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Chandra Aerospace

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Everything posted by Chandra Aerospace

  1. Really glad to hear that! Looking forward to the first KSP2 mod on the forums to show up.
  2. Those volumetric clouds are quite phenomenal, kudos for the amazing work. When I opened the VAB editor for the first time in KSP, I noted the nice-looking clouds in the background and then wondered "Why is there no clouds like this on the outside of the VAB?". That was years ago when I was little.
  3. I'm trying to target specific indexes from configs using MM, currently I don't know of a method I can do that with. I tried this so far: @KSP_MODEL_SHADER[*]:FINAL { !model:HAS[*Pumpkin*],* = DELETE } Essentially, I'm trying to do this: KSP_MODEL_SHADER { name = FullMetal model = HGR/Parts/Command/Leek/model model = HGR/Parts/Command/Onion/model model = HGR/Parts/Command/Pumpkin/model // Remove only this model = HGR/Parts/Command/Radish/Model model = HGR/Parts/Command/SoyJuice/model model = HGR/Parts/Command/SoyJuice2/model2 model = HGR/Parts/Command/SoyLima/Model2 }
  4. May I have my username changed to "Chandra Aerospace"? Thanks!
  5. Awesome mod! I use Your Textures and all my installs, they are just right! If you are looking into doing 16k textures for RealExoplanets, Could you consider doing it for RSS Expansion? If you could do it, it would be amazing!
  6. I am a RO user that uses the current RSSVE 8k Clouds, is there a mod that adds 16/32/64K clouds? please reply if you do have 16K+ clouds!
  7. When this official release is ready, is there a way to port these textures to RSSVE? Also thanks for coming back! We RSS players really needed somthing better than 8k textures!
  8. That was really fast... I thought I would have to wait for 8h or so, But your reply came in 20 min?? I would Like to Thank you for your time commitment and and Immense help you have given me This mod is just amazing in all respects!!
  9. I'm getting Some MM Errors related to RealPlume/000_GENERIC_PLUMES/Cryogenic_OrangeVernier MM Error Log
  10. Using that Method and Applying the corrected MM patch, It worked for the emissionMult. If the energy Parameter is not supported in a plume, could you technically add the Energy paramter to a plume?
  11. Excellent! Question about Editing plumes: If I add a aphaMult to a plume config, it stays 1 when I load it in KSP. Do I have to Edit the plume config using MODEL_MULTI_SHURIKEN_PERSIST? I could also use a good guide to editing the plume code itself, I tried a number of times to edit sizeClamp and AlphaMult using a config, it just didnt change. Code: Screenshots of results, Tried consulting the ksp.log and MMpatch logs for any errors, there were none.
  12. I have noticed that some of the Merlin engines dont have a Vernier fxTransform, It would be Nice if you could update them to have the engines that dont have a Vernier fxTransform New Content ========================= It would Be awesome if you could post this amazing mod on ckan!
  13. @Lisias I think you frogot to add the latest version of TweakScale to CKAN
  14. @CobaltWolf Amazing mod! I would say this mod is one of the Best ones out there! I have a couple of suggestions: Suggestions
  15. @The White Guardian, The do you have a KS3P config documentation for 5.0?
  16. Sorry for being not specific. I was getting MM errors related to Kerolox_LowerNK33.cfg
  17. Im getting some errors related to Kerolox_LowerNK33.cfg, Do you think you could take a look at it?
  18. @Shadowmage, All of the Realplume configs in Realplume.cfg Are legacy, Do you think you could update it?
  19. @Zorg, Thanks for the Update! Your mod really does make KSP what it its now. I have noticed that some old Plumes are out of date compared to some New ones. Old ex: Hydrolox-Lower, Hydrolox-upper, Kerolox-Lower New ex: Hypergolic_OrangeUpper, Kerolox_LowerBlaze, Kerolox_LowerBis Also the Wiki for Realplume is quite outdated. It would be awesome if you could do the above!
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