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kspnerd122

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Everything posted by kspnerd122

  1. Я понял, что многие на этом форуме устраивают космические гонки, но все они, похоже, требуют модов. Теперь у меня есть компьютер, который не может взять на себя больше, чем BD Armor. Поэтому я решил создать полноценную космическую гонку для таких людей, как я, которые не могут или не хотят устанавливать моды для ksp. Допускается до 7 участников. Каждый возьмет на себя организацию нынешней космической гонки на Марсе, но в данном случае Дуна! Соревнования начнутся 9 ноября (суббота). Все участники будут использовать игровой режим научного режима. Первый, кто установит 3 пяти модульных поселения, победит. Конкуренты: KASA: (kspnerd122) Национальная космическая программа Соединенных Штатов Kermerica, они широко известны тем, что высадили Нила Кермана и Базза Кермана на Мун в 1969 году. SpaceK: (не занят) Управляемый экономистом и миллиардером Элоном Керманом SpaceK известен как наиболее успешная частная космическая программа. Green Origen: (не принято) Еще одна частная космическая программа, Green Origen, фокусируется на космическом туризме и управляется миллиардером Джеффом Керманом. Duna One: (не принято) Duna One - это операция в Колланде, целью которой является колонизация Дуны. KESA: (не принято) KESA - это космическая программа, управляемая континентом Керопе, которая помогла ускорить развитие космической станции Кербин. Роскосмос / Космическое агентство Kussian: (не принято) Космическое агентство Kussian, широко известное как Роскосмос, известно своим Стайпутником, первым искусственным спутником Кербина. Хисесское национальное космическое управление: (не принято) Каинское национальное космическое управление известно своим изобретением фейерверков, которые впоследствии стали ракетами, и теперь планируют создать космическую станцию на орбите Кербина. Kindian Space Research Organization: (не принято) KSRO известна как одна из лучших космических программ на Кербине. В прошлом они выполняли несколько миссий в Кхандрейне и имели несколько орбитальных кораблей. Изменить: Просто хотел добавить, что все компании, которые были перечислены выше, основаны на реальных космических программах. НАСА, SpaceX, Blue Origen, Mars 1, eESA, Роскосмос, Индийская организация космических исследований и Национальная космическая администрация Китая. Правила: • Все участники должны использовать научный режим. (Настройки по умолчанию) • Не допускается использование каких-либо модов, за исключением ТОЛЬКО визуальных модов (без расширений). • Нет чит-меню • Вы можете использовать копии реальных кораблей, но попытайтесь проявить творческий подход. • Будьте готовы представить фотографии •Удачи
  2. Я могу перевести на английскую версию, если хотите. I can translate if anyone wants me to
  3. i got into ksp when i was 10 the next step i feel should be eve(easier to land stuff on)
  4. note i am planning on moving it to avoid debris, in my games LKO has kestler syndrome so putting anything there seems stupid if you look at my game when j just started to play a booster from my first eve probe destroyed a kerbaled duna mission, the upper stage from my first space station eventually blew it to bits(there were no kerbals on board i had not sent a transport up yet) Now do you get my point im moving it to avoid kestler syndrome as my boosters hang around also are we still using 1.8.1 as i cannot update the game
  5. i will do a recording and post tomorrow(of video) also this is the most kerbal design of this challenge which is saying something
  6. can you check as i want to add a station mover so i can move it to a higher orbit(hard for me to rendevous in LKO so i will send up a propulsion module to put it in a better orbit for this(1000 KM)
  7. I will attach a propulsion module to the station to dodge debris(my missions create a lot) also the station will be moved into synchronous orbit(don't worry about the problems with moving it the propulsion module will use ion drives and accelerate the station at 0.5 M/S a second. also this will be done over a period of 1 ingame Year What is the mass of the station?
  8. i will make da best launcher i will upgrade @ManEatingApe's design but use a micro glider inside a launch fairing(decoupler used but force is set to 0 to avoid acussations of using decoupler power to increase range) micro glider is a super simple only using 6 parts, in fact my design is capable of 400 RPM before it tears apart and got a kerbal from the desert airfield to the KSC(using ballistic trajectory) it launched up out of kerbin's atmosphere at 1000 M/S and i could glide anywhere on kerbin I even took it on a trip even further to the airfield and that is max range if launched from airfield(i cracked the fairing after the ballistic trajectory took it 100KM and speed was low enough to not destroy the vehicle on the final leg of the journey jeb would bail out of the glider and parachute a few more kilometers, MAX RANGE 200KM Battery and reaction wheel used to provide control.
  9. thanks because this means a lot also the modules i am adding will add more docking ports what size do you want all my stations use a standard size of the 1.25 meter docking port. do you want me to add an adapter for larger or smaller ports.
  10. ugh console players always ask for stuff the game does not need. just cuz you cant med doesnt mean a feature should only be added because console players wanted it. deal with the fact most ksp players are on PC and can get mods.
  11. as in i cannot uninstall them but if i dont use them would it be fine if i cannot participate can you please do my mun and minmus idea i ca give you the craft files for the ones i made
  12. career mode sucks currently as it forces players to do things they don't want to do eg who would actually put a sattelite on some crazy inclined, retrograde orbit and you have to pay for the satelite, if you are going to have that type of mission make it pay for the satelite and rocket to launch it as when i do these i make ZERO money
  13. how about i build a smaller station in minmus orbit and have a shuttle that can go there from the WSS refuel and come back i already have a working ssto design also i will add more docking ports (refuel means refuel off of the MSS(Minmus Space Station) which has a lander to go down to the surface and get ore) also I have moved a 5 module space station as part of the stock space race also im using mods so can i send you guys the craft files and you launch it(rocket included) or can i have the mods if i don't use them at all my modlist is below KW Rocketry Research Bodies Kerbal Reusability Expansion do you want me to add a new docking module? so we have more docking ports but my main goal is the MSS to be set up and also have one around the Mun then have shuttles for both note there will be a SSTO docking section added
  14. save space for me I am launching a awesome new module to it soon also can I move it to Minmus if no that's fine but minmus is cool, also I plan on adding a refueling dock
  15. my fastest plane was the superquick122 max speed 5000 MS I used extreme amounts of vector engines but the kerbals were entirely safe during this made a hover rover capable of 1000 ms
  16. Stock Parts Only, No DLC or modded parts on any vessel in the save file also science farming is allowed however this means you may not start at tier 6 you start at tier 4 instead to just barely allow science farming of Mun/ Minmus
  17. Ill do you one better and make 5 bases each with 15 kerbals each you are no match for the player who defeated Kommunism
  18. What planet should it be orbiting(should be easy enough to reach for anyone) Mun Minmus Eve Gilly Duna Ike Moho Dres Jool Laythe Vall Tylo Bop Pol Eeloo comment what you think below, 1 week after the first vote I will launch the first module. All must be done legitimately and all maneuvers must be recorded
  19. Texture mods are fine But none that affect gameplay EVE is fine as well also I hope this goes well! also this is fine for new players as people from last run would have an insane science advantage tech tree tier 6 will be used by new members
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