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kspnerd122

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Everything posted by kspnerd122

  1. Go to the Mun and Deploy a Station(you may do multiple launches) No LF-Ox Engines, All Launches must be reusable(Completely), Station must have : Power Generation, Science Lab, Crew Quarters and Cupola, Docking Port for resupply/Crew Rotation, Lander to go collect science from the surface of the mun(lander may have LFO engines but they cannot be used during any point of the mission, it is assumed that it will be used in the future)
  2. I was maintainer of Kerpollo for a while, was fun, now im doing this Also I literally state "You can get a jool 5 with hard difficulty(1/8)"
  3. Do A Jool 5 while rescuing kerbals from the surfaces of all moons in 1 Launch Without using Ion engines(Hard) Go to Duna and Plant a Flag, Without using Airbreathing Engines and in 1 Launch
  4. Multiple launches yes, if you would like a reroll thats fine with me Construct a Base on Gilly without using Wings and under 25 Tons(Base must have room for 2 kerbals, Power generation, and an Airlock)
  5. Construct a base on Eeloo without using Ion engines and with a single Launch, Base must have : Mobile Processing Lab, Power Generation, Docking Ports, Rover, Hab Space(Hitchhiker)
  6. the ROCKET needs to be under 25 parts the rover however cannot carry any type of engine or fuel tank All of those count to the part count
  7. Deploy a rover to Ike, Single Launch, 25 or less parts(Rover does not count to parts but all other systems do, so wheels and probecore yes, engines and fuel no) Struts do not count as parts Which Planet mod do you want challenges for? Construct a base on Dres without using LF-Ox Engines(Jets, NERVAs, Ions yes, But your ship cannot carry any oxidiser) and in an SSTO(orbital assembly allowed). Base must : Have an antenna and be able to generate power, Be expanded upon later(have docking ports) Kcalbleoh wheel will be added shortly, so expect to see that soon, Same goes for MPE
  8. Sorry but no, you dont get infinite rerolls Rescue A kerbal from the surface of Minmus without using nuclear engines and the craft being an SSTO.
  9. Rescue a Kerbal from the surface of Duna Under 25 Parts No Mining Struts do not count as parts Will Work on adding Difficulty levels, I have a question How should they work? Should harder destinations be removed from the list, should the restrictions be eased? Just say what yall think
  10. Again, its still affected by quality of bases and stuff, but if people want to warp 100 years thats fine its their game
  11. Update : GPP is Now Supported on the challenge Wheel, as is GEP Added Grand Tours, visit up to 6 bodies, you may opt out from doing them if you like
  12. Your Challenge is Deploy a Station around Moho Without Using Nuclear Engines And In a Single Launch, Station Must Consist of multiple modules @Rutabaga22
  13. How does it work? The challenge wheel is a new way for you to do KSP challenges of varying difficulty and varying rules, I will spin wheels for: Planet - Where Are you going, (there are wheels for Stock, OPM, GU, Beyond Home, GPP, GEP, Quack Pack, Kcalbleoh, More planet mod compatibility is coming soon) Goal - What are you doing when you get there (Build a base, simply plant a flag, rescue a kerbal, etc.) Restrictions, Parts - (Low Part Count, No Ion Engines, No Nuclear Engines, etc.) You get one of these Restrictions, Craft - (Low Mass, No ISRU, SSTO, Single Launch, etc.) Difficulties People have different skill levels, and getting an eve return mission right off the bat can be difficult, So pick the difficulty level of challenge you want Easy - You will get a challenge for destinations which are easy to reach, no part count/mass restrictions, Large structures are not required to be single launch: Mun, Minmus, Duna, Ike Normal - No planets which have any sort of above average difficulty, Part count and mass restrictions can appear, No large crafts in 1 launch: Mun, Minmus, Duna, Ike, Gilly, Dres(Stock Only, Planet Mods are assumed to be played at Hard Difficulty) Difficult - Distant destinations, Large crafts may need to go up in 1 launch: Mun, Minmus, Duna, Ike, Gilly, Dres, Laythe, Vall, Pol, Bop, Moho, Eeloo(Stock Only, Planet Mods assumed to be played at Hard Difficulty) Hard - Difficult except you may need to land and return from Eve or Tylo, You can get Grand Tours(For stock this is Jool 5 Automatically)(Planet Mods assumed to be played at this difficulty) Stratzenblitz - Unreasonable restrictions, Megastructures, Large Builds in 1 Launch(You may do a planet mod at this difficulty if you like) Are Mods Supported? Yes, Modded planets and parts are supported (there are separate wheels which will be spun if playing modded) The only mods which are banned are Mods that provide infinite fuel Mods that use no fuel(IntakeAtm counts as a fuel) General rules (Breaking these will appear in the "Honorable mentions" section) No Kraken drives(this renders things too easy) Modded and stock entries are considered equal, I prefer modded, some prefer stock, neither is considered better for the purposes of this challenge Play fair, if you want a reroll, just ask, but you can only reroll 3 times, then you are stuck with what you got Stations/Bases need to be multiple modules(No, you cant just do something that is technically a station, it needs to have distinct sections for different uses/to look pretty) View Rutabaga's Moho Station for example No Alt+F12 How do I play? Just tell me that you want to play and what mods you are using(just the major ones) Spoiler your modlist to avoid a Wall of Text I will spin the wheel for you and give you your challenge Have fun Submissions Rutabaga's wheel spin challenge 1: Moho Station, One Launch, No Nuclear, Must have multiple modules. - Mission Reports - Kerbal Space Program Forums Challenge Wheel - Journey to Wal (OPM) - Mission Reports - Kerbal Space Program Forums https://youtu.be/jr526eV1tPw Rutabaga's 2nd Challenge https://forum.kerbalspaceprogram.com/index.php?/topic/210319-challenge-wheel-1000-units-of-dres-ore-to-minmus/ - Hauling 1000 ore from dres to minmus Honorable Mentions Spin the Challenge Wheel, Mission Report. "Go to Bop and return with minimal mass, no Ion Engines" - Mission Reports - Kerbal Space Program Forums
  14. Ehh, I feel like boom events are the wrong way to do growth, I say a slow but constant growth is better than rapid growth at certain times.
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