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Everything posted by OOM
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Unwise Choice On Releasing Trailer This Early?
OOM replied to LittleBitMore's topic in Prelaunch KSP2 Discussion
Whatever was there, but I'm also unhappy. The game is an important thing, but not as much as some secret police affairs so as not to tell us the release date. I do not like to wait for the weather from the sea. I need a release date, approximate It just infuriates me all. Is it really so difficult for developers to create a post and share new information about the development status and release date - -
lol and what you buy for 60 dollars? maybe for 60 dollars you buy a ticket for a flight to the stratosphere? Given the current state of cosmonautics development - KSP is the best that could be to at least somehow reduce this indomitable itch. That's when we will live in the time of Star Wars, so that I could, for example, if I wanted to fly to Mars - then we'll talk. And so games like KSP2 are all we have. ... I was even ashamed to go into this topic
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[1.8.1] Galaxies Unbound: Nova Kirbani [1.2.3-1] [08 February 2020]
OOM replied to StarCrusher96's topic in KSP1 Mod Releases
It is advisable to transfer this mod to 1.8.1 for the version of Korenicus 1.8.1 (if it comes out ) Because I noticed a huge difference in FPS between 1.7.3 and 1.8.1 In 1.8.1, FPS grows a lot more with lots of details, and they will be needed when creating an interstellar ship. So I'm waiting for the new version of Koprnicus and GU under 1.8.1- 1,139 replies
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If you do not believe my knowledge - your business. I do not care. I wrote the system requirements that are now needed to run practically any game, taking into account 2020 and also from my own experience ... Hmm ... people's skepticism is alarming. Or will we play a 800x600 slide show? Then KSP2 will probably work on Core 2 Duo (but this is not accurate, because running KSP2 on a 2-core processor is horrible) Both aesthetically and physically for the game itself.
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Not very accurate but fun. The characteristics of each robot are as follows: 1. Weight ~ 130 kg 2. Power supply - RTG 94 W + optional 1.6 kW solar panel. 3. High capacity lithium battery. 4. Hydrazine as a fuel correction engine. Since I'm a fan of Dr. Mann, KIPP will be the hero. (yes I know that many hate him .... but) TARS Near Magnetized Target Fusion Reactor Create yourself the same companions, it will cheer you up. At least as guardians of planetary bases outside of Kerbin.
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At this stage of technology development, it’s very stupid to refute as well as confirm the possibility of giving the Warp Engine. I vote for the DLC as a "possible future" based on theories. The DLC should include: - Quantum Singularity Reactor - Alcubierre drive - Krepstein drive At the same time, it makes no sense to introduce the "Warp Engine" from "Star Wars" into the game. Because based on real theories, "Alcubierre Drive" gives the same results. I think this can be finished.
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Minimum ~ - FX-8XXX \ Intel Core i5-2XXX - GTX 750 Ti \ R7 260X - 2GB - 8GB RAM For a laptop like this: Ryzen 5 2500U + Vega 8 \ Core i5-7200U + MX150 (GDDR5) \ 8GB RAM But it’s obvious that to play to the full you need minimum: Ryzen 5 1600 \ Core i5-8400 + RX 470 8GB \ GTX 1060 6GB + 16GB RAM +++ SSD
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what what is it? ps. Put nuclear engines there.
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[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
OOM replied to FreeThinker's topic in KSP1 Mod Releases
And what is this? 1-D is a universal chemical rocket engine that would not make different models for different fuel. And this is very convenient than making engines for Methane, Kerosene and Hydrogen. -
I don’t even know whether to put this modification ... I want to, but there are a few things that cannot be circumvented for RSS to work correctly: 1. The size of Kerbals. They were still shorties, and they remained far from real human. 2. The scale of the parts, but the engines and fuel banks can be increased. But such details as command modules and various residential structures remain for small Kerbols as before. Real humans won't even fit in there ... I’m already silent about the fact that these are almost the same eggs as without RSS, just here the rockets need to be built thicker and the orbit will be long. Maybe it would be better to just play with the stock Kerbal system? While adhering to "common sense" those building rockets of size adapted to the size of Kerbin. That is, you just need to keep in mind that ~ 30 tons of a Delta-V ~ 2400 m / s rocket will be enough to enter Kerbin with a small capsule or light cargo. Instead of exaggerating everything and building monsters like many inexperienced players do it.
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How many systems/what kinds of systems will there be?
OOM replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
Habitable planet -
KSP2 Delayed to FY2021, according to Take Two earnings report
OOM replied to drhay53's topic in Prelaunch KSP2 Discussion
I'm 18... -
KSP Interstellar Extended Support Thread
OOM replied to FreeThinker's topic in KSP1 Mods Discussions
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
OOM replied to Thomas P.'s topic in KSP1 Mod Releases
Yes, yes we will all be patient and wait for the new version. I went to GitHub and saw that the development really goes when the author has time for this. -
I wonder does in KSP 2 would we have alien civilisation
OOM replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
You do not know - do not make such reasoning. Alien life is not a fiction, but a normal phenomenon in the universe. Karbals himself is an alien life. And humans is no exception. -
totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
OOM replied to Andi K.'s topic in KSP1 Mod Releases
While there is no Kopernicus 1.8.X you can not release anything.- 348 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
OOM replied to Thomas P.'s topic in KSP1 Mod Releases
Without this modification, KSP simply does not exist. Where can I find out about the development status of the new version? Although I most likely think that KSP 2 will be released than the version of Kopernicus 1.8.X -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
OOM replied to FreeThinker's topic in KSP1 Mod Releases
The megajoules that the capacitor stores are automatically used when necessary. If you need to convert them to an electric charge (for example, to recharge conventional batteries) just pull the slider in the control panel of the capacitor in the right direction. A capacitor is also required for the operation of fusion reactors and engines. Because it stores the necessary amount of electricity to support reactions. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
OOM replied to Thomas P.'s topic in KSP1 Mod Releases
I am really looking forward to updating Kopernicus 1.8.1. Since, according to astrologers, this will give me unlimited power -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
OOM replied to Thomas P.'s topic in KSP1 Mod Releases
When I Don't Have Kopernicus 1.8.0 -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
OOM replied to Thomas P.'s topic in KSP1 Mod Releases
When will there be updates for 1.8.0 - 1.8.1? -
KSP Interstellar Extended Support Thread
OOM replied to FreeThinker's topic in KSP1 Mods Discussions
Something I can’t get. I don’t know which file needs to be edited. Just in the menu, even if you remove the "improvement of details" - the characteristics will still increase when exploring new branches. -
KSP Interstellar Extended Support Thread
OOM replied to FreeThinker's topic in KSP1 Mods Discussions
I have this question: Is it possible to turn off part performance improvements when researching new technologies? I just wanna play a full hardcore tour Maybe there is a way to do this via notepad in files? -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
OOM replied to FreeThinker's topic in KSP1 Mod Releases
Starting the NSWR engine near Kerbin. In 5 minutes