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kspnerd122

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Posts posted by kspnerd122

  1. With the addition of science into KSP2, a new type of challenge has just become possible.

    Introducing... The first KSP2 space race

    RULES

    • Ingame time will be used, in order to make sure the game is fair for everyone regardless of time devoted to it In Real Life
    • Cheating is expressly forbidden except for TESTING PURPOSES IN A SEPARATE SAVE FILE, Cheating will result in you being DISQUALIFIED and all placements on the leaderboard you held will be removed.
    • You MUST use the default difficulty or harder for the purpose of the challenge.
    • LIFE SUPPORT/Anti-Cheesing
      • You must have at least 2 empty seats on your vessel per occupant for interplanetary travel, this is to make probes actually have a use in progression and getting milestones, kerbals also require constant electric charge(assume 1 EC/s per kerbal) and a signal back home for interplanetary missions.
      • MAY be adjusted in the future, will not retroactively affect existing spacecraft

    Feel free to submit your name, agency name, and anything else about the background.

    You can get onto the "Leaderboard" by proving that you were the first (ingame time) to accomplish something, things you can accomplish are listed below:

    "First Person to Enter the SOI of (Planet/Moon)"
    "First Person to Orbit (Planet/Moon)"
    "First Person to Land On (Planet/Moon)"
    "First Person to Plant a Flag On (Planet/Moon)"
    "First Person to build a space station with multiple modules docked together at (Planet/Moon)"
    "First Person to build a base with multiple modules, either docked or landed next to each other, on (Planet/Moon)"
    "First person to return from (Planet/Moon)"

    You may start launching missions from Jan, 1, 2024
    Leaderboard:
    Example Player - Mun Orbit - Year 1, Day 3
     

  2. On 8/31/2023 at 9:19 PM, RevanX_LSR said:

    I’ll send you the list after I think of names for the last few unnamed bodies (the mod is out and running, just that some of the bodies don’t have names yet), it will take about a day or two.

     

    Do you mean that I have to obtain the ore from Eeloo and go to Moho and drop off the ore and then return?

    Get the ore from Eeloo, then drop off the ore

  3. On 8/26/2023 at 8:21 PM, RevanX_LSR said:

    I would like a spin for Hard.

    Also, I think that this has been done before, but how do I submit my planet mod (Linbol System Rebirth, 2.5x scale) into this whole system? It’s nearing completion and it would be cool if it could be added.

    Send me a list of planets in your mod

    Get to Eeloo and haul 1000 ore to Moho, no Ion Engines

  4. 16 hours ago, Smart Boy said:

    May I have a easy spin in modded beyond home? I'm terrible with SSTOs so no SSTOs Also, keep it within the Rhode system. I have quite a few part mods but the significant one is the entire Near Future Suite.

    Get to Ash and construct a mining base, then transport some fuel to a small station around ash so you can refuel ships.

  5. KSP isnt the type of game to have a cheating issue, I ran KSP1 multiplayer servers (LMP) and NEVER encountered a cheating issue

    10 hours ago, Kerbart said:

    Five years is a long time. A lot can change. I get the impression the "DRM" is more to prevent cheating than anything else.

     

  6. I completely agree, there's also another thing

    DRM does not really do much to prevent piracy, and often the pirates remove all the DRM, so now those pirates are offering objectively better service

    Losing the ability to self-host, use mods in multiplayer, or anything similar, would be essentially giving the game the death sentence, and, like in real life, the game might shuffle on in a worse state for a few years, the community slowly dropping, until T2 decides its no longer profitable and pulls the plug, multiplayer is lost forever, and because it was official, good luck seeing a multiplayer mod akin to LMP pop up for years afterwards, and at that point, the community will have moved on, went back to singleplayer where they can actually use mods, 100-200 people are left playing KSP2 in the end, with KSP1 being in a similar state (probably being around 2 decades old) with the last dedicated players of both games kicking about until the game finally dies as the last players lose interest.

    Let's not have this incredibly depressing future of the last dedicated players playing alone until they lose interest in the game, how do we do that, not add DRM

  7. Methalox being sorted the way it is makes sense, everything else though, doesn't (You are either naming engines for the fuel, or for the remass, which both lead to inconsistency)

    If using Remass/Propellant to sort

    Jet engines mostly use the air as their Remass/Propellant, not methane, methane is the fuel, not the Propellant.

    Lots of futuristic engines use Hydrogen as their Propellant/Remass, not all of them are fission engines or have remotely similar fuel.

    If using fuel to sort

    Ion Engines mostly use electricity, and spit out Ions, so just call them Ion engines (And generally can use any inert gas/noble gas, Xenon gets the best thrust but using argon and krypton also work)

    Nuclear Engines can use ANY PROPELLANT in real life, hydrogen is preferred due to high specific impulse, however it is not the only thing you can put in the engines (you can put anything in that's a gas at the operating temp of the engine and) and also the "Fuel" for a nuclear engine is the reactor, not the hydrogen.

    What I propose to fix the issue

    Methalox Engines - No Change

    Methane Engines --> Jet Engines (why did anyone think naming jet engines "Methane Engines" was a good idea)

    Xenon Engines --> Ion/Electric engines (Technically they are electric propulsion, but most people know em better as Ion engines)

    Hydrogen Engines --> Fission engines/Nuclear engines (Fission is more correct but nuclear also works ok)

  8. Looks Great, Amazing Submission

    On 4/15/2023 at 2:15 AM, GalileOh-No said:

    Mission complete!

    Sorry for the link to the Imgur album but it would simply take way too long for me to manually upload all of those into a post here.  If there's a way to upload images in batches I'd appreciate the info!

    A huge thanks to:

    @XYZ3211@Socraticat@highfly1000  @schlosratfor their work on Maneuver Node Controller and @ABritInSpacefor Transfer Window - this mission was heavily-reliant upon both for its success!

     

  9. 4 hours ago, Jack Joseph Kerman said:

    @kspnerd122Spin the wheel to decide my fate

    Hard difficulty, stock parts, any planet pack.

    Get to Fury(Beyond Home) and establish a refueling infrastructure, No Ion Engines or Nuclear engines

    3 hours ago, Plock said:

    Can I get a hard spin Quack Pack for planets

    Cryo Engines and Kerbol Atomic for parts

    Get to the moon of Blas and mine 300 Ore, then haul said ore to the surface of Cind, No ISRU

  10. 19 hours ago, GalileOh-No said:

    I'm feeling jaunty, how about a difficult roll?

     

      Hide contents

    oYxPP0V.png

    I'm aware of the potential issue with having Lazy Orbit installed.  Only used for "simulations" when designing crafts as a means of staving off the Kraken as much as possible prior to the mission proper.  Happy to provide whatever additional proof of legitimacy is needed.

     

    Get to Laythe and Return, No Jet Engines.

    1 hour ago, Dunas Only Moon said:

    Are ssto's allowed?

    Unless its explicitly not allowed by your challenge, you can do it

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