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Everything posted by kspnerd122
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
kspnerd122 replied to Thomas P.'s topic in KSP1 Mod Releases
but im on 1.7.3 -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
kspnerd122 replied to Thomas P.'s topic in KSP1 Mod Releases
I am having bug, I have no other mods other than AK and mods needed for it to run, but the mod will not load at all and it goes to stock system -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
plz fix AK it will not load AT ALL, Kopernicus says everything is fine tho- 1,614 replies
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
kspnerd122 replied to Andi K.'s topic in KSP1 Mod Releases
is this compatible with before kerbin- 126 replies
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- extrasolar
- star system
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
Yes, lua and rhode will not be terafromed, ash would not be there, and there would be more lava on fury, also the gateway system would still be forming, also yes, hydrus will not be magnetized but it will keep the atmosphere- 1,614 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
also Can I do Continuity mod, im calling it the escape to tempus and it essentially is after kerbin, but the tempus system is there for you to escape to if you so choose- 1,614 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
Hey Linx my contracts are all kinds of messed up, it considers destiny a legit target for mission for mining, can you write a patch that considers the stars not required, any idea how to fix- 1,614 replies
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- kopernicus
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congrats on completion, also this is the first time I have ran a challenge, this is important.
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Good, you are still qualified
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use photos of your tv screen
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Is it tide locked, because if so, just land on the night side and build there, also can you add some super powerful radiators and some extremely heat tolerant items/a solar shield.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx Destiny's sunflare is not working properly, I don't have scatterer because it drives up the crash rate, slows the game down, and can make kohm unlandable(high gravity, clouds(lag), scatterer(more LAG)) My pc does not lag anywhere but armstrong and kohm is there a way to reduce lag. also do I need scatterer for the sunflares to work properly.- 1,614 replies
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Kind of like turning on ignoremaxtemp and getting into the solar atmosphere(ship begins to pull apart) very cool I am Pumped to see release also is neutron star landable(using cheats) as they are solid also cheating a kerbal to the surface will be fun as any fall from more than 1mm is fatal or something reason I want it landable is maybe there could be easter egg on surface also will planets orbit this thing(like real pulsar planets) also what is minimum orbit aroud this thing, like can we orbit this tiny neutron star
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- gu
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I would like to know what engines you are using for stage 1 Also good use of fairings, however this abuse of fairings and use of visual mods makes the challenge tricky to judge as I do not know what is under the fairing and I do not know what engines were used were they rhino engines or mastadons, if mastadons then sorry it will be disquallified for use of MH
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Before u move on fully to Ksp 2....
kspnerd122 replied to Syczek's topic in KSP1 Suggestions & Development Discussion
I agree, the lack of load on demand bans players with slower computers from having planet mods -
when will the new systems release as the hype is growing
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- gu
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all who completed the challenge can use the badge
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where will the next segments be posted because these look awesome
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
kspnerd122 replied to Thomas P.'s topic in KSP1 Mod Releases
I need help making a planet mod -
my lander uses breaking ground to deploy rover(BG allowed)
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sorry, no gas clouds kopernicus doesn't let you do that, also yes, there will be rouge planets/comets/asteroids(ones you can land on), and no i cannot make a huge gas giant with low density(my game crashes when i do this, sorry) the first update will add the black hole, the surrounding planets, and the pulsar/white dwarf system second will add the normal binary with its planets third will finish the initially planned planets, after which i will continue to add new planets if they are asked for enough(note this will have compatibility with ALL stock replacer mods however, DO NOT ASK FOR WORMHOLES, they WILL NOT be added, get ksp interstellar or make a huge ion ship for your convenience there will be nuclear reactors, and a few fusion drives included in the mod so the stars are acessible without other mods also there will be a system to build rockets off planet included in the mod(so you only have to send a few kerbals and then build what you need first release will occur within 2 months
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Keyboard support for Consoles in KSP 2!
kspnerd122 replied to cmbrebel's topic in Prelaunch KSP2 Discussion
ugh controlers stink, just get a keyboard