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IronKerbal

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Everything posted by IronKerbal

  1. Awesome mod! I use Your Textures and all my installs, they are just right! If you are looking into doing 16k textures for RealExoplanets, Could you consider doing it for RSS Expansion? If you could do it, it would be amazing!
  2. I am a RO user that uses the current RSSVE 8k Clouds, is there a mod that adds 16/32/64K clouds? please reply if you do have 16K+ clouds!
  3. When this official release is ready, is there a way to port these textures to RSSVE? Also thanks for coming back! We RSS players really needed somthing better than 8k textures!
  4. That was really fast... I thought I would have to wait for 8h or so, But your reply came in 20 min?? I would Like to Thank you for your time commitment and and Immense help you have given me This mod is just amazing in all respects!!
  5. I'm getting Some MM Errors related to RealPlume/000_GENERIC_PLUMES/Cryogenic_OrangeVernier MM Error Log
  6. Using that Method and Applying the corrected MM patch, It worked for the emissionMult. If the energy Parameter is not supported in a plume, could you technically add the Energy paramter to a plume?
  7. I have a Beefy PC, Is there a way to edit EmissionMult if wanted? Cool!
  8. Excellent! Question about Editing plumes: If I add a aphaMult to a plume config, it stays 1 when I load it in KSP. Do I have to Edit the plume config using MODEL_MULTI_SHURIKEN_PERSIST? I could also use a good guide to editing the plume code itself, I tried a number of times to edit sizeClamp and AlphaMult using a config, it just didnt change. Code: Screenshots of results, Tried consulting the ksp.log and MMpatch logs for any errors, there were none.
  9. I have noticed that some of the Merlin engines dont have a Vernier fxTransform, It would be Nice if you could update them to have the engines that dont have a Vernier fxTransform New Content ========================= It would Be awesome if you could post this amazing mod on ckan!
  10. @CobaltWolf Amazing mod! I would say this mod is one of the Best ones out there! I have a couple of suggestions: Suggestions
  11. @The White Guardian, The do you have a KS3P config documentation for 5.0?
  12. Sorry for being not specific. I was getting MM errors related to Kerolox_LowerNK33.cfg
  13. Im getting some errors related to Kerolox_LowerNK33.cfg, Do you think you could take a look at it?
  14. @Shadowmage, All of the Realplume configs in Realplume.cfg Are legacy, Do you think you could update it?
  15. @Zorg, Thanks for the Update! Your mod really does make KSP what it its now. I have noticed that some old Plumes are out of date compared to some New ones. Old ex: Hydrolox-Lower, Hydrolox-upper, Kerolox-Lower New ex: Hypergolic_OrangeUpper, Kerolox_LowerBlaze, Kerolox_LowerBis Also the Wiki for Realplume is quite outdated. It would be awesome if you could do the above!
  16. @Zorg Do you think you could add a Hyrdolox-TurboExhuast effect based off the RS-68? there is quite a shortage in Hydrolox effects compared to the hypergolic and Kerolox effects.
  17. @StarwasterThat is amazing to hear. You must have a pure heart!
  18. @Lisias I would like to suggest a plugin that disables conflicting TweakScale modules Because I find that the most common fatal error is issue #34: Duplicated properties | It would be a good addon. Example: If x.cfg has Module[Tweakscale] for z part and y.cfg has Module[Tweakscale] for z part, they will confilct. N.dll would disable one of the tweakscale modules to prevent conficts. Correct me if I have suggested this already
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