Vortinium

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About Vortinium

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    Bottle Rocketeer
  1. Hi I'm having a problem with City Lights and Scatterer. I have City lights on my planet with EVE and Scatterer seems to have dim the intensity of those light. When I'm close the light are dim and when I get Further the intensity get back to normal. Can I tweak the intensity of those Light ?
  2. I'm trying to make a City-Wide planet in Kopernicus but I have a problem with the texture of some of my 3d models. When I load them in Blender or unity the UV works but when they appear on my planet everythings seems offset and with the wrong size. (picture below) I was also wondering if I can change the Scatters spawning distance vertically independently of the XY plane. I also want my building to emit Light, How do I do it ? Some of my building are spawning inside other building, can I avoid that ? Finally when I'm in orbit I've got those Bump on the side of my planet do it have to do with the offset of my Vertex Height map or the planet'sNormal map ? Thanks for all your help so far.
  3. Thanks for the help ! now I realise it was quite dumb and unproductive to have so many mods while creating a world ( wait an eternity during the loading screen and I didn’t realise it’s such a pain in the cheeks to browse through all the mods files for someone else).Thanks for answering despite of that ! For the normal map I use a tool on Gimp that convert my colormap into a normal map (in blueish Colors) however I see that other normal map have a greyish tint with a low alpha, any tips for creating them ?
  4. I have a problem with the illumination of my color map : the dayside of it has an offset of 90° from the normal dayside. Here’s my game data folder : I use KSP 1.7.3 with the correct version of kopernicus and kittopia. Also I can’t open the gui of kittopia when I press ctrl p or ctrl t.
  5. i'm trying to create a planet with Kopernicus and scatterer, I've encountered some issues. 1st issue : I want my planet atmosphere to be colored in a brownish tint. On the Scatterer Tool (who's really well done ) i've got this Rayleight scattering parameters : However I get a blueish color 2nd issue: the atmosphere seems too thick compare to other planets. 3rd Issue : I don't know if it's scattering or Kopernicus that pose problem but my planet is divided in four zones. There is one Night zone where the ground is too luminous, one night zone is right, there is one day zone where the ground is too dark the other is ok. Here's my gamedata folder, part of the planet config and the config file for the atmo : Scatterer_atmosphere { Atmo { name = Ecumenopolis experimentalAtmoScale = 2 cloudColorMultiplier = 3 cloudScatteringMultiplier = 0.200000003 cloudSkyIrradianceMultiplier = 0.0500000007 volumetricsColorMultiplier = 1 Rg = 4500000 Rt = 506603 RL = 5087547 atmosphereGlobalScale = 1 EVEIntegration_preserveCloudColors = False HR = 5 HM = 1 m_betaR = 0.03200,0.0285,0.003318 m_mieG = 0.70000024 rimBlend = 20 rimpower = 600 specR = 25 specG = 25 specB = 25 shininess = 50 assetPath = TheWorldBeyond/TWB_DawnSystem/Scatterer/Planets/Ecumenopolis/Atmo configPoints { Item { altitude = 200 skyExposure = 0.25 skyAlpha = 0.2 skyExtinctionTint = 1 scatteringExposure = 0.230000004 extinctionThickness = 1 postProcessAlpha = 1 postProcessDepth = 0.0799999982 extinctionTint = 0.5 openglThreshold = 10 viewdirOffset = 0.0120000001 } Item { altitude = 2000 skyExposure = 0.25 skyAlpha = 1 skyExtinctionTint = 1 scatteringExposure = 0.230000004 extinctionThickness = 1 postProcessAlpha = 1 postProcessDepth = 0.100000001 extinctionTint = 0.5 openglThreshold = 10 viewdirOffset = 0 } Item { altitude = 200000 skyExposure = 0.200000003 skyAlpha = 1 skyExtinctionTint = 1 scatteringExposure = 0.200000003 extinctionThickness = 1 postProcessAlpha = 1 postProcessDepth = 0.100000001 extinctionTint = 0.5 openglThreshold = 10 viewdirOffset = 0 } } } } I run KSP on 1.7.0 with Scatterer 1.7.0 By the way if you know a library that have all the comands, I take it !