unity", a file called "Player.txt" and another called "Player-prev.txt", not sure where it is Read the linked post, it's the Player.txt one
  10. Any suggestions on how to make my oceans a bit more light-blue instead of bottom of the ocean, light absorbing black? Can send screenshots if needed
  11. I may have figured it out, says I'm supposed to get 2 .zip files, one of which is a config, however I only got one (the plugin) so I went back to an earlier release of EVE and grabbed a config from that, hopefully fixed my issue, I'm restarting rn
  12. Not yet, I'm restarting now, I may have found out what I did wrong, apparently I was supposed to get a different .zip file from a previous release of EVE? I had to go and find it, might be fixed
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