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Posts posted by kspnerd122
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On 8/31/2023 at 9:19 PM, RevanX_LSR said:
I’ll send you the list after I think of names for the last few unnamed bodies (the mod is out and running, just that some of the bodies don’t have names yet), it will take about a day or two.
Do you mean that I have to obtain the ore from Eeloo and go to Moho and drop off the ore and then return?
Get the ore from Eeloo, then drop off the ore
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On 8/26/2023 at 8:21 PM, RevanX_LSR said:
I would like a spin for Hard.
Also, I think that this has been done before, but how do I submit my planet mod (Linbol System Rebirth, 2.5x scale) into this whole system? It’s nearing completion and it would be cool if it could be added.
Send me a list of planets in your mod
Get to Eeloo and haul 1000 ore to Moho, no Ion Engines
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On 7/21/2023 at 2:38 PM, Donmy Kerman said:
Can I have a spin?
Stock+DLC, one Difficult spin and one Hard spin.
Difficult - Send a crew to Eeloo and Back no nuclear engines
Hard - Do a Jool 5 minimal mass no Ion engines
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On 7/9/2023 at 4:41 PM, Kuansenhama said:
Hello.
I took a spin-the-wheel challenge in (checks notes) November of last year. Just today I actually finished flying the mission.
Nice!
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16 hours ago, Smart Boy said:
May I have a easy spin in modded beyond home? I'm terrible with SSTOs so no SSTOs Also, keep it within the Rhode system. I have quite a few part mods but the significant one is the entire Near Future Suite.
Get to Ash and construct a mining base, then transport some fuel to a small station around ash so you can refuel ships.
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Also, Self Hosting and Server browser would be nice, along with no anticheat, and just ax (Console with PC) crossplay, consoles cant use mods, so dont block all PC servers from having em because "we want to allow console players to crossplay"
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KSP isnt the type of game to have a cheating issue, I ran KSP1 multiplayer servers (LMP) and NEVER encountered a cheating issue
10 hours ago, Kerbart said:Five years is a long time. A lot can change. I get the impression the "DRM" is more to prevent cheating than anything else.
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I completely agree, there's also another thing
DRM does not really do much to prevent piracy, and often the pirates remove all the DRM, so now those pirates are offering objectively better service
Losing the ability to self-host, use mods in multiplayer, or anything similar, would be essentially giving the game the death sentence, and, like in real life, the game might shuffle on in a worse state for a few years, the community slowly dropping, until T2 decides its no longer profitable and pulls the plug, multiplayer is lost forever, and because it was official, good luck seeing a multiplayer mod akin to LMP pop up for years afterwards, and at that point, the community will have moved on, went back to singleplayer where they can actually use mods, 100-200 people are left playing KSP2 in the end, with KSP1 being in a similar state (probably being around 2 decades old) with the last dedicated players of both games kicking about until the game finally dies as the last players lose interest.
Let's not have this incredibly depressing future of the last dedicated players playing alone until they lose interest in the game, how do we do that, not add DRM
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Any% speedrun
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11 hours ago, xInfty said:
To the surface or orbit? and is a return planned? and manned or unmanned?
Assume manned and return, land on moho
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12 hours ago, xInfty said:
Spin the wheel for me, please!
I play stock. And I would like to go for a medium to hard mission. No part restriction would be prefered.
Get to moho, try to minimize your launch mass
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Methalox being sorted the way it is makes sense, everything else though, doesn't (You are either naming engines for the fuel, or for the remass, which both lead to inconsistency)
If using Remass/Propellant to sort
Jet engines mostly use the air as their Remass/Propellant, not methane, methane is the fuel, not the Propellant.
Lots of futuristic engines use Hydrogen as their Propellant/Remass, not all of them are fission engines or have remotely similar fuel.
If using fuel to sort
Ion Engines mostly use electricity, and spit out Ions, so just call them Ion engines (And generally can use any inert gas/noble gas, Xenon gets the best thrust but using argon and krypton also work)
Nuclear Engines can use ANY PROPELLANT in real life, hydrogen is preferred due to high specific impulse, however it is not the only thing you can put in the engines (you can put anything in that's a gas at the operating temp of the engine and) and also the "Fuel" for a nuclear engine is the reactor, not the hydrogen.
What I propose to fix the issue
Methalox Engines - No Change
Methane Engines --> Jet Engines (why did anyone think naming jet engines "Methane Engines" was a good idea)
Xenon Engines --> Ion/Electric engines (Technically they are electric propulsion, but most people know em better as Ion engines)
Hydrogen Engines --> Fission engines/Nuclear engines (Fission is more correct but nuclear also works ok)
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Ok, so they are actually possible in theory, it's just that you would need to hang them off orbital rings instead of floating them in the atmosphere, floating colonies are much better for places like venus where the air is made of dense stuff like CO2 and N2
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On 5/9/2023 at 9:20 PM, Diamonder said:
The parts mods I have installed are SORRY and Its Nervin Time. Normal difficulty.
Sorry it took so long, Get to Moho and deploy a rover and small commsat, no Ion Engines
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3 hours ago, GalileOh-No said:
Getting back after some travel. How about a normal challenge to reorient myself?
Visit Bop while using the minimum mass you can
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Perhaps Heat Resistant suits would be nice for exploring scorched worlds covered in seas of lava, along with suits that are capable of increasing mobility, Bipropellant jetpacks perhaps
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On 4/24/2023 at 9:54 PM, QuietFoot said:
Stock + DLCs, no mods. Bring it on!
Haul 300 Ore from Eeloo to Moho, No RTGs
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Looks Great, Amazing Submission
On 4/15/2023 at 2:15 AM, GalileOh-No said:Sorry for the link to the Imgur album but it would simply take way too long for me to manually upload all of those into a post here. If there's a way to upload images in batches I'd appreciate the info!
A huge thanks to:
@XYZ3211@Socraticat@highfly1000 @schlosratfor their work on Maneuver Node Controller and @ABritInSpacefor Transfer Window - this mission was heavily-reliant upon both for its success!
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20 hours ago, Jacob Kerman said:
Medium, because not a chance I could do a grand tour.
Get to Dres and plant a flag, Must use an SSTO
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4 hours ago, Jack Joseph Kerman said:
@kspnerd122Spin the wheel to decide my fate
Hard difficulty, stock parts, any planet pack.
Get to Fury(Beyond Home) and establish a refueling infrastructure, No Ion Engines or Nuclear engines
3 hours ago, Plock said:Can I get a hard spin Quack Pack for planets
Cryo Engines and Kerbol Atomic for parts
Get to the moon of Blas and mine 300 Ore, then haul said ore to the surface of Cind, No ISRU
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19 hours ago, GalileOh-No said:
I'm feeling jaunty, how about a difficult roll?
Get to Laythe and Return, No Jet Engines.
1 hour ago, Dunas Only Moon said:Are ssto's allowed?
Unless its explicitly not allowed by your challenge, you can do it
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9 hours ago, Dunas Only Moon said:
Finaly found it! I would like a Easy mode (sorry for so low its because i play console)
Ok, go to Duna and plant a flag, No Nuclear or Ion engines
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Get to Duna with an SSTO, no Nuclear Engines (NERV or SWERV)
The First KSP2 Space Race
in Challenges & Mission Ideas
Posted
With the addition of science into KSP2, a new type of challenge has just become possible.
Introducing... The first KSP2 space race
RULES
Feel free to submit your name, agency name, and anything else about the background.
You can get onto the "Leaderboard" by proving that you were the first (ingame time) to accomplish something, things you can accomplish are listed below:
"First Person to Enter the SOI of (Planet/Moon)"
"First Person to Orbit (Planet/Moon)"
"First Person to Land On (Planet/Moon)"
"First Person to Plant a Flag On (Planet/Moon)"
"First Person to build a space station with multiple modules docked together at (Planet/Moon)"
"First Person to build a base with multiple modules, either docked or landed next to each other, on (Planet/Moon)"
"First person to return from (Planet/Moon)"
You may start launching missions from Jan, 1, 2024
Leaderboard:
Example Player - Mun Orbit - Year 1, Day 3