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Sad+Lonely

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  1. There's actually a mod for this, it's called "Extra Planetary Launch Pads" and not only allows you to have launch pads on other planets but also allows you to construct items in space, IDK if it's still compatible after the update but I think it will be. Let me know how it goes and happy explorations.
  2. Ok. Hear me out. What if we had weather events? Eg: Dust Storms on Duna, changing tides and even hurricanes or similar events on laythe, any weather event on any planet that has a atmosphere thick enough to have weather events occur. Then we could have strong winds on Kerbal which could interfere with a launches. Have new experiments to measure and view weather events, like satellites to show and predict weather, I just think this'd be cool and fun, and then you could add a option to enable weather or disable it when creating the game, choose if it's very active or very subtle, then in the cheats menu allow the player to start or end a certain weather even on its appropriate planet, the location of the event, even the duration and severity. Just an idea, I think it'd be do able, at least for wind, just apply similar logic to air resistance, waves will be a bit harder and you'll probably need to create new physic interactions, dust storms will just need a reduced visibility, reduction of light strength, and a temporary disablement of orbital scans over the area. You could even have snow storms on Pol! I just think this would make such a great feature and would greatly increase the fun of this already amazing game. Even if you added as a feature in KSP 2.
  3. Give them a break, they work really hard on this and have a lot on their plate, and prioritise the biggest issues first
  4. What about parts made specifically to do oceanic explorations for places like laythe, eve and kerbin allowing for even more fun and discoveries and for example it would answer the question of what stabilizes the atmosphere for laythe, allow us to find (more) little easter eggs, just imagine it you could have parts that allow submersion, little propellers designed for underwater propulsion, parts designed to put up with the express purpose of surviving the immense pressures, going from little adorable probe submarines to massive underwater research stations capable of holding dozens of kerbols. I would do it myself but I can't as i don't 1 have the skill and 2 wan't it to be something that only people who mod can experience. Now i understand that this would be a massive task and a huge annoyance with everything you all would have going on (what with making KSP 2) but a bonus could be a trial allowing you to judge public/user response and seeing if its worth putting into KSP 2.
  5. (BTW I am modded and am also using infinite fuel so i now fuel isn't my issue) For some reason i am unable to post a screen shot (PrtSc refuses to work)
  6. I am attempting to reach LKO in a air/spacecraft and always stall i use a rocket like engine but am always ending up falling even though i have enough fuel. Why?
  7. When I open ksp v1.8.0 it loads like any other time but now at the very end it just keeps on displaying the loading progress and saying 'Verifying Expansion: Breaking Ground SquadExpansion/Serenity' Please note that I do have mods
  8. That integration to the game was pretty damn quick I had no idea about this contest and was like 'what IS GOING ON!' so I get on here and I see this post and i'm like 'ahh that explains it'
  9. I honestly don't know where to go to bug report but on EVA on any planet for one specific design whenever I released the small radial mounted container the game well, bugged out (and in a major way to, as in all kerbals on EVA blew up (I checked the console to see specifics but it just wouldn't open) then the all the planets would disappear so i would open the map and they wouldn't be there either) and as well all the models were no longer responding i would have to close the game and start it up again which would fix the problem but yeah it happened to me about two maybe three time's. Now i'm not sure if it's this mod specifically or if it's one of the other four (excluding module manager) but as it happened while i was working with a component from your mod I figured I should let you and other users know. Oh an BTW excellent job
  10. Whenever I try to use a duplicated duplicate the connection points are gone apart from one WHY! Am I the only with this problem, is it a part of the construction engine not anticipating my action and not having the appropriate response put in the code or what, please help someone its getting kinda annoying. Thank you.
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